Dungeon Sprint DCSS version bcrawl-1.36.5b (webtiles) character file. Game seed: 316371510157512577 0 petercordia the Sneak (level 1, -7/15 HPs) Began as a Formicid Archaeologist on Sept 5, 2022. Was an Initiate of Uskayaw. Mangled by a fire elemental (8 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:11 (122 turns). petercordia the Sneak (Formicid Archaeologist) Turns: 122, Time: 00:03:12 Health: -7/15 AC: 27 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: -4 Int: 13 God: Uskayaw [......] Gold: 0 SH: 24 Dex: 9 Spells: 0/0 levels left rFire . . . GDR: 21% S - +7 Singing Sword {slice} rCold . . . SeeInvis + Y - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Gourm . X - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Faith . (helmet unavailable) rElec + Spirit . (no cloak) rCorr + Reflect . (no gloves) MR ++... NoCast + d - +1 pair of boots Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: singing, very slightly contaminated, invisible (expiring) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Uskayaw. Uskayaw was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons b - a +0 blowgun k - a +5 giant club m - a +5 giant spiked club K - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. L - the +0 shillelagh "Devastator" {shatter, Stlth+} (You found it in the Dungeon) It makes you more stealthy. R - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. S - the +7 Singing Sword (weapon) {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. U - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. W - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. Z - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Missiles h - 6 curare-tipped needles Armour d - a +1 pair of boots (worn) n - a +3 large shield M - a +5 crystal plate armour N - +5 fire dragon scales O - +5 gold dragon scales P - +5 ice dragon scales Q - +5 shadow dragon scales T - +5 storm dragon scales X - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. Y - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery z - an uncursed ring of flight A - a +6 ring of dexterity B - a +6 ring of dexterity C - a +6 ring of intelligence D - a +6 ring of intelligence E - a +6 ring of strength F - a +6 ring of strength Wands H - a wand of disintegration (7) I - a wand of iceblast (7) J - a wand of acid (7) Scrolls f - a scroll of magic mapping i - 5 scrolls of identify u - 4 scrolls of amnesia v - 7 scrolls of fog x - 5 scrolls of remove curse y - 2 scrolls of fear Potions j - 10 potions of heal wounds l - 7 potions of magic o - 2 potions of brilliance p - 2 potions of invisibility q - 4 potions of resistance r - a potion of experience s - 5 potions of agility t - 5 potions of might w - 10 potions of curing Miscellaneous g - a dusty tome G - a lightning rod (4/4) Comestibles e - 7 rations {!d} Skills: + Level 1.1 Fighting + Level 1.0 Maces & Flails - Level 2.6 Dodging - Level 4.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History SHROANNG! You block the fire elemental's attack. GONNNNG! The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * No path to travel! No path to travel! You barely miss the fire elemental. The fire elemental is lightly damaged. You block the fire elemental's attack. GONNNNG! You block the fire elemental's attack. GONNNNG! No path to travel! No path to travel! Your Maxwell's patent armour prevents you from hitting the fire elemental. The fire elemental is lightly damaged. The fire elemental hits you. The fire elemental burns you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ {{ ▓.....▓ ▓.!.!.▓ ▓.....▓ ▓.v.E.▓ ▓..©@.▓ ▓▓▓▓▓▓▓ {{{ { { You could see a fire elemental and a fire vortex. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia the Formicid Archaeologist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 1 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 1 | D | Found the +10 dark maul {crush} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 1 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +0 shillelagh "Devastator" {shatter, Stlth+} 1 | D | Found the +8 plutonium sword {irradiate, *Contam MR+ | Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 1 | D | Found the +0 sword of Power 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {slice} 1 | D | Found the +7 longbow "Piercer" {penet, EV-2} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 5 | D | Banished a spatial maelstrom 97 | D | Became a worshipper of Uskayaw the Reveler 110 | D | Entered arena 2. 110 | D | Noticed a fire elemental 110 | D | Found a transporter. 122 | D | Mangled by a fire elemental Action || total -------------------------++------- Melee: Great mace || 6 Double sword || 3 Stab: Invisible || 1 Armor: Plate armour || 9 Block: Medium shield || 16