petercordia the Dungeon (6, 3, D) a +5 fustibalus a +5 arbalest 1000 arrows a +5 triple crossbow a +5 shortbow a +5 longbow a +5 hunting sling a +5 hand crossbow 30 stones (8, 4, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. +5 ice dragon scales +5 gold dragon scales +5 fire dragon scales a +5 crystal plate armour (8, 5, D) a +0 robe a +3 buckler a +3 shield a +3 large shield the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (9, 4, D) a +5 executioner's axe a +5 dagger the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +5 broad axe a +5 battleaxe a +5 demon trident a +5 bardiche a +5 great mace a +5 demon whip a +5 rapier a +5 quick blade a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (59, 11, D) a +2 long sword of distortion (unseen) (59, 13, D) 2 arrows (60, 13, D) 5 arrows (61, 0, D) a +1 short sword of venom (61, 8, D) a +0 dagger (61, 11, D) a bolt (62, 1, D) a +1 great sword of holy wrath (62, 2, D) a +5 plate armour (62, 4, D) a necrophage corpse a necrophage corpse (62, 8, D) a +0 pair of boots of running (62, 9, D) a book of Alchemy (63, 0, D) a +6 mace of crushing (63, 8, D) a +6 arbalest of velocity (68, 2, D) the +6 shillelagh "Devastator" {shatter} a +5 lajatang a +5 giant club (74, 2, D) a +0 long sword a +0 arbalest a +0 scale mail a cursed -1 halberd a +0 robe