petercordia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +1 robe (8, 4, D) a +0 whip (10, 0, D) the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. (10, 6, D) an uncursed staff of power (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (61, 0, D) a +1 hunting sling of freezing (unseen) (61, 8, D) the +1 executioner's axe of Xom's Wrath {freeze, rF+ Int+4} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your intelligence (+4). It protects you from fire. (unseen) (62, 0, D) a +2 rapier of draining (62, 1, D) a +1 mace of protection (62, 7, D) (unseen) (62, 8, D) a book of Transfigurations (unseen) (62, 9, D) an uncursed ring of magical power (unseen) (62, 12, D) a +0 long sword (still there?) a +0 buckler (still there?) an elf corpse (still there?) (63, 0, D) a +1 arbalest of velocity (unseen) (63, 8, D) an uncursed staff of power (unseen) (68, 0, D) a +3 chain mail of poison resistance