Dungeon Crawl Stone Soup version 0.26-a0-188-ga22346179c (console) character file. Game seed: 8885273273771210707 (classic levelgen) 3 pentaxis93 the Conjurer (level 1, 0/13 HPs) Began as an Octopode Conjurer on July 4, 2020. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:01 (253 turns). pentaxis93 the Conjurer (Octopode Conjurer) Turns: 253, Time: 00:02:02 Health: 0/13 AC: 1 Str: 6 XL: 1 Next: 50% Magic: 3/3 EV: 13 Int: 20 God: Gold: 20 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 4% 2 ##..... Dazzling Flash Conj/Hex ##.... 21% 3 ###.... Fulminant Prism Conj/Hex ##........ 56% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc ##...... 56% 4 #####.. Inventory: Hand Weapons a - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Scrolls c - a scroll of remove curse {unknown} d - a scroll of immolation {unknown} e - a scroll of teleportation {unknown} f - a scroll of identify {unknown} g - a scroll of magic mapping {unknown} Potions i - a potion of flight {unknown} Comestibles b - a ration {@e1} h - 2 chunks of flesh Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ###..#... #.....>.. ........ #......# #......# #......##########......# .....#.##.............) ........#.##.......... .....#..#.#........# # ...###..#.#........######.#..#. ......................†........ .........##.####...######.##### .........##.###.xg...#...... .........##.............# gb. .........##.............# ... .##########....)#.#.....# .. ÷# #.###.###....## . .##########.# #........+ .#..........# #####....###### .....########## ###.......... ........#.###.###>#.......... ........#.#......##.#'#..... .................##.#.#..... You could see a hobgoblin. Message History Welcome, pentaxis93 the Octopode Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. Found a bubbling red potion. There is an escape hatch in the floor here. Found a scroll labeled YGAHOH GIRCH. a - a bubbling red potion Found a scroll labeled JUYDDI IGGE. c - a scroll labeled YGAHOH GIRCH Found 10 gold pieces. d - a scroll labeled JUYDDI IGGE You open the large door. There is a large open door here. There is a large open door here. Found a scroll labeled XAECABR NONUS. e - a scroll labeled XAECABR NONUS Found a scroll labeled SIGUEFEIGU. Found a scroll labeled YNUNOUS LAM ZICH. f - a scroll labeled YNUNOUS LAM ZICH g - a scroll labeled SIGUEFEIGU You open the door. There is an open door here. Found a mace. You see here a mace. Found 10 gold pieces. You now have 10 gold pieces. A hobgoblin comes into view. It is wielding a +0 club. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (asleep) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club The magic dart hits the hobgoblin but does no damage. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. You start resting. Magic restored. The hobgoblin is too close now for your liking. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (wandering, hasn't noticed you) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (heavily wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. Things that are here: a +0 club; a hobgoblin corpse You butcher the hobgoblin corpse. h - a chunk of flesh Things that are here: a +0 club; a hobgoblin skeleton i - a +0 club Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) a - a bubbling red potion Adjust to which letter? (? for menu, Esc to quit) Huh? Adjust to which letter? (? for menu, Esc to quit) Huh? Adjust to which letter? (? for menu, Esc to quit) Huh? Adjust to which letter? (? for menu, Esc to quit) Okay, then. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) i - a +0 club Adjust to which letter? (? for menu, Esc to quit) a - a +0 club; i - a bubbling red potion a - a +0 club (weapon) A bat comes into view. Found a stone staircase leading down. You see here 10 gold pieces. You hit the bat. You kill the bat! You see here a bat corpse. You butcher the bat corpse. h - 2 chunks of flesh (gained 1) You see here a bat skeleton. You now have 20 gold pieces (gained 10). Found a dagger. A bat and a hobgoblin come into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (asleep) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! You closely miss the bat. Your grab misses the bat. The bat closely misses you. The bat barely misses you. The bat completely misses you. You hit the bat. You kill the bat! Your Fighting skill increases to level 1! You hit the hobgoblin. You grab the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin, but do no damage. The hobgoblin hits you with a +0 club. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You release your grip on the hobgoblin. The hobgoblin hits you with a +0 club. You die... Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Club || 5 Constrict || 1 Cast: Magic Dart || 7 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pentaxis93 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 245 | D:1 | Reached skill level 1 in Fighting 253 | D:1 | Slain by a hobgoblin Vanquished Creatures A hobgoblin (D:1) 2 bats (D:1) 3 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 20.2 | 0.0 | 253.0 Dungeon | 100.0 | 100.0 | 0.0 | 20.2 | 0.0 | 253.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------