Dungeon Sprint DCSS version 0.29-a0-355-g7276a9ff7f (webtiles) character file. Game seed: 10199669029281565016 0 petercordia the Magician (level 1, -1/18 HPs) Began as a Djinni Warper on Apr 25, 2022. Was an Initiate of Makhleb. Shot with an arrow by a centaur (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:28 (61 turns). petercordia the Magician (Djinni Warper) Turns: 61, Time: 00:01:28 Health: -1/18 AC: 14 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 8 Int: 14 God: Makhleb [......] SH: 0 Dex: 12 rFire + . . SeeInvis + G - +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} rCold + . . Faith . (shield currently unavailable) rNeg . . . Spirit . i - +5 ice dragon scales rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion E - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). F - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. G - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. H - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. K - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. L - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. M - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. N - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. O - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. Missiles d - 7 boomerangs of dispersal Armour b - a +0 leather armour i - +5 ice dragon scales (worn) j - a +3 buckler k - a +3 tower shield I - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. J - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery x - a +6 ring of dexterity y - a +6 ring of dexterity z - a +6 ring of intelligence A - a +6 ring of intelligence B - a +6 ring of strength C - a +6 ring of strength Wands u - a wand of mindburst (7) v - a wand of iceblast (7) w - a wand of acid (7) Scrolls c - 5 scrolls of blinking q - 7 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 2 scrolls of fear Potions e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of might Miscellaneous D - a lightning rod (4/4) Skills: + Level 2.0 Fighting - Level 1.7 Long Blades - Level 0.7 Throwing + Level 1.0 Armour + Level 2.1 Dodging - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 16% N/A 80% 2 b - Lesser Beckoning Tloc 8% N/A 95% 3 c - Gell's Gravitas Tloc 8% N/A 95% 3 d - Teleport Other Tloc 8% N/A 95% 3 e - Manifold Assault Tloc 8% N/A 100% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: )))))))))). K - the +7 Singing Sword {vorpal, sonic wave} L - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} M - the +7 mace of Variability {chain chaos} N - the +9 sword of Zonguldrok {reap} O - the +7 great mace "Firestarter" {inner flame, rF++} You are now empty-handed. Unknown command. Unknown command. There is a transporter here. Items here: ))))). There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! Items here: ))))). There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A yaktaur and a centaur come into view. The yaktaur shouts! The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt barely misses you. Found an amulet of magic regeneration and a book of Annihilations. Found a transporter. Unknown command. Unknown command. Unknown command. G - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} The centaur shoots an arrow. The arrow hits you but does no damage. Unknown command. Shoot: G) +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (100% to hit) You shoot a bolt. The bolt hits the centaur! The centaur is almost dead. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:.".▓ ▓.cc..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a yaktaur and a centaur. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia the Djinni Warper began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 12 | D | Found a blossoming altar of Fedhas. 12 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 12 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 12 | D | Found the +10 dark maul {vorpal} 12 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 12 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 12 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 12 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 12 | D | Found the +6 shillelagh "Devastator" {shatter} 12 | D | Found the +11 plutonium sword {Contam Stlth-} 12 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 12 | D | Found the +9 sword of Zonguldrok {reap} 12 | D | Found the +13 scythe of Curses {drain, Drain} 12 | D | Found the +5 sword of Power {vorpal} 12 | D | Found the +7 mace of Variability {chain chaos} 12 | D | Found the +7 Singing Sword {vorpal, sonic wave} 12 | D | Found the +8 storm bow {elec, penet} 16 | D | Found a sacrificial altar of Ru. 16 | D | Found a bloodstained altar of Trog. 16 | D | Found a stormy altar of Qazlal. 16 | D | Found an iron altar of Okawaru. 16 | D | Found a sparkling altar of Nemelex Xobeh. 18 | D | Found a transporter. 18 | D | Found a viscous altar of Jiyva. 18 | D | Found a corrupted altar of Lugonu. 18 | D | Found a hazy altar of Hepliaklqana. 18 | D | Found a burning altar of Makhleb. 18 | D | Found an opulent altar of Gozag. 52 | D | Became a worshipper of Makhleb the Destroyer 59 | D | Entered arena 2. 59 | D | Noticed a yaktaur 59 | D | Noticed a centaur 59 | D | Found a transporter. 61 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Fire: Heavy crossbow || 1 Armor: Ice dragon scales || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 47 | 12 | 0 | 0 | 1 | 59.0 | Dungeon | 59 | 47 | 12 | 0 | 0 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 59 daAuts