Dungeon Crawl Stone Soup version 0.25.0-11-g1f837a76a1 (console) character file. Game seed: 15841145610697510642 (classic levelgen) 3898 pentaxis93 the Covert (level 10, -9/63 HPs) Began as an Octopode Conjurer on June 23, 2020. Was a Follower of Vehumet. Killed from afar by Psyche (15 damage) ... with a puff of flame ... on level 8 of the Dungeon on June 24, 2020. The game lasted 00:58:28 (12165 turns). pentaxis93 the Covert (Octopode Conjurer) Turns: 12165, Time: 00:58:28 Health: -9/63 AC: 1 Str: 9 XL: 10 Next: 20% Magic: 22/29 EV: 15 Int: 21 God: Vehumet [*.....] Gold: 348 SH: 0 Dex: 13 Spells: 6/22 levels left rFire . . . SeeInvis + b - +1 morningstar (protect) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois + Spirit . (no amulet) rElec . Reflect . P - ring of poison resistance rCorr . Harm . v - ring of see invisible MR ..... W - ring of magical power Stlth +++++..... (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.21/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, strong 1, gelatinous body 1, subdued magic 1 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 348 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Your muscles are strong. (Str +2) Your spells are a little easier to cast, but a little less powerful. Skills: - Level 3.1 Fighting + Level 4.3 Dodging - Level 8.0 Stealth + Level 6.6 Spellcasting - Level 6.0 Conjurations - Level 7.1 Hexes - Level 3.0 Summonings * Level 4.3 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Call Imp Summ ###..... 3% 2 None f - Fulminant Prism Conj/Hex ####...... 4% 4 ###.... s - Searing Ray Conj ###... 1% 2 None w - Slow Hex ####.... 1% 2 None z - Magic Dart Conj ###. 1% 1 None I - Blink Tloc N/A 1% 2 None X - Dazzling Flash Conj/Hex ####.. 1% 3 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Freeze Ice #... 7% 1 None Foxfire Conj/Fire ###. 1% 1 None Inner Flame Hex/Fire ###..... 4% 3 #...... Conjure Flame Conj/Fire ###..... 6% 3 #...... Iskenderun's Mystic Bla Conj/Tloc ###..... 9% 4 ###.... Mephitic Cloud Conj/Pois/Air ##...... 10% 3 #...... Sticky Flame Conj/Fire ###..... 22% 4 ###.... Fireball Conj/Fire ###....... 54% 5 #####.. Inventory: Hand Weapons b - a +1 morningstar of protection (weapon) (You took it off an orc on level 3 of the Dungeon) C - a cursed +3 long sword of freezing (You took it off a wight on level 7 of the Dungeon) Missiles g - a throwing net (quivered) {=f} j - 7 javelins k - 95 arrows m - 17 bolts u - 14 sling bullets Magical Staves a - an uncursed staff of conjuration {!a} (You took it off an orc wizard on level 4 of the Dungeon) S - an uncursed staff of summoning {!a} (You found it on level 7 of the Dungeon) Jewellery v - a ring of see invisible (right tentacle) (You found it on level 3 of the Dungeon) P - a ring of poison resistance (left tentacle) (You found it on level 2 of the Dungeon) W - a ring of magical power (on tentacle) (You found it on level 3 of the Dungeon) Wands n - a wand of random effects (6) (You found it on level 3 of the Dungeon) w - a wand of polymorph (10) (You took it off Ijyb on level 3 of the Dungeon) D - a wand of flame (14) (You found it on level 8 of the Dungeon) Scrolls c - a scroll of noise {unknown} d - a scroll of teleportation {unknown} h - 6 scrolls of remove curse {@r2} i - 3 scrolls of amnesia o - a scroll of fog {unknown} q - a scroll of silence {unknown} t - a scroll of magic mapping {unknown} x - 5 scrolls of identify {@r1} y - 2 scrolls of enchant armour B - a scroll of blinking {unknown} E - a scroll of immolation {unknown} Potions e - 2 potions of curing {@q1} l - a potion of resistance {unknown} p - a potion of brilliance {unknown} r - 4 potions of flight s - a potion of lignification {unknown} z - a potion of magic {unknown} A - a potion of might {unknown} F - a potion of heal wounds {unknown} Comestibles f - 10 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair: D:8-11 Altars: Dithmenos Makhleb Ru Vehumet Xom Annotations: D:8 Psyche .# ▒ .# ▒▒ .# .▒▒ ####.## ..▒▒ .....####.. ...▒▒ # #.#....... ░...▒▒ #.###@x.# ░░...▒▒ #..()(#.# .░░...▒▒ #####(..# ..░░...▒## #..## ..░░░..'.######..# ..░░...▒.........# .░░...▒▒####...(.### ░░...▒▒............+ ░...▒▒.###.#.....### ...▒▒#.# ##....### ..▒▒ #.# ##.### You could see Psyche (fast, caught, slow). Message History Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you) You feel a surge of power! You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc wizard shouts! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You feel a surge of power! The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard barely misses you. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You start resting. Your magical contamination has completely faded away. Things that are here: a +0 dagger; a +0 robe You start resting. Magic restored. Things that are here: a +0 trident; a +0 hand axe; an orc corpse You butcher the orc corpse. D - 5 chunks of flesh (gained 2) Things that are here: a +0 trident; a +0 hand axe; an orc skeleton Things that are here: a +0 dagger; a +0 chain mail You now have 317 gold pieces (gained 11). F - a bubbling orange potion You open the door. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. r - 4 potions of flight (gained 1) A shadow imp and a hungry ghost come into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (asleep) You feel a surge of power! The magic dart hits the shadow imp but does no damage. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp You feel a surge of power! The magic dart hits the shadow imp. The shadow imp is moderately wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (moderately wounded) You feel a surge of power! The magic dart hits the shadow imp. The shadow imp is heavily wounded. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (heavily wounded) You feel a surge of power! The searing ray hits the shadow imp! You kill the shadow imp! Vehumet accepts your kill. (Press . to maintain the ray.) A killer bee comes into view. Cast which spell? (? or * to list) Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (asleep, chance to defeat MR: 76%) The killer bee seems to slow down. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (slow) You feel a surge of power! The searing ray hits the killer bee! The killer bee is severely wounded. (Press . to maintain the ray.) The killer bee stings you! The searing ray misses the killer bee. The killer bee misses you. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You start resting. Magic restored. HP restored. You see here a killer bee corpse. Cast which spell? (? or * to list) Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (dormant, chance to defeat MR: 50%) The hungry ghost resists with significant effort. Cast which spell? (? or * to list) Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (chance to defeat MR: 50%) The hungry ghost seems to slow down. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (slow) You feel a surge of power! The magic dart hits the hungry ghost! The hungry ghost is lightly damaged. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (lightly damaged, slow) You feel a surge of power! The searing ray hits the hungry ghost! The hungry ghost is moderately damaged. (Press . to maintain the ray.) The searing ray hits the hungry ghost! The hungry ghost is severely damaged. The searing ray hits the hungry ghost! You destroy the hungry ghost! Vehumet accepts your kill. You feel your power returning. Your Translocations skill increases to level 4! Okay, then. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Magic restored. A centaur zombie comes into view. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (dormant) You feel a surge of power! The searing ray hits the centaur zombie! The centaur zombie is moderately damaged. (Press . to maintain the ray.) All of the chunks of flesh in your inventory have rotted away. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (moderately damaged) You feel a surge of power! The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. (Press . to maintain the ray.) The centaur zombie hits you. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. The centaur zombie misses you. The searing ray hits the centaur zombie! You destroy the centaur zombie! Vehumet accepts your kill. You feel your power returning. HP restored. D - a wand of flame (14) There is an open door here. There is an open door here. You now have 329 gold pieces (gained 12). Found a stone staircase leading up. k - 95 arrows (gained 23) There is a stone staircase leading up here. A bullfrog skeleton comes into view. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton (dormant) You feel a surge of power! The searing ray hits the bullfrog skeleton! The bullfrog skeleton is moderately damaged. (Press . to maintain the ray.) The searing ray hits the bullfrog skeleton! The bullfrog skeleton is heavily damaged. The bullfrog skeleton hits you. x2 The searing ray hits the bullfrog skeleton! The bullfrog skeleton is almost destroyed. The bullfrog skeleton hits you. The searing ray hits the bullfrog skeleton! You destroy the bullfrog skeleton! Vehumet accepts your kill. You finish channeling your searing ray. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You now have 348 gold pieces (gained 19). A centaur comes into view. The centaur shouts! You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You see here an arrow. Psyche the Insane Magess comes into view. She is wielding a +4 dagger of distortion and carrying a wand of iceblast (5). Psyche shouts! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow barely misses you. You see here an arrow. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering 12 arrows You feel a surge of power! The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) Psyche points at you and mumbles some strange words. The puff of frost hits you! The centaur unwields a +0 shortbow. The centaur misses you. Your +1 morningstar of protection hums with potential! b - a +1 morningstar of protection (weapon) The centaur hits you! Psyche laughs secretively. You thump the centaur! Your weapon exudes an aura of protection. The centaur is severely wounded. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur hits you but does no damage. Psyche gestures at you while chanting. The puff of flame misses you. Cast which spell? (? or * to list) Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Psyche, p - centaur Aim: Psyche, wielding a +4 dagger of distortion, wearing a +0 robe and carrying a wand of iceblast (5) (chance to defeat MR: 68%) Psyche seems to slow down. The centaur closely misses you. The centaur hits you but does no damage. Psyche gestures wildly while chanting. Psyche seems to speed up. Cast which spell? (? or * to list) Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur, p - Psyche Aim: a centaur, quivering 12 arrows (severely wounded, chance to defeat MR: 68%) Okay, then. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of distortion, wearing a +0 robe and carrying a wand of iceblast (5) (fast, slow) Okay, then. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Psyche zaps a wand. The mass of ice explodes! The iceblast engulfs you! * * * LOW HITPOINT WARNING * * * You see here an arrow. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of distortion, wearing a +0 robe and carrying a wand of iceblast (4) (fast, slow, chance to defeat MR: 46%) Psyche resists with some effort. The centaur unwields a +0 shortbow. The centaur hits you. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of distortion, wearing a +0 robe and carrying a wand of iceblast (4) (fast, slow) Okay, then. You feel better. Psyche looks encouraged for a moment. The centaur hits you. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of distortion, wearing a +0 robe and carrying a wand of iceblast (4) (fast, slow) The searing ray hits the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. The searing ray hits Psyche! Psyche is moderately wounded. (Press . to maintain the ray.) The searing ray hits Psyche. Psyche is moderately wounded. Psyche hits you with a +4 dagger of distortion. * * * LOW HITPOINT WARNING * * * You blink. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of distortion, wearing a +0 robe and carrying a wand of iceblast (4) (moderately wounded, fast, slow) Okay, then. Cast which spell? (? or * to list) Okay, then. Unknown command. Throwing (i - inventory. (/) - cycle) g - 3 throwing nets (quivered) {=f} Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of distortion, wearing a +0 robe and carrying a wand of iceblast (4) (moderately wounded, fast, slow) You throw a throwing net {=f}. The throwing net {=f} completely misses Psyche. Psyche completely misses you. Throwing (i - inventory. (/) - cycle) g - 2 throwing nets (quivered) {=f} Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of distortion, wearing a +0 robe and carrying a wand of iceblast (4) (moderately wounded, fast, slow) You throw a throwing net {=f}. The throwing net {=f} hits Psyche. Psyche is caught in the net! Psyche is moderately wounded. Psyche struggles against the net. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of distortion, wearing a +0 robe and carrying a wand of iceblast (4) (moderately wounded, fast, entangled in a net, slow) The searing ray hits Psyche! Psyche is heavily wounded. (Press . to maintain the ray.) Psyche struggles against the net. The searing ray hits Psyche! Psyche is severely wounded. Psyche points at you and mumbles some strange words. The puff of flame hits you! You die... Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 3 | 3.1 Stealth | 3 4 5 6 8 | 8.0 Hexes | 1 2 3 5 6 7 | 7.1 Translocations | 1 3 4 | 4.3 Spellcasting | 3 4 5 6 | 6.6 Summonings | 1 3 | 3.0 Dodging | 3 4 | 4.3 Conjurations | 6 | 6.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Club | 4 | | | || 4 Tentacles | 1 | 4 | 2 | || 7 Dagger | 9 | 3 | | || 12 Constrict | 3 | 7 | 1 | || 11 Morningstar | | 14 | 9 | 1 || 24 Unarmed | | 1 | | || 1 Throw: Throwing net | | | | 2 || 2 Cast: Magic Dart | 44 | 81 | 70 | 12 || 207 Searing Ray | 3 | 27 | 74 | 20 || 124 Slow | | | 31 | 10 || 41 Blink | | | 4 | || 4 Evoke: Wand | | | | 1 || 1 Use: Scroll | 2 | 2 | 3 | || 7 Potion | | | 1 | 1 || 2 Stab: Sleeping | 2 | | 1 | || 3 Eat: Chunk | 3 | 9 | 15 | 3 || 30 Ration | | | 3 | || 3 Armor: Skin | 3 | 2 | 4 | 2 || 11 Dodge: Dodged | 8 | 19 | 80 | 14 || 121 Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring, roderic_lattice_a D:2: layout_loops_cross, doesnt_xom_only_xom, uniq_robin D:3: minmay_razor_zed, layout_loops_ring, uniq_terence, uniq_ijyb D:4: layout_loops_ring, first_ration, serial_park_tiny_pond, bh_chokoban, minmay_bisected D:5: layout_basic, old_standard_altar D:6: layout_loops_ring, kennysheep_mini_moat, nrook_loot_triangle D:7: layout_layer_cave, bloody_makhleb, nicolae_ru_path_of_blood, minmay_temple_entry_mini_moons, grunt_livestock, kennysheep_small_square D:8: layout_loops_corners, grunt_temple_overflow_bloody_war, lemuel_crystal_altar, nicolae_overflow_hidden_temple, kennysheep_diamond, uniq_psyche Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pentaxis93 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 101 | D:1 | Reached skill level 1 in Fighting 196 | D:1 | Reached skill level 3 in Stealth 263 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 267 | D:1 | Learned a level 2 spell: Searing Ray 815 | D:1 | Reached skill level 4 in Stealth 831 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 864 | D:1 | Learned a level 3 spell: Dazzling Flash 1514 | D:2 | Found a glowing golden altar of the Shining One. 1516 | D:2 | Reached skill level 1 in Hexes 1546 | D:2 | Found a shattered altar of Ashenzari. 1546 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1548 | D:2 | Found a shimmering altar of Xom. 1548 | D:2 | Found a basalt altar of Yredelemnul. 1548 | D:2 | Found a basalt altar of Yredelemnul. 1635 | D:2 | You fall into a shaft and drop 2 floors! 1646 | D:4 | Reached XP level 4. HP: 28/28 MP: 3/7 1713 | D:4 | Reached skill level 2 in Hexes 1894 | D:3 | Reached XP level 5. HP: 34/34 MP: 5/8 1902 | D:3 | Noticed Terence 2013 | D:3 | Reached skill level 2 in Fighting 2179 | D:3 | Learned a level 2 spell: Blink 2219 | D:3 | Noticed Ijyb 2657 | D:3 | Reached skill level 1 in Translocations 2748 | D:3 | Reached skill level 3 in Spellcasting 2748 | D:3 | Reached XP level 6. HP: 39/39 MP: 5/10 3201 | D:3 | Killed Terence 3278 | D:3 | Reached skill level 2 in Translocations 3732 | D:3 | Killed Ijyb 3732 | D:3 | Reached skill level 5 in Stealth 4128 | D:4 | Reached skill level 3 in Translocations 4128 | D:4 | Reached XP level 7. HP: 45/45 MP: 12/12 4769 | D:4 | Learned a level 2 spell: Slow 4808 | D:5 | Entered Level 5 of the Dungeon 4832 | D:5 | Found a radiant altar of Vehumet. 4843 | D:5 | Became a worshipper of Vehumet 4874 | D:5 | Reached skill level 3 in Hexes 5355 | D:5 | Reached skill level 6 in Stealth 5359 | D:5 | Learned a level 2 spell: Call Imp 5452 | D:5 | Reached skill level 4 in Spellcasting 5524 | D:5 | Gained mutation: You are frail. (-10% HP) [mutagenic glow] 5545 | D:5 | Gained mutation: You are agile. (Dex +2) [mutagenic glow] 5568 | D:5 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [mutagenic glow] 5571 | D:5 | Lost mutation: You are agile. (Dex +2) [potion of mutation] 5571 | D:5 | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 5571 | D:5 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 5571 | D:5 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 5571 | D:5 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 6008 | D:5 | Reached skill level 1 in Summonings 6350 | D:6 | Reached XP level 8. HP: 39/50 MP: 14/14 6706 | D:6 | Reached skill level 2 in Summonings 6855 | D:6 | Reached skill level 4 in Hexes 6929 | D:6 | Found a shimmering altar of Xom. 7223 | D:6 | Reached skill level 3 in Dodging 7223 | D:6 | Reached skill level 3 in Summonings 7760 | D:7 | Reached skill level 5 in Hexes 7918 | D:7 | Reached skill level 3 in Fighting 8393 | D:7 | Reached skill level 5 in Spellcasting 8395 | D:7 | Found a staircase to the Ecumenical Temple. 8409 | D:7 | Noticed a yak 8590 | D:7 | Noticed a yak 8596 | D:7 | Noticed a yak 8597 | D:7 | Noticed a yak 8597 | D:7 | Noticed a yak 8637 | D:7 | Killed a yak 8637 | D:7 | Reached XP level 9. HP: 56/56 MP: 16/16 8804 | D:6 | Reached skill level 5 in Conjurations 8924 | D:7 | Found a sacrificial altar of Ru. 8963 | D:7 | Paralysed by fainting for 6 turns 8972 | D:7 | Reached skill level 7 in Stealth 9657 | D:7 | Reached skill level 6 in Hexes 9803 | D:7 | Reached * piety under Vehumet 9803 | D:7 | Offered knowledge of Freeze by Vehumet. 10119 | D:7 | Reached skill level 8 in Stealth 10119 | D:7 | Reached skill level 6 in Spellcasting 10187 | D:7 | Found a burning altar of Makhleb. 10215 | D:7 | Reached skill level 6 in Conjurations 11151 | D:7 | Reached XP level 10. HP: 63/63 MP: 16/19 11220 | D:7 | Reached skill level 4 in Dodging 11220 | D:7 | Reached skill level 7 in Hexes 11226 | D:7 | Learned a level 4 spell: Fulminant Prism 11300 | D:7 | Upgraded the game from 0.25.0-10-g039870ee82 to | 0.25.0-11-g1f837a76a1 11337 | D:8 | Found a shadowy altar of Dithmenos. 11850 | D:8 | Reached skill level 4 in Translocations 12151 | D:8 | Noticed Psyche 12158 | D:8 | HP: 2/63 [centaur (3)] 12165 | D:8 | Killed from afar by Psyche Vanquished Creatures 6 yaks (D:7 D:6) A human (D:7) 4 hogs (D:6 D:7) 2 hungry ghosts (D:7 D:8) An ice beast (D:5) An ogre (D:6) 2 centaurs (D:7 D:8) A crocodile (D:7) A gnoll sergeant (D:6) 2 bullfrogs (D:6 D:7) A scorpion (D:4) 7 killer bees (D:6 D:7 D:8) 4 howler monkeys (D:4 D:6 D:7) 4 wights (D:7) An orc priest (D:8) 4 orc wizards (D:3 D:4 D:8) A centaur zombie (D:8) A hound (D:4) 2 bullfrog skeletons (D:6 D:8) 2 iguanas (D:7 D:8) Ijyb (D:3) 6 worker ants (D:3 D:4 D:5) Terence (D:3) 12 gnolls (D:6 D:5 D:7 D:8) 11 adders (D:2 D:3 D:4 D:5) 2 shadow imps (D:5 D:8) An ooze (D:4) An adder skeleton (D:4) 3 dart slugs (D:1 D:3) 4 leopard geckos (D:1 D:3 D:7) 22 orcs (D:3 D:4 D:5 D:8) 3 ball pythons (D:4 D:5) 5 giant cockroaches (D:1 D:3 D:6) 9 goblins (D:1 D:2 D:3) 8 hobgoblins (D:1 D:3) 12 jackals (D:1 D:3 D:4 D:5 D:6) 2 quokkas (D:5 D:6) A ball python skeleton (D:4) 8 bats (D:1 D:2 D:3) 6 frilled lizards (D:1 D:3 D:4) 7 kobolds (D:1 D:3) 2 leopard gecko skeletons (D:4 D:8) 10 rats (D:1 D:3) 185 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.9 | 37.6 | 35.6 | 1461.9 Dungeon | 100.0 | 100.0 | 3.9 | 37.6 | 35.6 | 1461.9 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 696.1 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 696.1 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4086 | 1483 | 26.6 | 159 | 26 | 14.1 +---------+---------+-------+---------+---------+------- D:1 | 48 | 0 | 0.0 | 28 | 0 | 0.0 D:2 | 29 | 0 | 0.0 | 4 | 0 | 0.0 D:3 | 240 | 125 | 34.2 | 39 | 16 | 29.1 D:4 | 379 | 3 | 0.8 | 21 | 2 | 8.7 D:5 | 283 | 0 | 0.0 | 15 | 0 | 0.0 D:6 | 778 | 182 | 19.0 | 15 | 1 | 6.2 D:7 | 1954 | 929 | 32.2 | 23 | 5 | 17.9 D:8 | 375 | 244 | 39.4 | 14 | 2 | 12.5 +---------+---------+-------+---------+---------+-------