petercordia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, 10, D) a +2 leather armour a +0 falchion of chaos a scroll of blinking a potion of berserk rage a potion of haste (7, 0, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Wu Jian disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Wu Jian disapproves of the use of such an item. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Wu Jian disapproves of the use of such an item. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Wu Jian disapproves of the use of such an item. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. Wu Jian disapproves of the use of such an item. (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 6, D) an uncursed staff of power (11, 0, D) the +7 longbow "Piercer" {penet, EV-2, pickup} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (14, 4, D) (unseen) (14, 6, D) (unseen) (59, 36, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (unseen) (59, 37, D) a phial of floods (unseen) (60, 36, D) an uncursed staff of cold (unseen) (60, 37, D) a +0 mace of venom (unseen) (61, 0, D) a +0 robe of fire resistance (61, 1, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Scorpio {venom, beckon} It poisons the ammo it fires. (61, 16, D) the +6 great mace of Success {freeze, Fragile +Blink Dex+4} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+4). It lets you blink. It will be destroyed if unequipped. (61, 29, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (61, 30, D) a +0 dagger (still there?) an orc corpse (still there?) (61, 35, D) (unseen) (61, 36, D) the +8 hand crossbow "Wilemy" {freeze, Int+7} It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your intelligence (+7). (unseen) (61, 37, D) a +3 hand axe of chopping (unseen) (62, 1, D) the +4 buckler of Broken Taboos {rElec rC++ rN+, pickup} It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. (62, 3, D) a water moccasin corpse (skeletalised by now) (unseen) (62, 8, D) a lightning rod (4/4) (62, 17, D) a cursed -3 ring of strength (62, 21, D) a +0 spear a spriggan skeleton (62, 26, D) a +0 scale mail (62, 27, D) a +2 buckler of positive energy (62, 29, D) a +0 trident the +5 scale mail of the Cicada {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (62, 30, D) a +0 dagger a +0 leather armour a +0 hand axe (62, 36, D) a cursed staff of summoning (unseen) (62, 37, D) a scroll of brand weapon (unseen) (63, 0, D) the +7 shortbow "Wucuj" {velocity, Str+4 Dex+3, pickup} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+3). (63, 16, D) a sack of spiders (63, 21, D) a +0 spear a black bear skeleton a spriggan skeleton (63, 22, D) a wolf skeleton a wolf skeleton (63, 29, D) a +0 trident a +0 chain mail (63, 30, D) a +1 flail of venom a +3 halberd of venom a +0 plate armour an orc corpse an orc corpse (63, 36, D) a +1 dagger of protection (unseen) (63, 37, D) an uncursed staff of earth (unseen) (64, 16, D) a +0 hand axe of electrocution (unseen) (64, 17, D) a +4 shortbow of freezing (unseen) (65, 26, D) a +0 mace (unseen) (68, 36, D) a +6 ring of intelligence a +6 ring of dexterity a +3 medium shield (69, 0, D) a +5 halberd of venom (70, 8, D) an uncursed staff of summoning (70, 16, D) (unseen) (70, 28, D) a +2 dagger of speed (70, 29, D) a +0 flail of holy wrath (70, 30, D) a +0 flail a +0 flail a draconian skeleton (70, 36, D) a +0 dagger (70, 37, D) an uncursed staff of air (70, 38, D) a +2 glaive of flaming a +0 robe (70, 39, D) the +8 whip "Snakebite" {curare, rPois, pickup} It poisons the flesh of those it strikes. It protects you from poison. a +0 robe (71, 8, D) a +1 quarterstaff of crushing (71, 10, D) a +1 falchion a +0 robe (71, 17, D) an uncursed staff of air (71, 19, D) a very ugly thing corpse (skeletalised by now) (unseen) (71, 21, D) (unseen) (71, 27, D) a +0 mace (71, 30, D) a +0 halberd of venom a +0 dagger of venom a draconian corpse (71, 37, D) a cursed +0 leather armour a +0 dagger (71, 38, D) an uncursed staff of fire a +0 dagger an orc skeleton (71, 39, D) a +0 falchion a +0 leather armour an orc skeleton (72, 16, D) a +6 giant spiked club (72, 18, D) an uncursed staff of cold (72, 27, D) a +0 whip (72, 36, D) a +0 chain mail of cold resistance (72, 38, D) a +0 dagger a +0 robe (72, 39, D) a +0 dagger a +0 robe 4 potions of haste an orc skeleton (72, 40, D) a +0 morningstar the +2 robe of Greater Demons {rPois Regen+, pickup} It protects you from poison. It increases your rate of regeneration. (73, 16, D) (unseen) (73, 21, D) (unseen) (73, 26, D) a fan of gales (2/2) (unseen) (73, 28, D) the +7 morningstar of Vanity {drain, *Drain +Rage rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you go berserk. It causes draining when unequipped. Wu Jian disapproves of the use of such an item. an uncursed ring of stealth a +3 buckler a +5 plate armour (75, 21, D) (unseen) (75, 23, D) (unseen)