petercordia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +1 robe a +0 whip (8, 4, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 0, D) the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. (10, 6, D) an uncursed staff of power (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (14, 6, D) (unseen) (14, 8, D) (unseen) (61, 1, D) a +5 fustibalus (62, 9, D) an uncursed staff of power (62, 11, D) a +6 ring of strength (62, 16, D) a +2 robe of resistance (62, 17, D) a sack of spiders (63, 16, D) a sack of spiders (63, 17, D) a +1 chain mail of cold resistance (64, 16, D) a +2 hunting sling of freezing (64, 17, D) the cursed ring of Xyovaofe {Fire rElec Slay-5 SInv} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (65, 22, D) the +6 long sword of Noeggug {flame, rPois Str+4} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (+4). It protects you from poison. (66, 2, D) a +0 flail a +0 robe (67, 22, D) an ugly thing corpse (69, 0, D) a +4 spear of distortion (70, 8, D) a +1 ring mail of magic resistance (70, 9, D) a +0 robe of magic recovery (70, 19, D) a +0 trident (71, 19, D) a cursed staff of death (71, 20, D) 30 large rocks a +3 falchion of freezing (71, 26, D) a +1 pair of boots (71, 27, D) a +4 great mace of holy wrath (72, 9, D) a +2 quarterstaff of protection (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +0 trident (72, 19, D) an uncursed amulet of guardian spirit +5 storm dragon scales (72, 20, D) a +0 trident (72, 26, D) an uncursed ring of magical power (72, 28, D) a +5 hand crossbow of freezing the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. 1000 bolts (72, 31, D) a black mamba corpse (73, 31, D) an adder skeleton (73, 32, D) a black mamba corpse (74, 3, D) a +0 mace a +0 robe (74, 30, D) a +0 trident