petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) the Reference Book on Dusty Dislocation Spells Type Level a - Gell's Gravitas Translocation 3 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Summon Forest Summoning/Translocation 5 d - Malign Gateway Summoning/Translocation 7 (unseen) (49, 36, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. (49, 37, D) the +3 trident of the Crafting Ass {drain, rElec rF+ rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (50, 13, D) a ring of flight (50, 18, D) a +3 vorpal trident (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (50, 24, D) the +1 robe "Omit" {rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. (unseen) (50, 25, D) a ring of magical power (50, 37, D) a +6 ring of strength (50, 39, D) the +7 dire flail "Udet" {flame, SInv} It burns those it strikes, dealing additional fire damage. SInv: It lets you see invisible. (unseen) (50, 42, D) a guardian serpent corpse a water moccasin corpse (51, 13, D) a +1 cloak of poison resistance (unseen) (51, 18, D) a +2 rapier of speed (still there?) a +0 robe (still there?) (51, 21, D) a water nymph corpse (51, 30, D) a +2 battleaxe of freezing a frost giant corpse (51, 36, D) a +2 leather armour of cold resistance (51, 37, D) a +2 shortbow of flaming (51, 38, D) a +3 vorpal battleaxe a naga corpse (51, 39, D) a +0 trident (51, 40, D) a +1 trident of venom a ring of wizardry a +0 club a +0 robe a naga corpse (51, 42, D) an adder corpse an anaconda corpse (52, 13, D) a +1 long sword of holy wrath (unseen) (52, 24, D) a lightning rod (4/4) (52, 25, D) a +0 battleaxe of freezing the +1 dagger "Haedapid" {freeze, rElec rC+ Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rC: It protects you from cold. rElec: It insulates you from electricity. (52, 26, D) +0 acid dragon scales a +3 kite shield a +6 ring of dexterity (52, 36, D) a +0 glaive (52, 37, D) a book of Debilitation (52, 39, D) a +0 long sword a naga corpse (52, 40, D) an adder corpse (53, 13, D) the +3 shortbow of Ydeobamif {venom, Will+ Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (53, 25, D) a ring of protection from fire (53, 36, D) a +3 scale mail of cold resistance (53, 37, D) a box of beasts (54, 13, D) the Book of the Storm and the Spider Spells Type Level a - Static Discharge Conjuration/Air 2 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Maxwell's Capacitive Coupling Air 8 (unseen) (54, 24, D) the +8 battleaxe of a ziggurat {venom, *Corrode rPois Will+++ Dex-3} It poisons the flesh of those it strikes. Dex: It affects your dexterity (-3). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (unseen) (54, 36, D) a +2 vampiric spear (55, 13, D) a +1 war axe of holy wrath (unseen) (55, 24, D) a lightning rod (4/4) (59, 36, D) a scroll of acquirement (59, 37, D) the +2 leather armour of Ignis's Regard {rF+ Will- Str+7 Slay+3} Str: It affects your strength (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. Will: It decreases your willpower. (unseen) (60, 36, D) a phial of floods (60, 37, D) a staff of cold (unseen) (61, 21, D) an acid dragon corpse (skeletalised by now) (61, 31, D) a +0 great sword a +0 chain mail a human corpse (61, 36, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (unseen) (61, 37, D) a +3 morningstar of holy wrath (unseen) (62, 0, D) a book of Weapons (62, 8, D) a +0 robe (62, 16, D) the +7 war axe "Wetof" {elec, Will+ Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (62, 21, D) a wyvern corpse (skeletalised by now) (62, 22, D) a wyvern corpse (skeletalised by now) (62, 27, D) a +3 battleaxe of venom (62, 31, D) a +0 dire flail a +0 scale mail (62, 36, D) a +3 ring mail of poison resistance (62, 37, D) a phantom mirror (63, 8, D) Emitu's Quarto of Bolts Spells Type Level a - Searing Ray Conjuration 2 b - Fireball Conjuration/Fire 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Orb of Destruction Conjuration 7 (63, 16, D) a +2 great mace of protection (63, 17, D) a +1 dagger of venom (63, 21, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 26, D) a +0 short sword of speed (63, 27, D) an amulet of guardian spirit (63, 31, D) a +1 war axe a +0 chain mail a +0 glaive a +0 plate armour a +0 great mace a +0 animal skin a human corpse a human corpse (63, 36, D) a ring of Vehumet's Supremacy {Fly rC+} [ring of flight] rC: It protects you from cold. Fly: It grants you flight. (unseen) (63, 37, D) the ring "Zettaqut" {*Corrode rElec AC+4 Int+5 SInv} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (64, 16, D) the Writings on Flamy Poisoning Spells Type Level a - Sting Transmutation/Poison 1 b - Inner Flame Hexes/Fire 3 c - Eringya's Noxious Bog Transmutation/Poison 6 (unseen) (64, 17, D) a staff of air (unseen) (64, 32, D) a sphinx corpse (65, 26, D) a +3 vorpal flail (unseen) (65, 32, D) a sphinx corpse (67, 0, D) a +2 battleaxe of draining (68, 0, D) a +2 plate armour of poison resistance (69, 0, D) a book of Armaments (69, 36, D) a book of Transfigurations (70, 9, D) the +8 plate armour "Ymoreubb" {rF- Int+6 Dex+6} Int: It affects your intelligence (+6). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. (70, 10, D) a +0 dagger a +0 shortbow a +0 leather armour (70, 36, D) a Grand Grimoire (70, 37, D) the +2 chain mail "Daog Hall" {+Blink rC- Dex+4} Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. +Blink: It lets you blink. (70, 39, D) a +0 broad axe a +0 arbalest a +0 chain mail a +0 dagger a +0 robe an orc corpse (70, 40, D) a +0 halberd a +0 chain mail (71, 8, D) a +3 vorpal triple sword (71, 10, D) a +0 rapier a +0 leather armour (71, 12, D) a +0 long sword a +0 ring mail (71, 13, D) a +2 mace of protection (unseen) (71, 16, D) a +2 ring mail of cold resistance (unseen) (71, 17, D) a book of Callings (71, 18, D) a +0 spear a +0 buckler (71, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a +2 long sword of holy wrath (unseen) (71, 27, D) a staff of cold (unseen) (71, 31, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 35, D) a +0 arbalest a +0 mace a +3 chain mail an orc corpse (71, 36, D) a book of Chaos (71, 37, D) a +7 arbalest (71, 39, D) a +0 dagger a +0 robe (72, 8, D) a book of Vapours (72, 9, D) a +4 chain mail of poison resistance (unseen) (72, 13, D) a +0 long sword (72, 16, D) an amulet of magic regeneration (72, 17, D) a +4 mace of holy wrath (72, 20, D) a wolf corpse (skeletalised by now) (72, 21, D) a +0 spear a +0 buckler (72, 26, D) a +3 ring mail of poison resistance (72, 28, D) a +1 vorpal quarterstaff (72, 30, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 31, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 38, D) a +0 flail (72, 39, D) a +0 glaive a +0 plate armour (72, 40, D) a +0 dagger a +0 robe (73, 1, D) a +2 hand axe of flaming (unseen) (73, 16, D) a book of Conjurations (73, 17, D) a staff of cold (unseen) (73, 27, D) a staff of cold (unseen) (73, 31, D) a +0 spear (73, 36, D) a +3 longbow of freezing (73, 39, D) a +0 club a +0 leather armour an orc corpse (74, 3, D) a +0 rapier of freezing a +0 robe (75, 1, D) Sif Muna's Quarto of the Hurtful Wayfarer Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Flame Wave Conjuration/Fire 4 d - Disjunction Translocation 8 (unseen)