Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 7232554060682836175 56 peropero the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Nov 1, 2024. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (1125 turns). peropero the Conjurer (Demonspawn Conjurer) Turns: 1125, Time: 00:01:19 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 69% Magic: 0/6 EV: 11 Int: 20 God: Gold: 94 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . e - +0 dire flail rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: thin skeletal structure 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons e - a +0 dire flail (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Spells you cast may paralyse adjacent enemies. Message History The ribbon worm is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The web tears apart. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. Malevolent energies surge around you. The ribbon worm bites you. You die... ######## #......### ###########...♣...÷########## #......w..÷..♣_♣........>...# #..###.#####...♣....#####.##.# #..## #........# #.##.# ##†.# #.w......# #†##.# ####''####@......# #.##.# #≈≈≈..≈≈≈#.......# #.##.# #≈..w.).≈#.......# #.##.. #≈%⌠≈≈⌠.≈#.......# #.#### #≈.≈≈≈≈.≈###...... ... # #≈.≈≈≈≈.≈# #)..... # #≈.§≈§§(≈# ...... # #§§§....≈# ...... # #≈≈≈..≈≈≈# # You could see a ribbon worm (catching breath). Vanquished Creatures 4 adders (D:2) A ribbon worm (D:2) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins 3 bats 2 frilled lizards 2 kobolds (D:2) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | peropero the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 467 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 467 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 555 | D:1 | You fall into a shaft and drop 1 floor! 641 | D:2 | Learned a level 2 spell: Searing Ray 819 | D:2 | Reached skill level 5 in Conjurations 819 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 819 | D:2 | Reached XP level 3. HP: 20/24 MP: 2/6 828 | D:2 | Found a faded altar of an unknown god. 1087 | D:2 | HP: 1/24 [ribbon worm (2)] 1125 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_cross D:2: layout_basic, chequers_ecumenical_altar_simple, kennysheep_generic_room_6 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 55 Dire flail || 3 Cast: Magic Dart || 47 Searing Ray || 4 Armour: Robe || 33 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1125 | 1125 | 0 | 6 | 941 | 2 | 562.5 | Dungeon | 1125 | 1125 | 0 | 6 | 941 | 2 | 562.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 570 daAuts D:1: 555 daAuts