Dungeon Crawl Stone Soup version 0.26-a0-478-g6c97825307 (console) character file. Game seed: 7863806860174487910 (classic levelgen) 6841 pentaxis93 the Thaumaturge (level 11, -4/70 HPs) Began as an Octopode Conjurer on July 31, 2020. Was an Elder of Vehumet. Slain by a shadow (26 damage) ... on level 11 of the Dungeon on Aug 1, 2020. The game lasted 01:53:58 (15980 turns). pentaxis93 the Thaumaturge (Octopode Conjurer) Turns: 15980, Time: 01:53:58 Health: -4/70 AC: 5 Str: 9 XL: 11 Next: 5% Magic: 21/24 EV: 14 Int: 34 God: Vehumet [****..] Gold: 857 SH: 0 Dex: 10 Spells: 4/28 levels left rFire + . . SeeInvis . a - +2 dagger (flame) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . q - amulet of magic regeneration rElec . Harm . C - ring of protection from cold rCorr + O - +4 ring of protection MR +++.. I - +6 ring of intelligence Stlth +++++..... Z - ring of wizardry HPRegen 0.21/turn R - ring of resist corrosion MPRegen 0.44/turn S - ring "Hihik" {rF+ MR+++ Int+6} (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were on level 11 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You also visited: Ossuary. You collected 857 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Skills: - Level 4.5 Fighting + Level 4.6 Dodging - Level 9.0 Stealth * Level 9.4 Spellcasting - Level 8.0 Conjurations - Level 4.0 Hexes - Level 4.1 Translocations + Level 3.1 Transmutations - Level 0.6 Air Magic - Level 1.0 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level c - Mephitic Cloud Conj/Pois/Air #####... 1% 3 f - Fulminant Prism Conj/Hex ######.... 1% 4 m - Iskenderun's Mystic Conj/Tloc ######.. 1% 4 s - Searing Ray Conj ###### 1% 2 z - Magic Dart Conj #### 1% 1 I - Blink Tloc N/A 1% 2 X - Dazzling Flash Conj/Hex ###### 1% 3 Y - Yara's Violent Unrav Hex/Tmut #####..... 2% 5 Your spell library contained the following spells: Spells Type Power Failure Level Olgreb's Toxic Radiance Pois ###..... 2% 4 Call Imp Summ ###..... 1% 2 Slow Hex #####... 1% 2 Confusing Touch Hex #####... 1% 3 Conjure Flame Conj/Fire #####... 1% 3 Gell's Gravitas Tloc #####..... 1% 3 Petrify Tmut/Erth ####.... 6% 4 Metabolic Englaciation Hex/Ice ####...... 14% 5 Inventory: Hand Weapons a - a +2 dagger of flaming (weapon) (You took it off an orc wizard on level 7 of the Dungeon) d - the +10 quarterstaff of Nifil {freeze, rF+, unknown} (You found it on level 8 of the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. y - a +1 rapier of draining (You found it on level 11 of the Dungeon) Missiles h - 121 sling bullets n - 31 poisoned darts (quivered) p - 18 boomerangs s - 7 javelins z - 6 throwing nets {=f} J - 6 curare-tipped darts {=f} Jewellery q - an amulet of magic regeneration (around mantle) (You found it on level 3 of the Dungeon) C - a ring of protection from cold (left tentacle) (You found it on level 2 of the Dungeon) H - an uncursed amulet of reflection {unknown} (You found it on level 5 of the Dungeon) I - a +6 ring of intelligence (on tentacle) (You found it on level 6 of the Dungeon) O - a +4 ring of protection (right tentacle) (You found it on level 5 of the Dungeon) R - a ring of resist corrosion (on tentacle) (You found it on level 7 of the Dungeon) S - the ring "Hihik" (on tentacle) {rF+ MR+++ Int+6} (You found it on level 7 of the Dungeon) [ring of intelligence] It affects your intelligence (+6). It protects you from fire. It affects your resistance to hostile enchantments. T - the amulet "Foputergh" {Reflect Fragile +Fly Str+2 SH+5 Stlth+} (You took it off a centaur on level 11 of the Dungeon) [amulet of reflection] It shields you and reflects attacks. It affects your strength (+2). It lets you fly. It will be destroyed if unequipped. It affects your SH (+5). It makes you more stealthy. Z - a ring of wizardry (on tentacle) (You found it on level 6 of the Dungeon) Wands F - a wand of enslavement (4) (You found it on level 6 of the Dungeon) K - a wand of flame (11) (You found it on level 6 of the Dungeon) Scrolls e - 3 scrolls of immolation {!r} g - a scroll of random uselessness {unknown} j - a scroll of noise {unknown} k - 2 scrolls of fog l - a scroll of vulnerability {unknown} m - 10 scrolls of remove curse {@r2} o - a scroll of torment {unknown} r - 5 scrolls of enchant weapon u - 3 scrolls of magic mapping v - 3 scrolls of amnesia w - a scroll of fear {unknown} A - 3 scrolls of enchant armour B - 4 scrolls of blinking E - 8 scrolls of teleportation {@r4} Potions b - 6 potions of mutation {!q} c - 5 potions of curing {@q1} f - 5 potions of heal wounds {@q2} i - 4 potions of cancellation t - 3 potions of haste {@q3} x - a potion of magic {unknown} D - a potion of brilliance {unknown} G - a potion of lignification {unknown} L - 3 potions of might M - 2 potions of invisibility {unknown} N - a potion of stabbing {unknown} P - a potion of degeneration {unknown} Q - a potion of flight {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:4 Lair (0/6) D:8 Orc (0/2) D:10 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 * D:10 [ Annotations: D:4 exclusion: 2 jackals, Sigmund D:6 1 runed translucent door, brujo666's ghost, novice OpDe ######.....(...........# #.......##############.# #.####################.## #.# #................#.#. #.# #.##############.#.#. #.# #.....)<........^#.#. #.###..###...#########.#. #......................#. #####..###.#############. #..###............... #..{x...############# #.#####.# #.#####.# #.......# #######.# ### There were no monsters in sight! Message History Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) The magic dart hits the jelly. The jelly is almost dead. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (almost dead) The magic dart hits the jelly. You kill the jelly! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. There is an open door here. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the centaur but does no damage. The centaur shouts! You hear a shout! x3 The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. Cast which spell? (? or * to list) Aiming: Yara's Violent Unravelling (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wearing the amulet "Foputergh" {Reflect Fragile +Fly Str+2 SH+5 Stlth+} and quivering 23 arrows (noxious fumes, lightly wounded, confused) The centaur's magical effects unravel! The enchantments explode! The centaur twists and deforms. The unravelling engulfs the centaur! The centaur is heavily wounded. The centaur is engulfed in noxious fumes. The centaur appears confused. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wearing the amulet "Foputergh" {Reflect Fragile +Fly Str+2 SH+5 Stlth+} and quivering 23 arrows (heavily wounded, confused, misshapen and mutated) The searing ray hits the centaur! The centaur is almost dead. (Press . to maintain the ray.) The centaur barely misses you. The centaur laughs at nothing. The centaur hits you. The searing ray hits the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. Your Transmutations skill increases to level 3! You start resting. A gnoll sergeant comes into view. It is wielding a +2 vampiric trident. Cast which spell? (? or * to list) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the gnoll sergeant but does no damage. You hear a shout! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 vampiric trident and wearing a +0 scale mail (noxious fumes) The magic dart hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant is engulfed in noxious fumes. The gnoll sergeant appears confused. A gnoll comes into view. Cast which spell? (? or * to list) Aiming: Yara's Violent Unravelling (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 vampiric trident and wearing a +0 scale mail (lightly wounded, confused) The gnoll sergeant's magical effects unravel! The enchantments explode! The gnoll sergeant twists and deforms. The unravelling engulfs the gnoll sergeant! The gnoll sergeant is heavily wounded. You hear a shout! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 vampiric trident and wearing a +0 scale mail (noxious fumes, heavily wounded, misshapen and mutated) The magic dart hits the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant is engulfed in noxious fumes. The gnoll sergeant appears confused. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 vampiric trident and wearing a +0 scale mail (severely wounded, confused, misshapen and mutated) The magic dart hits the gnoll sergeant! You kill the gnoll sergeant! Vehumet accepts your kill. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll The magic dart hits the gnoll. The gnoll is heavily wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (heavily wounded) The magic dart hits the gnoll. The gnoll is almost dead. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (almost dead) The magic dart hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. A gnoll comes into view. It is wielding a -2 club. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a -2 club The magic dart hits the gnoll. The gnoll is heavily wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -2 club (heavily wounded) The magic dart hits the gnoll. The gnoll is almost dead. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -2 club (almost dead) The magic dart hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You feel your power returning. A gnoll comes into view. It is wielding a +0 halberd. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd The magic dart hits the gnoll. The gnoll is heavily wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded) The magic dart hits the gnoll. The gnoll is almost dead. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead) The magic dart hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You start resting. HP restored. A gnoll comes into view. It is wielding a +0 whip. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip The magic dart hits the gnoll. The gnoll is lightly wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded) The magic dart hits the gnoll. The gnoll is heavily wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. You start resting. A gnoll comes into view. It is wielding a +0 halberd. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you) The magic dart hits the gnoll. The gnoll is moderately wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded) The magic dart hits the gnoll! The gnoll is almost dead. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead) The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You start resting. Magic restored. You see here a +0 whip. Items here: )) ††. Things that are here: a +2 vampiric trident; a +0 scale mail; a gnoll corpse Found a stone staircase leading down. Search for what [? for help]? . T - the amulet "Foputergh" {Reflect Fragile +Fly Str+2 SH+5 Stlth+} Things that are here: a +0 shortbow of freezing; 23 arrows Okay, then. A shadow comes into view. The shadow moves out of view. A scorpion comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you) The magic dart hits the scorpion but does no damage. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion The magic dart hits the scorpion. The scorpion is moderately wounded. Cast which spell? (? or * to list) Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - scorpion The ball explodes into a vile cloud! The stinking cloud engulfs the scorpion but does no damage. The scorpion is moderately wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (noxious fumes, moderately wounded) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion is engulfed in noxious fumes. The scorpion appears confused. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (noxious fumes, moderately wounded, confused) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion seems to be having trouble coordinating all eight of its legs. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The shadow strikes at you from the darkness! Reactivating autopickup. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Cast which spell? (? or * to list) You don't know that spell. The shadow strikes at you from the darkness! Reactivating autopickup. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow Aim: a shadow The searing ray hits the shadow! The shadow is moderately damaged. (Press . to maintain the ray.) The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something! The shadow strikes at you from the darkness! * * * LOW HITPOINT WARNING * * * Reactivating autopickup. Press: ? - help, v - describe, . - travel The floor. Unknown command. Cast which spell? (? or * to list) You blink. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow Aim: a shadow (translocational energy, severely damaged) The searing ray hits the shadow. The shadow is severely damaged. (Press . to maintain the ray.) The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The shadow strikes at you from the darkness! You die... Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fighting | 1 2 3 4 | 4.5 Stealth | 3 4 5 6 7 8 9 | 9.0 Hexes | 1 2 3 4 | 4.0 Conjurations | 5 6 7 8 | 8.0 Dodging | 3 4 | 4.6 Spellcasting | 3 4 7 9 | 9.4 Translocations | 1 3 4 | 4.1 Poison Magic | 1 | 1.0 Transmutations | 2 3 | 3.1 Air Magic | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | 4 | 9 | | || 13 Constrict | 1 | 1 | | || 2 Tentacles | | 2 | | || 2 Cast: Magic Dart | 55 | 59 | 209 | 103 || 426 Searing Ray | 16 | 34 | 93 | 42 || 185 Dazzling Flash | | | 7 | || 7 Fulminant Prism | | | 2 | 7 || 9 Mephitic Cloud | | | | 23 || 23 Yara's Violent Un | | | | 19 || 19 Blink | | | | 1 || 1 Evoke: Wand | | | 3 | 5 || 8 Use: Scroll | | 5 | 10 | 1 || 16 Armor: Skin | 4 | | 7 | 2 || 13 Dodge: Dodged | 16 | 19 | 24 | 13 || 72 Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic, moated_statue D:2: layout_basic, nicolae_qazlal_eye_of_the_storm D:3: layout_rooms, chequers_ecumenical_altar_simple, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_of_opportunity_b, co_window_paths_c, co_window_unsneaky_path_d, co_window_2corner, co_window_of_opportunity_b, co_window_2corner, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_a, minmay_snake_closets D:4: layout_loops_corners, temple_doors_cd, uniq_sigmund D:5: layout_rooms, nicolae_overflow_hidden_temple, eino_tiny_chamber, chequers_serial_rivers_small_b, minmay_shop_damaged, hangedman_abyss_or_decor_slice D:6: layout_loops_ring, chequers_temple_overflow_statue_of_worship, ebering_ghost_sewer_d D:7: layout_rooms, gup_ossuary_entry_pyramid, hex_medium, zaba_anthole, nemelex_altar_shiori D:8: layout_basic, erik_lair_island, uniq_harold D:9: layout_long_grid, yredelemnul_altar_generic, uniq_pikel D:10: layout_loops_ring, david_orc_2, serial_shops, shop, minmay_misc_feat_chi D:11: layout_basic, due_unseen_surprise Temple: dpeg_five_rooms_temple Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pentaxis93 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 94 | D:1 | Reached skill level 1 in Fighting 152 | D:1 | Reached skill level 3 in Stealth 387 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 391 | D:1 | Learned a level 2 spell: Searing Ray 698 | D:1 | Reached skill level 4 in Stealth 963 | D:1 | Reached XP level 3. HP: 23/23 MP: 1/6 968 | D:1 | Learned a level 3 spell: Dazzling Flash 1701 | D:2 | Reached skill level 1 in Hexes 2186 | D:2 | Reached skill level 2 in Fighting 2231 | D:2 | Reached XP level 4. HP: 29/29 MP: 3/7 2590 | D:2 | Reached skill level 2 in Hexes 2992 | D:2 | Found a stormy altar of Qazlal. 3391 | D:3 | Reached XP level 5. HP: 24/34 MP: 1/8 3862 | D:3 | Found a faded altar of an unknown god. 4226 | D:3 | Reached skill level 5 in Stealth 4322 | D:3 | Reached skill level 5 in Conjurations 4763 | D:3 | Reached XP level 6. HP: 39/39 MP: 5/9 5213 | D:4 | Reached skill level 6 in Stealth 5308 | D:3 | Reached skill level 6 in Conjurations 5783 | D:4 | Found a staircase to the Ecumenical Temple. 5824 | Temple | Entered the Ecumenical Temple 6037 | Temple | Became a worshipper of Vehumet 6128 | D:4 | Noticed Sigmund 6169 | D:4 | Reached XP level 7. HP: 45/45 MP: 5/10 6621 | D:4 | Reached skill level 3 in Hexes 6771 | D:5 | Entered Level 5 of the Dungeon 7189 | D:5 | Reached skill level 3 in Dodging 7376 | D:5 | Reached skill level 3 in Spellcasting 7376 | D:5 | Reached XP level 8. HP: 51/51 MP: 5/12 7377 | D:5 | Reached skill level 7 in Conjurations 7426 | D:5 | Found Suhaca's Lightly-Used Armoury. 7568 | D:5 | Found a burning altar of Makhleb. 8159 | D:6 | Reached skill level 3 in Fighting 8172 | D:6 | Found a runed translucent door. 8173 | D:6 | Noticed brujo666's ghost (novice OpDe) 8518 | D:6 | Found a white marble altar of Elyvilon. 8518 | D:6 | Found a blossoming altar of Fedhas. 8824 | D:6 | Learned a level 4 spell: Fulminant Prism 8829 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 8857 | D:7 | Reached skill level 4 in Spellcasting 8861 | D:7 | Found a sand-covered staircase. 8885 | Ossuary | Entered an ossuary 8888 | Ossuary | Reached * piety under Vehumet 8888 | Ossuary | Offered knowledge of Foxfire by Vehumet. 9278 | Ossuary | Offered knowledge of Shock by Vehumet. 9280 | Ossuary | Reached ** piety under Vehumet 9389 | Ossuary | Reached skill level 1 in Translocations 9479 | Ossuary | Noticed Menkaure 9482 | Ossuary | Killed Menkaure 9482 | Ossuary | Reached skill level 7 in Stealth 9653 | D:7 | Reached XP level 9. HP: 56/56 MP: 8/16 9659 | D:7 | Reached skill level 2 in Translocations 9716 | D:7 | Reached skill level 5 in Spellcasting 9729 | D:7 | Got an ancient pewter ring 9821 | D:7 | Offered knowledge of Conjure Flame by Vehumet. 9867 | D:7 | Found a sparkling altar of Nemelex Xobeh. 10157 | D:7 | Identified the ring "Hihik" {rF+ MR+++ Int+6} (You found it | on level 7 of the Dungeon) 10413 | D:8 | Got a bloodstained quarterstaff 10962 | D:8 | Reached skill level 8 in Stealth 11024 | D:8 | Reached *** piety under Vehumet 11128 | D:8 | Reached skill level 6 in Spellcasting 11387 | D:8 | Reached skill level 4 in Hexes 11727 | D:8 | Noticed a troll 11731 | D:8 | Reached skill level 3 in Translocations 11767 | D:8 | Reached skill level 4 in Dodging 11975 | D:8 | Offered knowledge of Static Discharge by Vehumet. 11975 | D:8 | Reached skill level 7 in Spellcasting 12144 | D:7 | Reached skill level 8 in Conjurations 12144 | D:7 | Reached XP level 10. HP: 17/63 MP: 15/20 12421 | D:8 | Reached skill level 4 in Fighting 12432 | D:8 | Noticed Harold 12446 | D:8 | Killed Harold 12446 | D:8 | Reached skill level 8 in Spellcasting 12446 | D:8 | Reached skill level 4 in Translocations 12642 | D:8 | Found a staircase to the Lair. 12729 | D:8 | Learned a level 5 spell: Yara's Violent Unravelling 12779 | D:9 | Learned a level 2 spell: Blink 12783 | D:9 | Learned a level 3 spell: Mephitic Cloud 12926 | D:9 | Found a basalt altar of Yredelemnul. 13571 | D:9 | Reached skill level 1 in Poison Magic 13896 | D:10 | Entered Level 10 of the Dungeon 13980 | D:10 | Reached skill level 1 in Transmutations 14047 | D:10 | Found Feh Qap's Armour Emporium. 14250 | D:10 | Reached **** piety under Vehumet 14253 | D:10 | Offered knowledge of Olgreb's Toxic Radiance by Vehumet. 14283 | D:10 | Found a staircase to the Orcish Mines. 14512 | D:10 | Reached skill level 2 in Transmutations 14653 | D:10 | Reached skill level 9 in Stealth 14747 | D:10 | Reached skill level 9 in Spellcasting 14849 | D:10 | Reached XP level 11. HP: 63/70 MP: 20/24 15318 | D:10 | Upgraded the game from 0.26-a0-474-gfaca0e1de5 to | 0.26-a0-478-g6c97825307 15683 | D:11 | Identified the amulet "Foputergh" {Reflect Fragile +Fly | Str+2 SH+5 Stlth+} 15782 | D:11 | Reached skill level 3 in Transmutations 15980 | D:11 | Slain by a shadow Vanquished Creatures Harold (D:8) 2 trolls (D:8 D:9) 3 yaks (D:10) Menkaure (Ossuary) A water moccasin (D:10) 6 orc warriors (D:5 D:8 D:7 D:9 D:10) 2 ice beasts (D:5 D:6) 4 black bears (D:8 D:9) 3 ogres (D:5 D:6 D:10) 3 wolves (D:8) 2 necrophages (D:6 D:10) 4 centaurs (D:7 D:8 D:10 D:11) A gnoll sergeant (D:11) 2 bullfrogs (D:8 D:10) 2 water moccasin zombies (D:7) 2 scorpions (D:4 D:9) 10 killer bees (D:8 D:10) 5 wights (D:8) A howler monkey (D:10) 2 electric eels (D:8) A bullfrog zombie (D:10) 6 hounds (D:3 D:4 D:5 D:8) 11 orc priests (D:4 D:5 D:7 D:8 D:9) 3 centaur skeletons (D:6 D:8 D:10) 4 jellies (D:7 D:8 D:10 D:11) 9 orc wizards (D:4 D:7 D:8 D:9 D:10) 3 iguanas (D:4 D:7 D:8) 6 worker ants (D:7 D:8 D:9) 4 mummies (D:7 Ossuary) A howler monkey zombie (D:6) 16 gnolls (D:3 D:4 D:5 D:11) 16 adders (D:2 D:3 D:4 D:5 D:6) 2 shadow imps (D:7) 5 white imps (D:4 D:5 D:6 D:8 D:9) An ufetubus (D:7) An ooze (D:2) An adder skeleton (D:4) 2 adder zombies (D:5) 7 worms (D:2 D:3 D:5) A dart slug (D:2) 9 leopard geckos (D:1 D:2 D:3 D:4 D:5) 29 orcs (D:4 D:5 D:7 D:8 D:9) 9 ball pythons (D:2 D:3 D:4 D:5) 5 bats (D:1 D:3) 6 giant cockroaches (D:1 D:3 D:4) 2 gnoll zombies (Ossuary) 12 goblins (D:1 D:2 D:3) 5 hobgoblins (D:1 D:2 D:3) 7 jackals (D:1 D:2) 8 kobolds (D:1 D:2 D:3) 4 quokkas (D:3 D:4 D:5) 4 frilled lizards (D:1 D:2 D:5) 3 gnoll skeletons (Ossuary) 4 goblin skeletons (Ossuary) 2 goblin zombies (Ossuary) 4 hobgoblin skeletons (Ossuary) 4 hobgoblin zombies (Ossuary) 8 kobold skeletons (Ossuary) 7 kobold zombies (Ossuary) 4 orc skeletons (Ossuary) 8 orc zombies (Ossuary) A quokka skeleton (D:4) 10 rats (D:1 D:2) 2 rat skeletons (Ossuary) 2 rat zombies (Ossuary) 316 creatures vanquished. Vanquished Creatures (others) 9 fulminant prisms (D:7 D:8 D:11) 5 toadstools (D:1) 14 creatures vanquished. Grand Total: 330 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15986 | 15412 | 574 | 3192 | 7954 | 13 | 1229.7 | Dungeon | 15016 | 14494 | 522 | 3027 | 7710 | 11 | 1365.1 | Temple | 264 | 212 | 52 | 0 | 210 | 1 | 264.0 | Ossuary | 705 | 705 | 0 | 165 | 34 | 1 | 705.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 2367 daAuts D:8: 1835 daAuts D:1: 1669 daAuts D:7: 1479 daAuts D:10: 1404 daAuts D:2: 1370 daAuts D:4: 1178 daAuts D:9: 1071 daAuts D:5: 1033 daAuts D:6: 958 daAuts Ossuary: 705 daAuts D:11: 646 daAuts Temple: 264 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 751.8 Dungeon | 83.4 | 83.4 | N/A | N/A | 97.3 | 864.3 Ossuary | 16.6 | 16.6 | N/A | N/A | 2.7 | 266.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7350 | 2423 | 24.8 | 234 | 80 | 25.5 +---------+---------+-------+---------+---------+------- D:1 | 46 | 0 | 0.0 | 28 | 0 | 0.0 D:2 | 77 | 0 | 0.0 | 27 | 0 | 0.0 D:3 | 153 | 76 | 33.2 | 23 | 11 | 32.4 D:4 | 409 | 0 | 0.0 | 20 | 0 | 0.0 D:5 | 653 | 0 | 0.0 | 22 | 0 | 0.0 D:6 | 448 | 0 | 0.0 | 7 | 0 | 0.0 D:7 | 683 | 82 | 10.7 | 19 | 3 | 13.6 D:8 | 1673 | 1726 | 50.8 | 34 | 7 | 17.1 D:9 | 1005 | 0 | 0.0 | 18 | 0 | 0.0 D:10 | 1874 | 273 | 12.7 | 27 | 7 | 20.6 D:11 | 329 | 0 | 0.0 | 9 | 0 | 0.0 Ossuary | 0 | 266 | 100.0 | 0 | 52 | 100.0 +---------+---------+-------+---------+---------+-------