petercordia the Dungeon (0, 0, D) a +0 club (5, 0, D) an arrow (7, 0, D) a cursed +0 shortbow 11 arrows (9, -4, D) a +0 quarterstaff (12, 0, D) a +0 giant spiked club a +0 giant spiked club (16, -4, D) a wolf corpse (skeletalised by now) (18, -4, D) a water moccasin corpse (skeletalised by now) (19, -4, D) a komodo dragon corpse (40, 0, D) a +2 scimitar of flaming a +4 antimagic quarterstaff a +2 halberd of protection a +2 dire flail of protection a +3 war axe of flaming the +2 rapier of Virel {vamp, *Noise rElec Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It insulates you from electricity. It may make noises in combat. (43, 0, D) a +0 barding (44, 0, D) a +0 plate armour (55, 0, D) a +0 war axe a +0 leather armour a cursed +0 giant club a +0 giant club a cursed -2 dagger a +0 robe a cursed +0 shortbow 20 arrows