Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 15190746365653390174 30 peropero the Conjurer (level 3, 21/24 HPs) Began as a Demonspawn Conjurer on Nov 1, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (687 turns). peropero the Conjurer (Demonspawn Conjurer) Turns: 687, Time: 00:00:38 Health: 21/24 AC: 2 Str: 7 XL: 3 Next: 3% Magic: 1/6 EV: 11 Int: 20 God: Gold: 10 SH: 4 Dex: 11 Spells: 3/6 levels left rFire . . . i - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation {unknown} g - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} e - a potion of berserk rage {unknown} f - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Jinxbite Hex 4% N/A 24% 2 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A meltable shield of frost defends you. (SH +4) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. A gnoll is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A gnoll is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A gnoll is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You see here a +0 dagger. i - a +0 dagger i - a +0 dagger (weapon) You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll. You headbutt the gnoll, but do no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....... #.......#.....## ....... ####.##.####### ....... ##.##.# #.).... ... #..##.# #.##### .. ##.###.# #.# #.####..# #.# #.# ..#...## #.# †.# #.#.#####..# .## .. #.#@#.....## .###..########..)..# †...........†.....## ..############..### #...... ..........###### ..##### ##..###.#......# ### ## #..#####.# # #..........# # ##......†..# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | peropero the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 236 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 451 | D:1 | Learned a level 2 spell: Searing Ray 687 | D:1 | Reached skill level 5 in Conjurations 687 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 687 | D:1 | Reached XP level 3. HP: 21/24 MP: 1/6 687 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_rooms, interstate_on_off Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 11 Dagger || 4 Headbutt || 1 Cast: Magic Dart || 35 Armour: Robe || 20 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 686 | 686 | 0 | 0 | 589 | 1 | 686.0 | Dungeon | 686 | 686 | 0 | 0 | 589 | 1 | 686.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 686 daAuts