Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 1468964816833433609 102 peropero the Conjurer (level 4, -1/30 HPs) Began as a Demonspawn Conjurer on Nov 2, 2024. Slain by an orc priest ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:49 (2597 turns). peropero the Conjurer (Demonspawn Conjurer) Turns: 2597, Time: 00:02:50 Health: -1/30 AC: 2 Str: 8 XL: 4 Next: 49% Magic: 0/7 EV: 11 Int: 20 God: Gold: 156 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . k - +0 toga "Victory" {*Victory Clar} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: clarity @: no status effects A: ignite blood 1, weakness stinger 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe k - the +0 toga "Victory" (worn) {*Victory Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. Jewellery m - a ring of willpower Scrolls c - a scroll of noise {unknown} d - a scroll of silence {unknown} g - a scroll of teleportation {unknown} i - 4 scrolls of revelation {unknown} Potions b - a potion of magic f - a potion of cancellation {unknown} h - a potion of curing {unknown} j - a potion of might {unknown} l - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 28% 3d8 14% 3 Sandblast Erth 4% 2d4 16% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Call Canine Familiar Summ 2% N/A 43% 3 Passwall Erth 2% N/A 43% 3 Sigil of Binding Hex 2% N/A 43% 3 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You have a small tail. Message History The orc priest casts a cantrip, but nothing happens. You completely miss the orc priest. The orc priest is heavily wounded. The orc priest completely misses you. You hit the orc priest. Your tail-slap misses the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 dagger. You hit the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 dagger. You barely miss the orc priest. The orc priest is severely wounded. The orc priest misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 dagger. You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest is almost dead. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 dagger. You die... ######## #.o@)<.# #.####.##### #.#.o......# ##o#.##†###.# #### #.......# #.# .$...#.[.....# #.# #......##.##.# #.# ..........##.# #.# #.....)#####.# #.# You could see an orc priest. Vanquished Creatures Terence (D:2) 2 adders (D:2) 3 dart slugs A ribbon worm (D:2) 3 orcs (D:3) 4 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins (D:1) 3 jackals (D:2) 4 kobolds 4 ball pythons 4 bats (D:1) 3 frilled lizards (D:2) 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | peropero the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 373 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 373 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1030 | D:1 | Learned a level 2 spell: Searing Ray 1265 | D:2 | Reached skill level 5 in Conjurations 1271 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1271 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1308 | D:2 | Noticed Terence 1325 | D:2 | Killed Terence 1394 | D:2 | Found a radiant altar of Vehumet. 1405 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 1879 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 1946 | D:2 | Identified the +10 dagger of Mayhem {freeze, +Blink rC+} 2522 | D:3 | Reached skill level 6 in Conjurations 2597 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_corners D:2: layout_basic, basic_altar, uniq_terence D:3: layout_loops_cross, lemuel_crystal_altar, shapermc_ecumenical_altar_hornbeckon Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 29 | 10 || 39 Tailslap | 6 | 1 || 7 Cast: Magic Dart | 71 | 19 || 90 Searing Ray | 1 | 4 || 5 Armour: Robe | 18 | 12 || 30 Dodge: Dodged | 21 | 8 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2596 | 2537 | 59 | 0 | 2206 | 3 | 865.3 | Dungeon | 2596 | 2537 | 59 | 0 | 2206 | 3 | 865.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1230 daAuts D:1: 1219 daAuts D:3: 145 daAuts