perdums Level 1 of the Dungeon [Shop] Aklibuck's Book Shoppe a Grand Grimoire (340 gold) a book of Spatial Translocations (180 gold) a manual of Ranged Weapons (800 gold) a book of Fire (320 gold) a book of Battle (320 gold) a book of the Hunter (260 gold) a book of Storms (260 gold) a book of Sloth (320 gold) (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (5, -18, D:1) 7 stones (6, -22, D:1) a bat corpse (skeletalised by now) (8, -23, D:1) a +0 sling (9, 2, D:1) 3 stones (10, 6, D:1) 2 stones (14, -24, D:1) a bat corpse (skeletalised by now) (14, -4, D:1) a +0 short sword 3 stones (21, -17, D:1) a +0 short sword (21, 2, D:1) 2 poisoned darts (26, 4, D:1) 5 boomerangs (26, 5, D:1) 7 stones (27, 4, D:1) 4 stones (27, 5, D:1) a +0 spear (31, -18, D:1) a jackal skeleton (31, 2, D:1) a +0 short sword 2 stones (32, -18, D:1) a jackal skeleton (32, -17, D:1) a +0 dagger (32, 3, D:1) a rat skeleton (33, -19, D:1) a +0 whip 5 stones (35, -29, D:1) a ball python corpse (skeletalised by now) (46, -9, D:1) a +0 whip (47, -8, D:1) a rat corpse (skeletalised by now) (49, -21, D:1) a +0 leather armour (52, -23, D:1) a rat skeleton (53, -16, D:1) a +1 scale mail of willpower (56, -34, D:1) a +0 club 5 stones Level 2 of the Dungeon [Shop] Inihil's One-of-a-Kind Rings the ring "Vegeg" {rF+ Will+ Str+2 Int+3 Dex+2} (732 gold) [ring of protection from fire] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Will+: It increases your willpower. a +3 ring of evasion (140 gold) a +7 ring of slaying (1449 gold) a +1 ring of protection (42 gold) a +9 ring of strength (1092 gold) the ring of Harmony {Fire Fly rElec rN+ Str-4 RMsl} (712 gold) [ring of fire] Fire: It enhances your fire magic. Str-4: It affects your strength (-4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fly: It grants you flight. RMsl: It protects you from missiles. [Shop] Quethrigg's Antique Weapon Shoppe a +0 quarterstaff (116 gold) a +0 war axe (101 gold) a +0 trident (101 gold) a +0 dagger (58 gold) a +0 spear (87 gold) the +9 triple crossbow of Byik {penet, rPois Str+3 Int+3} (2720 gold) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. a +3 short sword (580 gold) a +0 hand axe (87 gold) a +0 battleaxe (188 gold) (0, 0, D:2) a +0 club a +0 sling a goblin skeleton (5, 6, D:2) 8 stones (13, -16, D:2) a +0 dagger (13, 0, D:2) a +0 dagger a kobold skeleton (18, 32, D:2) a +0 dagger a stone a kobold skeleton (21, 24, D:2) 10 gold pieces (22, 25, D:2) 5 boomerangs (23, 26, D:2) 12 gold pieces (26, 29, D:2) a hobgoblin skeleton (27, 20, D:2) a +0 dagger 5 stones a kobold skeleton (31, 17, D:2) a hobgoblin corpse (skeletalised by now) (33, 20, D:2) a quokka corpse (skeletalised by now) (35, 6, D:2) a +0 dagger a goblin skeleton (44, -16, D:2) a +0 hand axe (47, 6, D:2) a quokka corpse (skeletalised by now) (57, 19, D:2) a kobold corpse (skeletalised by now) Level 3 of the Dungeon (7, 10, D:3) a +0 club a kobold skeleton (8, 36, D:3) a +0 ring mail (12, 18, D:3) a bat skeleton (15, 13, D:3) 4 stones a +0 dagger (26, 5, D:3) a +0 mace (26, 12, D:3) a +0 leather armour a +0 short sword (33, 24, D:3) a +0 robe a +0 dagger an orc skeleton (33, 29, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (39, 17, D:3) a rat skeleton (45, 22, D:3) a +0 short sword a stone a +0 club a +1 dagger of distortion a +0 dagger of distortion a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 4 of the Dungeon (1, 6, D:4) a +0 dagger (1, 8, D:4) 2 boomerangs (4, 10, D:4) a +0 spear (7, -9, D:4) a +3 leather armour (9, 22, D:4) a +0 club (16, 14, D:4) a +0 dagger (19, -5, D:4) 9 stones (20, -15, D:4) a +0 plate armour (20, -3, D:4) a +0 trident (28, -11, D:4) 6 stones (28, 14, D:4) a +0 giant club (28, 24, D:4) a +0 club a goblin skeleton (41, 16, D:4) 6 stones (41, 19, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (28, -10, D:5) a +0 giant spiked club (30, 2, D:5) a +0 leather armour (41, -19, D:5) a water moccasin skeleton (42, 6, D:5) a +0 sling (44, 17, D:5) a +0 cloak (46, -5, D:5) a +0 long sword (47, -13, D:5) a dragon-blood talisman (47, -1, D:5) a +0 mace a +0 leather armour a +0 short sword a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) 6 stones (0, 5, D:6) a +0 giant spiked club (1, -1, D:6) a +0 dagger (3, 25, D:6) an adder corpse (3, 32, D:6) a +0 short sword an orc corpse (5, 25, D:6) a +0 whip (7, 0, D:6) a +0 hand axe 3 boomerangs a +0 ring mail a +0 flail a +0 leather armour a +0 hand axe (9, 7, D:6) a +0 rapier (17, -1, D:6) a +0 dagger (30, 4, D:6) a beast talisman (30, 6, D:6) a +0 orcbow a centaur corpse (skeletalised by now)