Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 6158319031060946128 29 peropero the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Nov 1, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:39 (1365 turns). peropero the Conjurer (Demonspawn Conjurer) Turns: 1365, Time: 00:01:39 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 6/6 EV: 11 Int: 20 God: Gold: 18 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 ring mail Jewellery f - a +6 ring of dexterity Scrolls c - a scroll of teleportation {unknown} Potions b - a potion of magic g - a potion of degeneration {unknown} h - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You sometimes gain a little power by taking damage. Message History You kill the jackal! (Press . to maintain the ray.) Unknown command. The searing ray hits the jackal! You kill the jackal! HP restored. Magic restored. Done exploring. You see here a jackal corpse. There is a stone staircase leading down here. You climb downwards. The jackal bites you. x2 There is a stone staircase leading up, spattered with blood here. The jackal bites you. The jackal closely misses you. The jackal barely misses you. The jackal bites you. You climb upwards. There is a stone staircase leading down here. The jackal attacks as it pursues you! The jackal bites you. You see here a jackal corpse. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! The searing ray hits the jackal! You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Things that are here: a jackal corpse; a jackal corpse You start resting. HP restored. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#........................... #.##..#########.##.##########. ####.###.).....# #.##..........#. .....##........# #.###########.#. .#####..#.#.#..# #.# #....... .#....#........# #.# #.#####. .#......#.#.#.## #.# #.# ## .#............############.## .#....#.#.#.#...@†..........# .##.##.........>###########.# .##.......#####.............# .##.........# #...########### .##.#.#.#.#.# #.......# ............###.####### ###.#.#.#.#..##.# #.............# #.#.#.#.#..##.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 5 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 7 jackals (D:1) 3 kobolds A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | peropero the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 258 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 258 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1232 | D:1 | Learned a level 2 spell: Searing Ray 1326 | D:1 | Reached skill level 5 in Conjurations 1327 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1327 | D:1 | Reached XP level 3. HP: 18/24 MP: 2/6 1365 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_rooms, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_broadway_b, co_window_2corner, co_window_of_opportunity_b, co_window_sun, glass_columns_c, glass_columns_b, glass_columns_b, glass_columns_c D:2: layout_loops_cross, minmay_misc_feat_tiny, st_stairs_14 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 38 Cast: Magic Dart || 32 Searing Ray || 3 Armour: Robe || 45 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1366 | 1302 | 64 | 61 | 1073 | 2 | 683.0 | Dungeon | 1366 | 1302 | 64 | 61 | 1073 | 2 | 683.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1358 daAuts D:2: 8 daAuts