Dungeon Sprint DCSS version 0.29-a0-542-g075992c915 (webtiles) character file.

Game seed: 2853761074970244868

25 petercordia the Conjurer (level 3, -2/26 HPs)
             Began as a Meteoran Conjurer on June 3, 2022.
             Slain by a water elemental (8 damage)
             ... in the Dungeon (Sprint III: "The Ten Rune Challenge").
             The game lasted 00:01:20 (403 turns).

petercordia the Conjurer (Meteoran Conjurer)         Turns: 403, Time: 00:01:21

Health: -2/26      AC:  2    Str:  8    XL:     3   Next: 35%
Magic:  5/9        EV: 12    Int: 21    God:    
Gold:   23         SH:  0    Dex: 13    Spells: 6/9 levels left

rFire   . . .      SeeInvis .   (no weapon)
rCold   . . .      Faith    .   (no shield)
rNeg    . . .      Spirit   .   a - +0 robe
rPois   .          Reflect  .   (no helmet)
rElec   .          Harm     .   (no cloak)
rCorr   .          Rampage  .   (no gloves)
Will    .....      NoTele   +   (no boots)
Stlth   +.........              (no amulet)
HPRegen 0.08/turn               (no ring)
MPRegen 0.11/turn               (no ring)

@: glowing
A: sense surroundings 1, otherworldly, glowing, explore regen
a: no special abilities


You were in the Dungeon.
You visited 1 branch
You collected 23 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 f - a scroll of torment {unknown}
 g - 2 scrolls of blinking
 h - 3 scrolls of identify
 k - a scroll of immolation {unknown}
Potions
 b - 3 potions of magic
 c - a potion of curing
 d - a potion of heal wounds
 e - 2 potions of haste
 i - 3 potions of flight
 j - 4 potions of mutation


   Skills:
 + Level 0.3 Fighting
 + Level 3.0 Dodging
 - Level 1.4 Stealth
 + Level 3.5 Spellcasting
 + Level 7.8 Conjurations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           72%        2d7       1%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Dazzling Flash           Conj/Hex       40%        N/A       8%          3
 Fulminant Prism          Conj/Hex       10%        3d9       26%         4
 Iskenderun's Mystic Bla  Conj/Tloc      20%        2d6       26%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/1)             

Altars:


Innate Abilities, Weirdness & Mutations

You passively map a small area around you.
You are easily found by Zot.
You glow in the dark.
You regain HP and MP as you explore.

Message History

Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - phantom
Aim: a phantom (73% to hit)
The searing ray hits the phantom!
You destroy the phantom!
(Press . to maintain the ray.)
You open the door.
Found 23 gold pieces and 2 potions of mutation.
There is an open door here.
You now have 12 gold pieces.
f - a scroll labelled KOGAHUC RUICKUA; h - a scroll of identify
i - a potion of flight; e - 2 potions of haste (gained 1)
You see here a potion of mutation.
j - a potion of mutation
j - 2 potions of mutation (gained 1); k - a scroll labelled MOSUPISSYFF
h - 3 scrolls of identify (gained 2); j - 4 potions of mutation (gained 2)
i - 3 potions of flight (gained 2)
You now have 23 gold pieces (gained 11).
There is an open door here.
You open the door.
A water elemental comes into view.
Unknown command.
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - water elemental
Aim: a water elemental (88% to hit)
The searing ray hits the water elemental.
The water elemental is lightly damaged.
(Press . to maintain the ray.)
The searing ray hits the water elemental.
The water elemental is moderately damaged.
The water elemental hits you!!
Ouch! That really hurt!
The searing ray hits the water elemental.
The water elemental is heavily damaged.
The water elemental hits you!
You die...

▓▓▓▓▓▓▓▓       ▓▓▓
<..#...####   ##.#  *       *
...#......#####..#_      * _
..##.......#..#..#, ,  _
##.##.##...#..#..# #+#+#
##.##.###..##'#..#......
#.####.##..###..@E.⌠....     ,
.###..##.÷####...#...###  *
#.....##..###....#,⌠.#     ,
###..##...##.....#  .#     ,
##..##....#......#  *#     ,
#..###..##.#.....# ,
#[.# #..#####....#  _
▓▓▓▓ ▓▓▓▓   ▓▓▓▓▓▓       *    *
*  ,     ≈≈   *    ,


You could see a water elemental.

Vanquished Creatures
  A human (D)
  A phantom (D)
  4 rats (D)
6 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D        | petercordia the Meteoran Conjurer began the quest for the
                  | Orb.
     0 | D        | Reached XP level 1. HP: 14/14 MP: 5/5
     8 | D        | Reached skill level 5 in Conjurations
   135 | D        | Reached skill level 7 in Conjurations
   135 | D        | Reached XP level 2. HP: 7/20 MP: 1/7
   135 | D        | Reached XP level 3. HP: 9/26 MP: 1/8
   188 | D        | Learned a level 2 spell: Searing Ray
   400 | D        | Noticed a water elemental
   403 | D        | Slain by a water elemental

Illustrated notes

Levels and vault maps discovered:
D:        dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms,
          sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching,
          sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie,
          sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies,
          sprint_mu_slime_circle, sprint_mu_shoals_archi,
          sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich,
          sprint_mu_tomb_spiral, sprint_mu_vestibule_basic,
          sprint_mu_gehenna_hellfire, sprint_mu_dis_giant,
          sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1]

Skill      XL: |  1 |
---------------+----+-----
Conjurations   |  7 |  7.8
Dodging        |  3 |  3.0
Spellcasting   |  3 |  3.5
Fighting       |    |  0.3
Stealth        |    |  1.4

Action                   || total
-------------------------++-------
Melee: Unarmed           ||    10
 Cast: Magic Dart        ||    12
       Searing Ray       ||     2
  Use: Potion            ||     1
Armor: Robe              ||     1
Dodge: Dodged            ||     5

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    416 |    416 |      0 |    243 |    114 |   1 |  416.0 |
       Dungeon |    416 |    416 |      0 |    243 |    114 |   1 |  416.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
       D: 416 daAuts