Dungeon Sprint DCSS version 0.29-a0-355-g7276a9ff7f (webtiles) character file. Game seed: 570762710633852253 0 petercordia the Magician (level 1, -2/18 HPs) Began as a Djinni Warper on Apr 25, 2022. Was an Initiate of Makhleb. Slain by a fire elemental (4 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:05 (59 turns). petercordia the Magician (Djinni Warper) Turns: 59, Time: 00:01:07 Health: -2/18 AC: 14 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 8 Int: 14 God: Makhleb [......] SH: 0 Dex: 12 rFire + . . SeeInvis + M - +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} rCold + . . Faith . (shield currently unavailable) rNeg . . . Spirit . l - +5 ice dragon scales rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion K - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). L - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. M - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. N - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Q - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. R - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. S - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Missiles d - 7 boomerangs of dispersal Armour b - a +0 leather armour i - a +5 crystal plate armour j - +5 fire dragon scales k - +5 gold dragon scales l - +5 ice dragon scales (worn) m - a +5 plate armour n - +5 shadow dragon scales o - +5 storm dragon scales p - a +3 buckler q - a +3 tower shield O - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. P - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery D - a +6 ring of dexterity E - a +6 ring of dexterity F - a +6 ring of intelligence G - a +6 ring of intelligence H - a +6 ring of strength I - a +6 ring of strength Wands A - a wand of mindburst (7) B - a wand of iceblast (7) C - a wand of acid (7) Scrolls c - 5 scrolls of blinking w - 7 scrolls of fog x - a scroll of holy word y - 5 scrolls of identify z - 2 scrolls of fear Potions e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 3 potions of berserk rage r - 2 potions of brilliance s - 2 potions of invisibility t - 4 potions of resistance u - a potion of experience v - 5 potions of might Miscellaneous J - a lightning rod (4/4) Skills: + Level 2.0 Fighting - Level 1.7 Long Blades - Level 0.7 Throwing + Level 1.0 Armour + Level 2.1 Dodging - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 16% N/A 80% 2 b - Lesser Beckoning Tloc 8% N/A 95% 3 c - Gell's Gravitas Tloc 8% N/A 95% 3 d - Teleport Other Tloc 8% N/A 95% 3 e - Manifold Assault Tloc 8% N/A 100% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: ))))))). There is a burning altar of Makhleb here. Okay, then. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Okay, then. M - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} Unknown command. Press < or > to pray at altars. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! Items here: ))))))). There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A fire vortex and a fire elemental come into view. Found a +2 vorpal mace and the +4 battleaxe of Guilt {drain, rPois rCorr MP+9}. Found a transporter. Unknown command. Shoot: M) +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - fire elemental Aim: a fire elemental (100% to hit) You shoot a bolt. The bolt hits the fire elemental!! The fire elemental is severely damaged. The fire vortex hits you. The fire vortex burns you! You resist. Ouch! That really hurt! The fire vortex dissipates! The fire elemental hits you. The fire elemental burns you! You resist. The fire elemental barely misses you. The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * Shoot: M) +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - fire elemental Aim: a fire elemental (severely damaged, 100% to hit) You shoot a bolt. The bolt hits the fire elemental. The fire elemental is almost destroyed. The fire elemental hits you. The fire elemental burns you! You resist. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).).▓ ▓.....▓ ▓..E..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a fire elemental. Vanquished Creatures (others) A fire vortex (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia the Djinni Warper began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 13 | D | Found a blossoming altar of Fedhas. 13 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 13 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 13 | D | Found the +10 dark maul {vorpal} 13 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 13 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 13 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 13 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 13 | D | Found the +6 shillelagh "Devastator" {shatter} 13 | D | Found the +11 plutonium sword {Contam Stlth-} 13 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 13 | D | Found the +9 sword of Zonguldrok {reap} 13 | D | Found the +13 scythe of Curses {drain, Drain} 13 | D | Found the +5 sword of Power {vorpal} 13 | D | Found the +7 mace of Variability {chain chaos} 13 | D | Found the +7 Singing Sword {vorpal, sonic wave} 13 | D | Found the +8 storm bow {elec, penet} 17 | D | Found a sacrificial altar of Ru. 17 | D | Found a bloodstained altar of Trog. 17 | D | Found a stormy altar of Qazlal. 17 | D | Found an iron altar of Okawaru. 17 | D | Found a sparkling altar of Nemelex Xobeh. 19 | D | Found a transporter. 19 | D | Found a viscous altar of Jiyva. 19 | D | Found a corrupted altar of Lugonu. 19 | D | Found a hazy altar of Hepliaklqana. 19 | D | Found a burning altar of Makhleb. 19 | D | Found an opulent altar of Gozag. 50 | D | Became a worshipper of Makhleb the Destroyer 57 | D | Entered arena 2. 57 | D | Noticed a fire elemental 57 | D | Found a transporter. 59 | D | Slain by a fire elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Fire: Heavy crossbow || 2 Armor: Ice dragon scales || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 60 | 54 | 6 | 0 | 0 | 1 | 60.0 | Dungeon | 60 | 54 | 6 | 0 | 0 | 1 | 60.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 60 daAuts