petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 17, D) a +2 fustibalus of flaming the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. a +0 leather armour a +0 falchion (59, 37, D) a piece from Xom's chessboard (15/15) (60, 18, D) 4 large rocks (60, 37, D) the +5 mace of Yredelemnul's Delight {vamp, Int+3 Dex+5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). (61, 0, D) a book of the Hunter (61, 8, D) the +8 mace of the Warrior {vamp, +Blink Int+3 Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). +Blink: It lets you blink. (61, 16, D) a book of Death (61, 17, D) a +0 arbalest (61, 26, D) the Papyrus of Venomous Transmigration Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Statue Form Transmutation/Earth 6 c - Storm Form Transmutation/Air 7 (61, 37, D) a staff of cold (61, 42, D) a +0 demon whip (62, 1, D) a +0 dagger (62, 16, D) a tin of tremorstones (inert) (62, 17, D) a +0 shortbow (62, 26, D) a phial of floods (62, 27, D) a staff of earth (62, 37, D) the +9 crystal plate armour of Vinwuocu {rElec} rElec: It insulates you from electricity. (62, 40, D) a hell hog corpse (63, 0, D) a +0 arbalest of flaming (63, 8, D) a +1 shortbow of flaming (63, 16, D) a staff of fire (63, 18, D) 4 large rocks (63, 19, D) 2 large rocks (still there?) a cyclops corpse (skeletalised by now) (still there?) (63, 26, D) a +6 ring of dexterity (63, 37, D) the +1 helmet "Tyvuremn" {rN+++ Regen+ rCorr Int-4} Int: It affects your intelligence (-4). rN: It renders you almost immune to negative energy. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (63, 39, D) a +0 great sword of flaming (64, 16, D) Sif Muna's Handbook of Creative Darkness Spells Type Level a - Pain Necromancy 1 b - Agony Necromancy 5 c - Summon Cactus Giant Summoning 6 d - Infestation Necromancy 8 (64, 18, D) 3 large rocks (still there?) a cyclops corpse (skeletalised by now) (still there?) (64, 26, D) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. (64, 27, D) an Everburning Encyclopedia (65, 18, D) a +0 arbalest (65, 26, D) the +8 hunting sling of Impermanence {vorpal, *Slow rElec Str+4 Dex+5} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (69, 36, D) a +2 robe (70, 8, D) a +6 triple crossbow of flaming (70, 37, D) a +6 ring of strength (70, 40, D) a +0 halberd (still there?) a naga corpse (still there?) (70, 41, D) a +0 scimitar of draining (still there?) a naga corpse (still there?) (70, 42, D) a +0 club (71, 8, D) a +0 whip of venom (71, 16, D) a +0 falchion of draining (71, 17, D) a phantom mirror (71, 26, D) a staff of death (71, 27, D) a +1 war axe of flaming (71, 36, D) a +3 ring mail of cold resistance (71, 37, D) a staff of air (71, 39, D) an adder corpse (71, 40, D) a +0 glaive a naga corpse (71, 41, D) a water moccasin corpse (72, 8, D) the +6 broad axe of Turmoil {speed, Int+4 Stlth+} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. (72, 9, D) a ring of fire (72, 16, D) a staff of earth (72, 17, D) a +2 leather armour of fire resistance (72, 27, D) the Volume of Ashen Calling Spells Type Level a - Call Imp Summoning 2 b - Passwall Transmutation/Earth 2 c - Summon Cactus Giant Summoning 6 d - Shatter Earth 9 (72, 36, D) the +0 plate armour of Space {Int+3 Dex-2 Stlth+} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). Stlth: It makes you more stealthy. (72, 37, D) a staff of poison (72, 38, D) a ball python corpse (72, 41, D) an adder corpse (73, 1, D) a +3 shortbow of flaming (73, 16, D) a book of the Earth (73, 17, D) a staff of death (73, 26, D) a +2 ring mail of cold resistance (73, 27, D) the Grimoire of the Entourage and Heat Spells Type Level a - Foxfire Conjuration/Fire 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Hydra Summoning 7 (73, 37, D) the +1 short sword of Forced Transition {vamp, *Rage rPois rN+ Will+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. (75, 1, D) a staff of cold