Dungeon Crawl Stone Soup version 0.33-a0-288-g5f200facdd (webtiles) character file. Game seed: 13915694273981673330 58 peropero the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on Oct 29, 2024. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1883 turns). peropero the Conjurer (Demonspawn Conjurer) Turns: 1883, Time: 00:02:08 Health: -1/24 AC: 2 Str: 9 XL: 3 Next: 76% Magic: 5/7 EV: 11 Int: 18 God: Gold: 72 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 whip Armour a - a +0 robe (worn) Wands i - a wand of charming (14) Scrolls d - a scroll of identify {unknown} Potions e - a potion of ambrosia {unknown} f - a potion of degeneration {unknown} g - a potion of lignification {unknown} h - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 2.1 Stealth * Level 3.0 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 24% 2 Call Imp Summ 4% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp fingernails. Message History You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The goblin misses you. Unknown command. The searing ray hits the goblin! You kill the goblin! The searing ray hits something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. Something hits you. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (heavily wounded, 78% to hit) The searing ray hits something. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) Something hits you. Your Spellcasting skill increases to level 3! Magic courses through your body. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you! You die... #.......######## . ...... #.#.....# ..#### #....##.# ####.##.# [######.##.# ........##.# .######.##.# ...........######## #######......@){..# #.########..# ##.#h #.# #..#...... #)# #....# #.# #g##.# #####.# #.#..# ##...#.# #.#..# ##.###..# #.#..# ##.## ##.## #.#.. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 ball pythons 4 bats 4 endoplasms (D:1) 2 giant cockroaches (D:1) 8 goblins 3 hobgoblins 3 kobolds (D:1) 3 quokkas (D:1) 7 frilled lizards 4 rats (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | peropero the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 254 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 254 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1021 | D:1 | Gained mutation: You have very sharp fingernails. [demonic | ancestry] 1021 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1299 | D:1 | Found Idezuanu's Jewellery Shoppe. 1858 | D:2 | Noticed Sigmund 1876 | D:2 | Learned a level 2 spell: Searing Ray 1883 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, serial_corexii_hall, corexii_hall_statues_t, corexii_hall_statues_t, serial_shops, nicolae_shop_back_alley_shop D:2: layout_loops_ring, ebering_ecumenical_altar_rust, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.1 Spellcasting | 3 | 3.0 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Whip || 5 Cast: Magic Dart || 80 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1887 | 1844 | 43 | 0 | 1634 | 2 | 943.5 | Dungeon | 1887 | 1844 | 43 | 0 | 1634 | 2 | 943.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1505 daAuts D:2: 381 daAuts