Dungeon Crawl Stone Soup version 0.25.0-11-g1f837a76a1 (console) character file. Game seed: 10769497117100910461 (classic levelgen) 306 pentaxis93 the Sneak (level 6, 0/39 HPs) Began as an Octopode Conjurer on June 25, 2020. Slain by a hornet (14 damage) ... on level 4 of the Dungeon. The game lasted 00:15:02 (5050 turns). pentaxis93 the Sneak (Octopode Conjurer) Turns: 5050, Time: 00:15:02 Health: 0/39 AC: 1 Str: 8 XL: 6 Next: 39% Magic: 5/9 EV: 13 Int: 19 God: Gold: 219 SH: 0 Dex: 12 Spells: 3/9 levels left rFire . . . SeeInvis . a - +2 short sword (elec) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -6), slowed, very slow A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 219 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Skills: - Level 2.0 Fighting * Level 2.5 Short Blades - Level 2.0 Dodging + Level 5.8 Stealth - Level 2.4 Spellcasting - Level 4.3 Conjurations + Level 2.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger s - Searing Ray Conj ###... 4% 2 ##..... z - Magic Dart Conj ###. 2% 1 #...... X - Dazzling Flash Conj/Hex ##.... 13% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fulminant Prism Conj/Hex ##........ 38% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc ##...... 54% 4 #####.. Inventory: Hand Weapons a - a +2 short sword of electrocution (weapon) (You took it off an orc on level 3 of the Dungeon) Missiles e - 50 bolts k - 30 poisoned darts (quivered) Magical Staves v - an uncursed staff of fire {!a} (You found it on level 4 of the Dungeon) Jewellery c - a cursed ring of attention {unknown} (You found it on level 1 of the Dungeon) i - an uncursed ring of wizardry {unknown} (You found it on level 2 of the Dungeon) r - an uncursed ring of protection from cold {unknown} (You found it on level 4 of the Dungeon) Scrolls f - 2 scrolls of blinking m - 3 scrolls of noise {!r} o - a scroll of remove curse {unknown} s - a scroll of teleportation {unknown} u - a scroll of identify {@r1} Potions d - 2 potions of brilliance g - a potion of magic {unknown} h - a potion of stabbing {unknown} j - 2 potions of heal wounds {@q2} l - 2 potions of curing {unknown} n - a potion of haste {unknown} p - 2 potions of mutation {!q} q - a potion of resistance {unknown} w - a potion of might {unknown} Comestibles b - 7 rations {@e1} t - 2 chunks of flesh Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence D:3 Sigmund D:4 Eustachio # # # ..# #### #.# ...# ... ##.# #.# +# #.# #.# ... #.# #)### .... #.# #.#.## ..... ##.########....####...... ................xysl..... .##########.[..####....@. ..# #...(# ...r. #.# #....# .... #.# ##...# ... #.# ##.## +# #.# #.# #.# #.# #.# ..# ### You could see Eustachio, a hornet, a scorpion, a river rat (summoned) and a leopard gecko. Message History Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The scorpion misses you. You aren't carrying any items that you can evoke. Unknown command. You closely miss the scorpion. You grab the scorpion. The scorpion is heavily wounded. You constrict the scorpion, but do no damage. The scorpion stings you! * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. You hit the scorpion. The scorpion is severely wounded. You constrict the scorpion. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is severely wounded. You constrict the scorpion, but do no damage. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is severely wounded. You constrict the scorpion, but do no damage. A jackal comes into view. The scorpion misses you. The jackal barks! You hit the scorpion but do no damage. The scorpion is severely wounded. You constrict the scorpion. The scorpion misses you. You hit the scorpion. Lightning courses through the scorpion! You kill the scorpion! Your Short Blades skill increases to level 1! You hit the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! You start resting. Magic restored. An orc priest comes into view. It is wielding a +0 hand axe. The orc priest closely misses you. You see here a jackal corpse. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 scale mail The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest closely misses you. The searing ray hits the orc priest! You kill the orc priest! Your Short Blades skill increases to level 2! You have reached level 6! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel stronger. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. All of the chunks of flesh in your inventory have rotted away. The orc is too close now for your liking. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 quarterstaff (wandering, hasn't noticed you) The magic dart hits the orc. The orc is moderately wounded. You hit the orc. You grab the orc. The orc is almost dead. You constrict the orc. You kill the orc! You start resting. Magic restored. HP restored. a - a scroll of identify {@r1} Items here: )) [ † a +0 quarterstaff; a +0 hand axe; a +0 scale mail; an orc corpse You butcher the orc corpse. t - 2 chunks of flesh Items here: )) [ ÷ a +0 quarterstaff; a +0 hand axe; a +0 scale mail; an orc skeleton You see here a jackal corpse. Okay, then. Okay, then. You see here a jackal corpse. You butcher the jackal corpse. t - 3 chunks of flesh (gained 1) You see here a jackal skeleton. You start waiting. Some of the chunks of flesh in your inventory have rotted away. Done waiting. You see here a jackal skeleton. Found a ration. Found a +0 mace. b - 7 rations {@e1} (gained 1) A leopard gecko skeleton comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko skeleton Aim: a leopard gecko skeleton (wandering, hasn't noticed you) The magic dart hits the leopard gecko skeleton. The leopard gecko skeleton is severely damaged. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko skeleton Aim: a leopard gecko skeleton (severely damaged) The magic dart hits the leopard gecko skeleton. You destroy the leopard gecko skeleton! Magic restored. There is an open door here. All of the chunks of flesh in your inventory have rotted away. There is an open door here. Items here: )) [ ÷ a +0 quarterstaff; a +0 hand axe; a +0 scale mail; an orc skeleton You see here a jackal skeleton. You see here a jackal skeleton. e - 50 bolts (gained 22) An orc priest comes into view. It is wielding a +0 whip. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip (wandering, hasn't noticed you) The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest shouts! (Press . to maintain the ray.) The searing ray hits the orc priest! You kill the orc priest! Your Hexes skill increases to level 2! You are feeling hungry. There is a stone staircase leading down here. You now have 219 gold pieces (gained 11). l - 2 inky potions (gained 1) You butcher the orc corpse. t - 2 chunks of flesh Things that are here: a +0 whip; an orc skeleton Things that are here: a +0 whip; an orc skeleton Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Found a stone staircase leading down. There is a stone staircase leading down here. A leopard gecko and a giant cockroach come into view. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep) The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) The searing ray hits the leopard gecko! You kill the leopard gecko! You start resting. Magic restored. Found a gnarled glowing staff. An adder comes into view. You see here a gnarled glowing staff {!a}. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You see here a gnarled glowing staff {!a}. v - a gnarled glowing staff {!a} Your +2 short sword of electrocution stops crackling. v - an uncursed staff of fire (weapon) {!a} You are now empty-tentacled. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) u - a +2 short sword of electrocution Adjust to which letter? (? for menu, Esc to quit) a - a +2 short sword of electrocution; u - a scroll of identify {@r1} You hear the crackle of electricity. a - a +2 short sword of electrocution (weapon) You see here an adder corpse. You butcher the adder corpse. t - 2 chunks of flesh (gained 1) You see here an adder skeleton. You open the door. Found 18 sling bullets. Found an escape hatch in the ceiling. There is an open door here. You open the door. There is an open door here. Magic restored. w - a silvery potion Some of the chunks of flesh in your inventory have rotted away. Found a scale mail. Found 25 sling bullets. A worker ant comes into view. Found a dagger. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (asleep) The searing ray hits the worker ant. The worker ant is lightly wounded. The worker ant twitches its antennae in your direction. (Press . to maintain the ray.) The searing ray misses the worker ant. The worker ant bites you but does no damage. The worker ant closely misses you. The searing ray misses the worker ant. The worker ant closely misses you. The searing ray hits the worker ant! The worker ant is severely wounded. You finish channeling your searing ray. The worker ant closely misses you. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (severely wounded) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The worker ant misses you. The worker ant barely misses you. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (severely wounded) The magic dart hits the worker ant but does no damage. The worker ant is severely wounded. * * * LOW MAGIC WARNING * * * The worker ant bites you. You are poisoned. The worker ant poisons you! The worker ant misses you. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (severely wounded) The magic dart hits the worker ant. The worker ant is severely wounded. * * * LOW MAGIC WARNING * * * You feel sick. The worker ant closely misses you. You hit the worker ant. Your grab misses the worker ant. The worker ant is almost dead. You feel sick. The worker ant misses you. You hit the worker ant but do no damage. Lightning courses through the worker ant! You kill the worker ant! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. Your magical contamination has completely faded away. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You feel sick. You feel sick. You are no longer poisoned. Magic restored. HP restored. You butcher the worker ant corpse. t - 2 chunks of flesh As you open the door, it creaks loudly! A leopard gecko, a hornet and a scorpion come into view. The hornet buzzes angrily. The leopard gecko hisses angrily. You hear an angry hiss. You hear a shout! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion The searing ray hits the hornet. The hornet is lightly wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The hornet stings you. You are poisoned. You feel yourself slow down. The searing ray hits the hornet. The hornet is moderately wounded. The searing ray hits the scorpion. The scorpion is heavily wounded. You feel yourself speed up. You feel sick. Eustachio the Magnificent comes into view. He is wielding a +0 rapier. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel yourself slow down. Eustachio casts a spell. The hornet closely misses you. The searing ray hits the hornet. The hornet is heavily wounded. The searing ray hits the scorpion. The scorpion is severely wounded. You feel sick. The hornet stings you! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.0 Stealth | 3 4 5 | 5.8 Hexes | 1 2 | 2.2 Short Blades | 2 | 2.5 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 1 | || 1 Dagger | 10 | 6 || 16 Constrict | 2 | 4 || 6 Tentacles | 1 | 3 || 4 Short sword | | 10 || 10 Cast: Magic Dart | 42 | 61 || 103 Searing Ray | 6 | 15 || 21 Use: Potion | | 2 || 2 Scroll | | 4 || 4 Stab: Sleeping | 1 | || 1 Eat: Chunk | 5 | 10 || 15 Armor: Skin | 1 | 3 || 4 Dodge: Dodged | 10 | 35 || 45 Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_ring, minivault_5 D:2: layout_loops_cross, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_rooms, first_ration, uniq_sigmund D:4: layout_loops_corners, uniq_eustachio Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pentaxis93 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 122 | D:1 | Reached skill level 1 in Fighting 274 | D:1 | Reached skill level 3 in Stealth 274 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 278 | D:1 | Learned a level 2 spell: Searing Ray 1313 | D:2 | Found a runed translucent door. 1314 | D:2 | Noticed Crazy Yiuf 1424 | D:2 | Reached skill level 4 in Stealth 1424 | D:2 | Reached XP level 3. HP: 19/23 MP: 2/6 1573 | D:2 | Noticed Terence 2316 | D:2 | Reached XP level 4. HP: 25/28 MP: 1/7 2976 | D:3 | Reached skill level 2 in Fighting 3052 | D:3 | Learned a level 3 spell: Dazzling Flash 3083 | D:3 | Noticed Sigmund 3619 | D:3 | Reached skill level 5 in Stealth 3846 | D:3 | Reached skill level 1 in Hexes 3846 | D:3 | Reached XP level 5. HP: 34/34 MP: 2/8 4302 | D:4 | Reached skill level 1 in Short Blades 4397 | D:4 | Reached skill level 2 in Short Blades 4397 | D:4 | Reached XP level 6. HP: 32/39 MP: 6/9 4705 | D:4 | Reached skill level 2 in Hexes 5046 | D:4 | Noticed a hornet 5049 | D:4 | Noticed Eustachio 5050 | D:4 | Slain by a hornet Vanquished Creatures A scorpion (D:4) 2 orc priests (D:4) An iguana (D:4) A worker ant (D:4) 7 adders (D:2 D:3 D:4) A worm (D:2) A dart slug (D:2) 4 leopard geckos (D:1 D:2 D:4) 8 orcs (D:2 D:3 D:4) 5 bats (D:2 D:3) 5 giant cockroaches (D:2 D:3 D:4) 3 goblins (D:2 D:3) 8 hobgoblins (D:1 D:2 D:3) 6 jackals (D:2 D:4) A quokka (D:2) 2 ball pythons (D:1 D:3) 6 frilled lizards (D:1 D:2 D:3) 6 kobolds (D:1 D:2 D:3) A leopard gecko skeleton (D:4) 5 rats (D:2 D:3) 74 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 5.8 | 19.4 | 60.0 | 1189.2 Dungeon | 100.0 | 100.0 | 5.8 | 19.4 | 60.0 | 1189.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 109.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 109.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 438 | 0 | 0.0 | 74 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 101 | 0 | 0.0 | 26 | 0 | 0.0 D:3 | 59 | 0 | 0.0 | 21 | 0 | 0.0 D:4 | 258 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+-------