Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 6843473358247347620 28 peropero the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Nov 1, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:54 (442 turns). peropero the Conjurer (Demonspawn Conjurer) Turns: 442, Time: 00:00:54 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/6 EV: 11 Int: 20 God: Gold: 47 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: wreathed by umbra A: magic regeneration, foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of amnesia {unknown} f - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Your Conjurations skill increases to level 5! Found a stone staircase leading down. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) 2 jackals come into view. The jackal barks! x2 A jackal comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barks! You hear a shout! An endoplasm comes into view. The jackal bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The endoplasm quivers. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ######...############ ................@..># ######...########h#.# #...# ... ##### .#J# h#.# .# # .# .# You could see an endoplasm and 2 jackals. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A jackal (D:1) 11 frilled lizards (D:1) 4 kobolds (D:1) 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | peropero the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 97 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 97 | D:1 | Reached XP level 2. HP: 4/19 MP: 0/5 106 | D:1 | Learned a level 2 spell: Searing Ray 422 | D:1 | Reached skill level 5 in Conjurations 442 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 442 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 442 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, minmay_lizard_pond Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Short sword || 19 Unarmed || 8 Punch || 1 Cast: Magic Dart || 37 Armour: Robe || 17 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 441 | 441 | 0 | 0 | 337 | 1 | 441.0 | Dungeon | 441 | 441 | 0 | 0 | 337 | 1 | 441.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 441 daAuts