petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (5, 8, D) a +0 falchion (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a staff of earth (19, 1, D) a +1 sling of flaming (20, 0, D) a ring of fire (20, 1, D) the +6 morningstar "Runiowa" {vorpal, +Blink rPois} It inflicts extra damage upon your enemies. rPois: It protects you from poison. +Blink: It lets you blink. (21, 0, D) a ring of protection from cold a ring of poison resistance a +4 ring of protection (22, 0, D) a +3 rapier of protection (23, 0, D) a staff of air (23, 1, D) a ring of wizardry (23, 18, D) a book of Blasting (24, 0, D) the Unrestrained Analects (24, 18, D) a +2 robe of cold resistance (unseen) (25, 0, D) a +0 quarterstaff of speed (25, 1, D) a +2 chain mail of fire resistance (25, 18, D) the +4 plate armour of Circular Logic {Harm rC- Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. Harm: It increases damage dealt and taken. (unseen) (26, 0, D) a staff of conjuration (27, 0, D) a staff of poison (27, 1, D) a staff of fire (28, 0, D) a +2 chain mail of cold resistance (28, 1, D) the +7 glaive "Beastbane" {vorpal, rF+ Will- Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rF: It protects you from fire. Will: It decreases your willpower. (29, 0, D) the +1 ring mail of Inviolability {Str+5} Str: It affects your strength (+5). (29, 1, D) a +0 helmet of see invisible (33, 21, D) a +0 hand axe a +0 plate armour a +0 giant club a warg corpse (skeletalised by now) an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) a warg corpse (skeletalised by now) (33, 36, D) a +1 dire flail the +0 plate armour of Edder {Regen+} Regen: It increases your rate of health regeneration. a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (33, 37, D) a +0 long sword a +0 plate armour a +3 battleaxe a +0 plate armour a +0 broad axe a +0 chain mail (33, 39, D) a +0 great mace a +0 plate armour (34, 20, D) a +0 flail (still there?) a +0 arbalest (still there?) a +0 chain mail of positive energy (still there?) (34, 21, D) a +0 giant club an ogre corpse (skeletalised by now) (34, 23, D) a +0 long sword a +0 plate armour (34, 28, D) a box of beasts (inert) (34, 35, D) a +0 battleaxe a +0 chain mail (34, 37, D) a +5 morningstar of protection a +0 plate armour +0 shadow dragon scales a +0 great mace a +0 chain mail a +0 great mace a +0 plate armour a +0 long sword a +0 chain mail a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (34, 38, D) 5 large rocks a stone giant corpse (skeletalised by now) (34, 39, D) +0 shadow dragon scales a +0 long sword a +0 plate armour a +2 kite shield 4 large rocks a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (35, 0, D) a +4 morningstar of protection (unseen) (35, 6, D) a +4 scimitar of flaming (unseen) (35, 14, D) the +6 mace "Lycilew" {vorpal, *Noise Will+ Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). *Noise: It may make noises in combat. Will: It increases your willpower. (unseen) (35, 19, D) a +0 arbalest a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (35, 22, D) the +1 shortbow of the Blessed Realm {freeze, Int+3} (still there?) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (35, 29, D) a box of beasts (inert) (35, 37, D) a +2 long sword of draining a +0 chain mail a +0 tower shield a +1 war axe of venom a +0 plate armour a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (36, 0, D) a +1 vorpal trident (unseen) (36, 5, D) a +1 scimitar of flaming (unseen) (36, 14, D) a phantom mirror (inert) (36, 15, D) a staff of conjuration (36, 16, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (36, 19, D) a +3 great sword of holy wrath a +2 plate armour of fire resistance a staff of fire a +0 robe an orc corpse (skeletalised by now) (36, 28, D) a staff of air (36, 29, D) the ring "Bestreji" {rCorr MP+9} [ring of resist corrosion] MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (37, 0, D) a +2 quarterstaff of pain (unseen) (37, 1, D) a piece from Xom's chessboard (15/15) (37, 6, D) a +2 scimitar of flaming (unseen) (37, 7, D) a +3 great sword of flaming (still there?) +0 fire dragon scales (still there?) a +4 scimitar of flaming (still there?) (37, 8, D) a +3 scimitar of flaming (37, 28, D) a phantom mirror (inert) (37, 29, D) a +3 morningstar of draining (38, 0, D) a +0 hand axe of venom (unseen) (38, 1, D) a staff of death (38, 8, D) a +0 great sword of flaming (unseen) (38, 14, D) a +0 chain mail (38, 15, D) a +0 long sword (38, 17, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (38, 18, D) a staff of conjuration (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (38, 28, D) a staff of poison (38, 29, D) a staff of air (38, 34, D) the +0 shortbow of Conformity {freeze, rPois rCorr Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 arbalest a yaktaur corpse (skeletalised by now) (39, 0, D) a +6 ring of dexterity (39, 1, D) +5 storm dragon scales a +5 crystal plate armour (39, 3, D) a +4 ring of protection (39, 14, D) a staff of conjuration (unseen) (39, 28, D) a staff of conjuration (39, 29, D) a +2 robe of resistance (40, 0, D) a staff of earth (40, 2, D) a ring of wizardry a ring of resist corrosion an amulet of guardian spirit a +6 ring of dexterity (40, 15, D) a +2 longbow of flaming (40, 28, D) a +6 mace of draining (40, 29, D) a staff of fire (41, 0, D) a condenser vane (inert) (41, 14, D) a +0 dagger (41, 15, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (41, 28, D) a staff of death (42, 1, D) a +4 flail of protection (unseen) (42, 14, D) a +0 dagger (42, 15, D) a +2 morningstar of protection (unseen) (42, 28, D) a staff of air (42, 29, D) the Unrestrained Analects (43, 15, D) a +0 chain mail (43, 28, D) a +1 long sword (43, 29, D) a +4 ring of evasion (44, 28, D) a +0 chain mail (48, 17, D) +0 ice dragon scales (48, 42, D) a +0 club a +0 robe (49, 0, D) a staff of air (unseen) (49, 1, D) a tin of tremorstones (2/2) (49, 12, D) a staff of poison (unseen) (49, 17, D) a +0 battleaxe of freezing (unseen) (49, 24, D) a tin of tremorstones (2/2) (49, 36, D) a +1 pair of gloves of infusion (unseen) (49, 37, D) a +0 hat of stealth (unseen) (50, 1, D) the +3 leather armour of the Valley of Death {rN+ Stlth+} rN: It protects you from negative energy. Stlth: It makes you more stealthy. (50, 13, D) a book of Flames (50, 17, D) a +2 battleaxe of freezing (50, 18, D) +0 ice dragon scales (50, 24, D) a +1 falchion of flaming (unseen) (50, 36, D) a +6 war axe of freezing (unseen) (50, 37, D) a +1 leather armour of poison resistance (unseen) (50, 42, D) a +0 flail a +0 robe a +0 trident (51, 0, D) a lightning rod (4/4) (51, 1, D) a +0 hand axe of freezing (51, 12, D) a +2 short sword of flaming (51, 13, D) an amulet of guardian spirit (51, 24, D) a +6 ring of intelligence (51, 36, D) the +10 falchion of Viesiej {vorpal, Drain rElec rF+ Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rF: It protects you from fire. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (52, 0, D) a +6 long sword of protection (52, 1, D) a staff of earth (52, 7, D) a +4 ring of protection (52, 12, D) the +2 great mace of Keafaivy {vorpal, Will+ rCorr Stlth+} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. (52, 13, D) a piece from Xom's chessboard (15/15) (52, 15, D) a +6 ring of strength a ring of positive energy (52, 24, D) a +2 great sword of electrocution (52, 25, D) a +1 war axe of freezing (52, 27, D) a +5 plate armour +5 gold dragon scales (52, 36, D) a staff of poison (unseen) (52, 37, D) a staff of cold (unseen) (53, 0, D) a +2 great sword of flaming (unseen) (53, 1, D) a book of Burglary (53, 13, D) a staff of earth (53, 24, D) the +0 leather armour of Contentment {rN+} rN: It protects you from negative energy. (unseen) (53, 36, D) a staff of air (unseen) (53, 37, D) a box of beasts (inert) (54, 0, D) a lightning rod (4/4) (54, 1, D) a phial of floods (54, 13, D) a staff of earth (54, 24, D) a +3 mace of holy wrath (unseen) (54, 25, D) the +6 glaive of the Volcano {flame, Contam rCorr MP+9} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (54, 36, D) a +2 vorpal spear (unseen) (55, 1, D) a tin of tremorstones (2/2) (55, 12, D) a condenser vane (inert) (55, 24, D) a +1 rapier of freezing (unseen) (59, 36, D) a piece from Xom's chessboard (15/15) (59, 37, D) a +1 battleaxe of freezing (59, 38, D) +0 ice dragon scales (60, 9, D) a +0 rapier of distortion a +0 scale mail (60, 36, D) a staff of air (61, 0, D) a +3 flail of protection (unseen) (61, 11, D) a +0 rapier (61, 16, D) a +5 war axe of draining (unseen) (61, 36, D) a +3 dire flail of venom (62, 1, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (62, 9, D) a +2 flail of draining (62, 16, D) a +1 vorpal battleaxe (unseen) (62, 20, D) a +0 flail a +0 robe (62, 26, D) a staff of conjuration (62, 27, D) a staff of fire (62, 36, D) a ring of willpower (63, 0, D) a staff of poison (unseen) (63, 11, D) a +0 long sword (63, 16, D) the +6 great mace of the Eight Wars {flame, Will+} It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (63, 26, D) a staff of death (63, 27, D) a +2 robe of positive energy (63, 36, D) the +4 ring mail "Pogokochi" {Harm rC+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It protects you from cold. Harm: It increases damage dealt and taken. (63, 37, D) a +6 ring of intelligence (64, 16, D) a +0 shortbow of freezing (unseen) (64, 17, D) a staff of poison (64, 26, D) a +1 leather armour of cold resistance (64, 27, D) a staff of air (67, 0, D) a +2 halberd of venom (68, 0, D) a +1 rapier of speed (69, 0, D) a staff of poison (unseen) (70, 8, D) a lightning rod (4/4) (70, 9, D) a +0 trident (70, 36, D) the +5 morningstar of Abbulur {protect, Drain rC+++ rN+ Str+7} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+7). rC: It renders you almost immune to cold. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (70, 37, D) a +4 dagger of venom (70, 39, D) a +0 dagger (70, 40, D) a +2 battleaxe of draining (70, 41, D) a +0 club (71, 8, D) a +2 trident of freezing a +1 robe of positive energy (71, 16, D) a staff of poison (unseen) (71, 17, D) a staff of air (unseen) (71, 19, D) a +0 glaive (71, 27, D) the +9 spear "Ugoetwie" {vorpal, rC- rN++ Int+3 Dex+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (71, 36, D) a staff of cold (71, 37, D) a +4 arbalest (71, 38, D) a +0 hand axe (71, 39, D) a +0 hand axe (71, 41, D) a +0 falchion (72, 9, D) a +0 trident (72, 10, D) a +0 trident (72, 11, D) a +0 trident (72, 16, D) a +0 hand axe of electrocution (72, 17, D) a +2 ring mail of fire resistance (72, 18, D) a +0 flail (72, 26, D) a ring of wizardry (72, 27, D) a staff of death (72, 28, D) a ring of protection from cold a +6 ring of strength a +6 ring of intelligence a +0 leather armour (72, 37, D) the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (72, 39, D) a +0 battleaxe (72, 40, D) a +0 glaive (72, 41, D) a +0 dire flail (73, 16, D) a +0 halberd of protection (unseen) (73, 17, D) a piece from Xom's chessboard (15/15) (73, 36, D) a +1 sling of flaming (73, 37, D) a +1 short sword of holy wrath (75, 1, D) a staff of poison (unseen)