petercordia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 8, D) a +0 shield a +5 crystal plate armour a +3 buckler +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a +0 war axe a +6 ring of dexterity 3 potions of berserk rage 6 potions of haste a +0 scale mail 4 scrolls of blinking (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed staff of air (35, 14, D) a sack of spiders (36, 0, D) a phial of floods (inert) (36, 1, D) a +2 great mace of crushing (36, 14, D) a crystal ball of energy (36, 15, D) a crystal ball of energy (37, 0, D) a +5 arbalest (37, 1, D) a phial of floods (inert) (37, 14, D) an uncursed staff of energy (37, 15, D) the Handbook of Contamination and Dislocation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Portal Projectile Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Lesser Beckoning Translocation 3 e - Disjunction Translocation 8 (38, 0, D) an uncursed staff of air (38, 1, D) a +1 ring mail of magic resistance (38, 14, D) a book of Air (38, 15, D) the Almanac of Spatial Stones Spells Type Level a - Apportation Translocation 1 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Forest Summoning/Translocation 5 d - Dispersal Translocation 6 (39, 0, D) a +2 short sword of electrocution (39, 1, D) an uncursed staff of cold (39, 14, D) the +1 plate armour "Rasiz" {+Inv rC+ Int+6} It affects your intelligence (+6). It protects you from cold. It lets you turn invisible. (39, 15, D) the ring of Mygola {rN+ Stlth+} [ring of stealth] It protects you from negative energy. It makes you more stealthy. (39, 19, D) a +4 quick blade (unseen) (40, 0, D) a fan of gales (inert) (40, 1, D) an uncursed staff of earth (40, 3, D) a bullfrog skeleton a komodo dragon skeleton a hydra corpse (40, 4, D) a black mamba corpse a spiny frog corpse (40, 14, D) a crystal ball of energy (40, 15, D) an uncursed staff of summoning (41, 0, D) a +6 hunting sling (41, 1, D) the +3 chain mail of Oroame {*Corrode rElec rC- Regen+ Stlth+} It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. It may corrode you when you take damage. It makes you more stealthy. (41, 3, D) a crocodile skeleton (41, 4, D) a +6 ring of dexterity (41, 14, D) a book of Unlife (41, 15, D) the +3 flail of Gallantry {freeze, rPois MP+9 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from poison. It affects your magic capacity (+9). (41, 19, D) a +1 lajatang of speed (unseen) (41, 20, D) a dire elephant corpse (42, 0, D) a +2 great sword of freezing (42, 1, D) a +0 shortbow of velocity (42, 5, D) a spiny frog corpse (42, 14, D) a book of Dreams (42, 15, D) a +0 rapier (43, 5, D) a hydra corpse (43, 15, D) a book of the Earth (47, 5, D) a +0 longbow 48 arrows a +0 leather armour (47, 6, D) an arrow (47, 7, D) 2 arrows (47, 43, D) an uncursed staff of energy (48, 5, D) a +0 long sword a +0 leather armour 3 arrows (48, 6, D) a +0 scimitar a +0 chain mail (48, 44, D) a +4 great sword of flaming (49, 1, D) the ring of the Lich-sworn {rN+ MP+9 Int+3 Dex+3} [ring of magical power] It affects your intelligence (+3). It affects your dexterity (+3). It protects you from negative energy. It affects your magic capacity (+9). (49, 5, D) an arrow a +2 long sword of holy wrath (49, 7, D) 8 arrows a +0 rapier a +0 rapier a +3 leather armour a +0 rapier a +0 rapier a cursed +0 leather armour an elf corpse (skeletalised by now) (49, 24, D) a phial of floods (inert) (49, 36, D) an uncursed ring of fire a +6 ring of intelligence (50, 1, D) a cursed staff of air (50, 5, D) a +0 dagger (50, 6, D) a +3 shield a +5 war axe of chopping a +0 long sword a +0 longbow a cursed +0 leather armour 48 arrows (50, 12, D) a +0 dagger (50, 13, D) a +0 leather armour (50, 24, D) a +4 ring mail of fire resistance (50, 36, D) a +0 halberd of venom (51, 0, D) a lightning rod (4/4) (51, 1, D) a +0 vampiric short sword (51, 5, D) a +0 long sword (51, 6, D) a +0 long sword a +0 leather armour a +0 shortbow 19 arrows an elf skeleton (51, 7, D) a +0 long sword (51, 13, D) a +5 broad axe a +5 battleaxe a +0 longbow the +8 flail "Geec" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. 3 arrows a +0 leather armour a cursed staff of cold (51, 24, D) a +2 fustibalus of freezing (51, 25, D) a book of Beasts (51, 37, D) a +4 morningstar of holy wrath (52, 0, D) an uncursed staff of death (52, 13, D) an uncursed ring of see invisible (52, 24, D) an uncursed staff of death (52, 25, D) an uncursed amulet of regeneration (52, 37, D) an uncursed staff of poison (53, 0, D) a lamp of fire (53, 1, D) the +4 plate armour of Liberalism {rPois Int+2} It affects your intelligence (+2). It protects you from poison. (53, 12, D) a +0 short sword (53, 14, D) an arrow (53, 36, D) a +1 plate armour of poison resistance (54, 0, D) a lamp of fire (54, 1, D) a +3 antimagic spear (54, 12, D) a +0 dagger (54, 13, D) a +2 leather armour of cold resistance (54, 15, D) an arrow a +0 rapier (54, 16, D) a +0 long sword (54, 24, D) a +2 broad axe of distortion (54, 25, D) a crystal ball of energy (54, 36, D) a manual of Stealth a manual of Slings (55, 0, D) a +4 ring mail of poison resistance (55, 1, D) an uncursed staff of conjuration (55, 12, D) a +2 ring mail of cold resistance (55, 13, D) the +1 robe of Courage {rF+ rC++ Dex+5} It affects your dexterity (+5). It protects you from fire. It greatly protects you from cold. (55, 15, D) an arrow (55, 16, D) a +3 rapier of venom a +0 chain mail (55, 24, D) a +3 giant spiked club (56, 15, D) a +0 long sword an uncursed amulet of faith (56, 17, D) an uncursed staff of poison a +1 ring mail of fire resistance a cursed +0 rapier a +2 leather armour of fire resistance (56, 18, D) a +0 longbow 44 arrows a +0 leather armour (57, 16, D) a +0 short sword a +0 longbow 15 arrows a +0 leather armour (57, 17, D) a cursed -3 longbow 18 arrows a +0 leather armour (57, 18, D) a +0 long sword (57, 19, D) 7 arrows (59, 36, D) an uncursed ring of ice (60, 36, D) an uncursed staff of death (60, 37, D) an uncursed staff of earth (61, 0, D) a +7 hunting sling of freezing (61, 26, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (61, 29, D) a +0 spear the cursed +1 hand crossbow of Bilar {elec, MR+ Dex+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 37, D) an uncursed ring of stealth (62, 0, D) a fan of gales (inert) (62, 1, D) a cursed amulet of inaccuracy (62, 9, D) the +8 flail of the Whelk {protect, rC+ MR+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It affects your resistance to hostile enchantments. (62, 17, D) a cursed amulet of inaccuracy (62, 30, D) a +0 rapier a +0 robe a +2 buckler (62, 36, D) the ring "Yppiged" {rPois MR- Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (62, 37, D) a +4 scythe of venom (63, 0, D) a +3 dire flail of protection (63, 16, D) a +1 lajatang of protection (63, 27, D) an uncursed ring of magical power an uncursed ring of stealth a +6 ring of strength (63, 36, D) a +4 hand crossbow of flaming (64, 17, D) an uncursed amulet of magic regeneration (64, 26, D) a lightning rod (4/4) (64, 27, D) a +1 chain mail of poison resistance (64, 29, D) a +0 spear (64, 30, D) a +0 rapier a +0 robe (68, 0, D) an uncursed staff of fire (69, 40, D) an uncursed staff of summoning (70, 36, D) a +1 hunting sling of flaming (70, 37, D) an uncursed staff of poison (71, 8, D) a +2 shortbow of flaming (71, 36, D) the cursed +3 quarterstaff "Opeir" {flame, rPois rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It has a curse placed upon it. (71, 37, D) an uncursed staff of cold (72, 8, D) +0 fire dragon scales (72, 16, D) an uncursed staff of air (72, 17, D) a +1 hand axe of chopping (72, 26, D) a +1 leather armour of magic resistance (72, 37, D) a +3 long sword of flaming (73, 1, D) a +0 plate armour of cold resistance (73, 3, D) a +0 rapier a +0 robe a +2 buckler (73, 17, D) a +4 scimitar of holy wrath (73, 21, D) a cursed -2 short sword a +7 blowgun a +0 robe (73, 26, D) a +0 crystal plate armour (73, 27, D) a +0 demon trident of freezing (73, 36, D) +2 gold dragon scales (73, 37, D) a +1 long sword of holy wrath (74, 20, D) a +0 spear a +0 buckler (75, 1, D) a +4 halberd of protection