petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield (5, 7, D) a +0 leather armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a staff of poison (unseen) (49, 37, D) a +6 ring of dexterity (49, 40, D) a +0 longbow a centaur corpse (50, 36, D) a +2 cloak of preservation (unseen) (50, 37, D) a +2 hand axe of draining (unseen) (50, 39, D) a +0 arbalest (50, 40, D) a +0 shortbow a centaur corpse (50, 41, D) a +0 arbalest a yaktaur corpse (51, 36, D) a tin of tremorstones (2/2) (51, 37, D) a +2 robe of willpower (unseen) (51, 39, D) 6 large rocks (52, 36, D) a +2 short sword of freezing (unseen) (52, 37, D) a +2 chain mail of willpower (unseen) (52, 38, D) a +0 arbalest (52, 39, D) a +0 shortbow a centaur corpse (53, 36, D) a manual of Polearms (53, 37, D) a +4 scimitar of electrocution (unseen) (53, 40, D) a +0 shortbow a centaur corpse (54, 36, D) the +0 ring mail of the Slorg {Str+3 SInv} Str: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (59, 36, D) a +1 sling of flaming (59, 37, D) a staff of poison (60, 42, D) a +0 battleaxe a +0 plate armour a +0 arbalest a human skeleton a yaktaur skeleton (61, 0, D) a ring of flight (61, 8, D) a +0 great mace of protection (61, 16, D) the +1 ring mail of Limitation {rElec rF+++ rC- Str+6} Str: It affects your strength (+6). rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (61, 26, D) a +2 morningstar of draining (unseen) (61, 36, D) the +7 short sword of the Dark Horse {protect, Fly rF++ rC+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It greatly protects you from fire. rC: It protects you from cold. Fly: It grants you flight. (62, 8, D) a +4 vorpal broad axe (62, 16, D) a +0 vorpal trident (62, 17, D) a +1 falchion of distortion (unseen) (62, 26, D) a +0 dagger of venom (unseen) (62, 36, D) a condenser vane (62, 37, D) a +1 scimitar of protection (62, 40, D) a +0 war axe a +0 plate armour 4 large rocks (62, 41, D) a +3 great mace a +0 plate armour (62, 42, D) a +0 battleaxe a +0 plate armour (63, 0, D) a staff of poison (unseen) (63, 17, D) a ring of flight (63, 21, D) a black mamba corpse (skeletalised by now) (63, 27, D) the +7 falchion "Wavyur" {drain, SInv} A truly terrible weapon, it drains the life of any living foe it strikes. SInv: It lets you see invisible. (unseen) (63, 36, D) a +2 scale mail of cold resistance (64, 17, D) a +3 spear of freezing (64, 26, D) a staff of cold (unseen) (64, 29, D) a +0 trident a +0 robe (65, 21, D) an iguana corpse (skeletalised by now) (65, 26, D) a +1 chain mail of cold resistance (unseen) (69, 36, D) a staff of air (unseen) (70, 8, D) a +4 morningstar of venom (unseen) (70, 9, D) a lightning rod (4/4) (70, 37, D) a book of Necromancy (71, 8, D) the +8 war axe of Kanwari {antimagic, rCorr Int+3 Dex+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (71, 17, D) a +0 hand crossbow of freezing (71, 19, D) a +0 trident a +0 robe (71, 20, D) a +4 quarterstaff of chaos (71, 26, D) a staff of poison (unseen) (71, 27, D) a lightning rod (4/4) (71, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 36, D) a +0 falchion a +6 ring of strength a +6 ring of intelligence (71, 37, D) a lightning rod (4/4) (72, 8, D) a +1 ring mail of positive energy (unseen) (72, 9, D) a staff of air (unseen) (72, 16, D) the +1 leather armour of the Gloaming {Contam rC+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. (72, 17, D) a +1 robe of cold resistance (72, 19, D) a +0 scythe a +0 robe (72, 20, D) a +0 short sword a +0 scale mail (72, 26, D) a lightning rod (4/4) (72, 27, D) a +2 arbalest of flaming (72, 29, D) a black bear corpse (skeletalised by now) (72, 31, D) a +0 dagger a +0 robe (72, 36, D) the +8 executioner's axe "Waocwais" {speed, rPois rF+ rC+ Will-} Attacks with this weapon are significantly faster. rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It decreases your willpower. (72, 37, D) a +3 scale mail of willpower (unseen) (73, 16, D) a +2 sling of flaming (73, 17, D) the +6 executioner's axe of Might {vorpal, Int+5 Dex+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+2). (73, 20, D) a +0 dagger a +0 robe (73, 21, D) a +0 dagger of holy wrath a +0 robe (73, 26, D) a +3 spectral quarterstaff (unseen) (73, 27, D) a staff of earth (unseen) (73, 31, D) a +0 short sword a +0 robe a +0 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (73, 32, D) a +0 rapier a +0 robe (73, 37, D) a +1 mace of protection (unseen) (75, 1, D) a +2 morningstar of draining (unseen)