Dungeon Crawl Stone Soup version 0.33-a0-287-g2e8f5e9b4e (webtiles) character file. Game seed: 6676984926740759898 106 peropero the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Oct 28, 2024. Slain by Terence ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:06 (1816 turns). peropero the Conjurer (Demonspawn Conjurer) Turns: 1816, Time: 00:04:08 Health: 0/30 AC: 2 Str: 7 XL: 4 Next: 55% Magic: 6/9 EV: 11 Int: 20 God: Gold: 81 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: powered by pain 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery g - an amulet of reflection Scrolls c - a scroll of noise {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of resistance {unknown} h - 2 potions of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.8 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You sometimes gain power by taking damage. Message History (Press . to maintain the ray.) The gnoll closely misses you. Terence barely misses you. The searing ray hits Terence. Terence is almost dead. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. Terence hits you with a +0 falchion. The searing ray misses Terence. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 falchion. Terence attacks as he pursues you! Terence barely misses you. There is a stone staircase leading up here. You hit Terence. Terence is almost dead. Terence hits you with a +0 falchion! You focus on the pain. You feel your power returning. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion. You die... Terence says, "And stay out!" .. .### ..# #)# #)# #.# #g## .. #.@# #.# ##@# .. ## #.###.# ###. ...######..#..# g†..## #.......#.#.# #.)..# #######.....# #.# ###...# #.##### #...### #.....### ##....## ######...#### #.##.[## You could see Terence and a gnoll. Vanquished Creatures 7 gnolls 3 dart slugs 2 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins 2 quokkas (D:1) 4 ball pythons 2 frilled lizards (D:1) 2 kobolds (D:2) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | peropero the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 267 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 267 | D:1 | Reached XP level 2. HP: 5/19 MP: 0/5 369 | D:1 | Learned a level 2 spell: Searing Ray 1053 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/7 1588 | D:2 | Gained mutation: You sometimes gain power by taking damage. | [demonic ancestry] 1588 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/9 1796 | D:2 | Noticed Terence 1816 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_corners, minmay_cut_off D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 14 | 2 || 16 Cast: Magic Dart | 52 | 12 || 64 Searing Ray | 4 | 3 || 7 Armour: Robe | 14 | 7 || 21 Dodge: Dodged | 15 | 9 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1815 | 1789 | 26 | 0 | 1465 | 2 | 907.5 | Dungeon | 1815 | 1789 | 26 | 0 | 1465 | 2 | 907.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1437 daAuts D:2: 377 daAuts