Dungeon Sprint DCSS version 0.29-a0-542-g075992c915 (webtiles) character file. Game seed: 2853761074970244868 25 petercordia the Conjurer (level 3, -2/26 HPs) Began as a Meteoran Conjurer on June 3, 2022. Slain by a water elemental (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:20 (403 turns). petercordia the Conjurer (Meteoran Conjurer) Turns: 403, Time: 00:01:21 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 35% Magic: 5/9 EV: 12 Int: 21 God: Gold: 23 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were in the Dungeon. You visited 1 branch You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of torment {unknown} g - 2 scrolls of blinking h - 3 scrolls of identify k - a scroll of immolation {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - 2 potions of haste i - 3 potions of flight j - 4 potions of mutation Skills: + Level 0.3 Fighting + Level 3.0 Dodging - Level 1.4 Stealth + Level 3.5 Spellcasting + Level 7.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (73% to hit) The searing ray hits the phantom! You destroy the phantom! (Press . to maintain the ray.) You open the door. Found 23 gold pieces and 2 potions of mutation. There is an open door here. You now have 12 gold pieces. f - a scroll labelled KOGAHUC RUICKUA; h - a scroll of identify i - a potion of flight; e - 2 potions of haste (gained 1) You see here a potion of mutation. j - a potion of mutation j - 2 potions of mutation (gained 1); k - a scroll labelled MOSUPISSYFF h - 3 scrolls of identify (gained 2); j - 4 potions of mutation (gained 2) i - 3 potions of flight (gained 2) You now have 23 gold pieces (gained 11). There is an open door here. You open the door. A water elemental comes into view. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (88% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# * * ...#......#####..#_ * _ ..##.......#..#..#, , _ ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... , .###..##.÷####...#...### * #.....##..###....#,⌠.# , ###..##...##.....# .# , ##..##....#......# *# , #..###..##.#.....# , #[.# #..#####....# _ ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ * * * , ≈≈ * , You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia the Meteoran Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 8 | D | Reached skill level 5 in Conjurations 135 | D | Reached skill level 7 in Conjurations 135 | D | Reached XP level 2. HP: 7/20 MP: 1/7 135 | D | Reached XP level 3. HP: 9/26 MP: 1/8 188 | D | Learned a level 2 spell: Searing Ray 400 | D | Noticed a water elemental 403 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Conjurations | 7 | 7.8 Dodging | 3 | 3.0 Spellcasting | 3 | 3.5 Fighting | | 0.3 Stealth | | 1.4 Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 12 Searing Ray || 2 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 416 | 416 | 0 | 243 | 114 | 1 | 416.0 | Dungeon | 416 | 416 | 0 | 243 | 114 | 1 | 416.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 416 daAuts