petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a ring of willpower (59, 37, D) the +1 robe "Recw" {Str+4} Str: It affects your strength (+4). (unseen) (59, 39, D) a rime drake corpse (60, 13, D) a +0 long sword a +0 buckler an elf corpse (60, 36, D) +0 acid dragon scales a condenser vane (inert) an acid dragon corpse (60, 37, D) a +1 helmet of intelligence (unseen) (61, 2, D) a +0 giant spiked club an ogre corpse (61, 8, D) a +0 troll leather armour (61, 12, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +3 mace of holy wrath (still there?) (61, 26, D) a ring of flight (61, 36, D) a +3 lajatang of pain (unseen) (61, 37, D) +0 steam dragon scales a +4 ring of evasion a steam dragon corpse (62, 0, D) the +6 chain mail "Acicoqer" {rC+ Int+2} Int: It affects your intelligence (+2). rC: It protects you from cold. (62, 1, D) the +1 ring mail of Death Resistance {rC+ rN+ Dex-2} Dex: It affects your dexterity (-2). rC: It protects you from cold. rN: It protects you from negative energy. (62, 3, D) a +0 giant club a +0 giant spiked club a +0 giant club (62, 12, D) a +1 hand axe of venom (62, 16, D) a staff of fire (62, 26, D) a +0 vorpal great sword (unseen) (62, 27, D) a +2 ring mail of cold resistance (unseen) (62, 30, D) a necrophage corpse (62, 36, D) a box of beasts (62, 37, D) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (unseen) (63, 3, D) a +0 giant spiked club an ogre corpse (63, 8, D) a staff of cold (unseen) (63, 16, D) a +2 robe of cold resistance (63, 26, D) a +1 flail of protection (unseen) (63, 36, D) the +10 sling "String" {vorpal, Str+7 Dex-2 Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+7). Dex: It affects your dexterity (-2). Stlth: It makes you more stealthy. (unseen) (63, 37, D) the ring "Katic" {Wiz Int+6 Dex+4 Slay-6} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). (unseen) (64, 16, D) a phial of floods (64, 17, D) a +2 shortbow of flaming (unseen) (68, 0, D) a +2 mace of protection (69, 0, D) a +2 vorpal hand axe (unseen) (69, 36, D) a +3 leather armour of cold resistance (unseen) (70, 8, D) a staff of cold (unseen) (70, 9, D) a staff of earth (unseen) (70, 11, D) a scorpion corpse (70, 12, D) a scorpion corpse (70, 36, D) a lightning rod (4/4) (70, 37, D) a +1 spectral quarterstaff (unseen) (71, 11, D) a jumping spider corpse (71, 16, D) a +1 vorpal great sword (unseen) (71, 17, D) a lightning rod (4/4) (71, 26, D) the +6 hand axe "Qekhlid" {vorpal, rCorr SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (71, 27, D) a +2 robe of cold resistance (unseen) (71, 37, D) a lightning rod (4/4) (72, 16, D) a staff of earth (72, 27, D) a staff of death (unseen) (72, 37, D) a +0 scimitar of flaming (unseen) (73, 17, D) a +2 rapier of draining (unseen) (73, 27, D) a +3 ring mail of willpower (73, 36, D) a +0 falchion (73, 37, D) a +2 chain mail of cold resistance (unseen) (75, 1, D) a +0 spectral quarterstaff (unseen)