Dungeon Sprint DCSS version 0.30-a0-570-g486de37d69 (webtiles) character file. Game seed: 7374997009572505064 958 petercordia the Blocker (level 8, -9/72 HPs) Began as a Formicid Monk on Dec 29, 2022. Was an Initiate of Yredelemnul. Killed by the air ... invoked by a wind drake (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:45 (215 turns). petercordia the Blocker (Formicid Monk) Turns: 215, Time: 00:04:45 Health: -9/72 AC: 25 Str: 15 XL: 8 Next: 37% Magic: 8/8 EV: 3 Int: 15 God: Yredelemnul [......] Gold: 0 SH: 33 Dex: 30 Spells: 7/7 levels left rFire . . . SeeInvis + a - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold . . . Faith + s - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . r - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . (helmet unavailable) rElec + Harm + (no cloak) rCorr + Rampage + (no gloves) Will ++... NoCast + (no boots) Stlth G - amulet "Yfoenty" {Faith -Tele Harm Rampage Int+4} HPRegen 0.32/turn v - +6 ring of dexterity MPRegen 0.11/turn w - +6 ring of dexterity @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Renounce Religion, Recall Undead Harvest You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch Inventory: Hand Weapons a - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it deals dramatically more damage, but attacks with it are much slower. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. b - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. j - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. k - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. l - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. m - the +9 sword of Power (You found it in the Dungeon) It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. n - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. o - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). p - the +10 dark maul {heavy} (You found it in the Dungeon) It deals dramatically more damage, but attacks with it are much slower. q - the +16 obsidian axe {drain, Mesm Drain Fly SInv} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Armour r - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. s - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. M - a +3 tower shield N - a +5 crystal plate armour O - +5 gold dragon scales P - +5 shadow dragon scales Jewellery h - a ring of magical power u - a ring of flight v - a +6 ring of dexterity (left hand) w - a +6 ring of dexterity (right hand) x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength A - a +6 ring of strength G - the amulet "Yfoenty" (around neck) {Faith -Tele Harm Rampage Int+4} (You found it in the Dungeon) [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+4). -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Wands B - a wand of mindburst (7) C - a wand of light (7) Scrolls I - 4 scrolls of amnesia J - 7 scrolls of fog K - 5 scrolls of identify L - 2 scrolls of fear Potions c - a potion of ambrosia d - 10 potions of curing e - 10 potions of heal wounds g - 7 potions of magic D - 2 potions of brilliance E - 2 potions of invisibility F - 4 potions of resistance H - 5 potions of might Miscellaneous f - a phial of floods i - a tin of tremorstones (2/2) t - a lightning rod (4/4) Skills: + Level 9.8 Fighting - Level 7.0 Long Blades + Level 5.5 Ranged Weapons + Level 1.9 Armour + Level 8.2 Dodging + Level 2.9 Stealth + Level 12.2 Shields You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 0% N/A 100% 3 Lesser Beckoning Tloc 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 100% 4 Summon Forest Summ/Tloc 0% N/A 100% 5 Eringya's Noxious Bog Tmut/Pois 0% N/A 100% 6 Summon Hydra Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Ignition Fire 0% 3d3 100% 8 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Unknown command. Unknown command. There is a transporter here. You start resting. HP restored. Welcome to arena 6. You enter the transporter and appear at another place. A centaur, a merfolk and 4 wind drakes come into view. The centaur shouts! The wind drake hisses angrily. x3 The wind drake flaps its wings at you. The air twists around and strikes you! Found six items. Unknown command. Fire: a) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wind drake Aim: a wind drake (repelling missiles, 100% to hit) You shoot a bolt. The bolt hits the wind drake!!! The wind drake is almost dead. The wind drake flaps its wings at you. The air twists around and strikes you! The wind drake flaps its wings at you. The air twists around and strikes you. The wind drake flaps its wings at you. The air twists around and strikes you!! The centaur wields a +0 shortbow. The centaur shoots an arrow. SHROANNG! You block the arrow. The wind drake flaps its wings at you. The air twists around and strikes you! The wind drake flaps its wings at you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * The wind drake exhales a fierce blast of wind! The centaur shoots an arrow. BOUMMMMG! You block the arrow. The wind drake flaps its wings at you. The air twists around and strikes you! You die... Your body rises from the dead as a mindless zombie. {{{{ ▓..)[)..▓ {{{ ▓..|})..▓ ▓.......▓ ▓..c....▓ ▓.k..k..▓ ...kmk. ▓.▓...▓.▓ ▓...@...▓ ▓▓▓▓▓▓▓▓▓ {{{ {{{ You could see 4 wind drakes, a merfolk and a centaur. Vanquished Creatures A sixfirhy (D) A golden eye (D) A hell hound (D) 2 crimson imps (D) A quasit (D) 3 mummies (D) 3 shadow imps (D) A white imp (D) An ufetubus (D) A bat zombie (D) An endoplasm (D) A ball python zombie (D) 17 creatures vanquished. Vanquished Creatures (collateral kills) A quokka skeleton (D) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia the Formicid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 9 | D | Found a blossoming altar of Fedhas. 9 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 9 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 9 | D | Found the +10 dark maul {heavy} 9 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 9 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 9 | D | Found the +16 obsidian axe {drain, Mesm Drain Fly SInv} 9 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 9 | D | Found the +6 shillelagh "Devastator" {shatter} 9 | D | Found the +11 plutonium sword {Contam Stlth-} 9 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 9 | D | Found the +9 sword of Zonguldrok {reap} 9 | D | Found the +13 scythe of Curses {drain, Drain} 9 | D | Found the +9 sword of Power 9 | D | Found the +7 mace of Variability {chain chaos} 9 | D | Found the +11 Singing Sword {sonic wave} 9 | D | Found the +8 storm bow {elec, penet} 10 | D | Found a transporter. 10 | D | Found a viscous altar of Jiyva. 10 | D | Found an ancient bone altar of Kikubaaqudgha. 10 | D | Found a hazy altar of Hepliaklqana. 10 | D | Found a corrupted altar of Lugonu. 10 | D | Found an opulent altar of Gozag. 10 | D | Found a burning altar of Makhleb. 17 | D | Found a sparkling altar of Nemelex Xobeh. 17 | D | Found an iron altar of Okawaru. 17 | D | Found a stormy altar of Qazlal. 17 | D | Found a sacrificial altar of Ru. 37 | D | Found a shimmering blue altar of Sif Muna. 39 | D | Found a bloodstained altar of Trog. 67 | D | Became a worshipper of Yredelemnul the Dark 67 | D | Reached * piety under Yredelemnul 67 | D | Reached ** piety under Yredelemnul 83 | D | Reached skill level 9 in Shields 83 | D | Reached XP level 2. HP: 24/24 MP: 2/2 87 | D | Entered arena 2. 87 | D | Noticed a golden eye 87 | D | Found a transporter. 106 | D | Killed a golden eye 107 | D | Reached skill level 5 in Long Blades 107 | D | Reached skill level 5 in Dodging 107 | D | Reached XP level 3. HP: 33/34 MP: 3/3 107 | D | Reached XP level 4. HP: 39/40 MP: 4/4 107 | D | Reached XP level 5. HP: 44/46 MP: 5/5 119 | D | Entered arena 3. 119 | D | Noticed a hell hound 119 | D | Found a transporter. 121 | D | Killed a hell hound 122 | D | Reached XP level 6. HP: 55/55 MP: 6/6 124 | D | Reached skill level 1 in Ranged Weapons 137 | D | Entered arena 4. 137 | D | Found a transporter. 146 | D | Got the Parchment of Coordinates and Shadows 154 | D | Entered arena 5. 154 | D | Found a transporter. 158 | D | Reached skill level 10 in Shields 169 | D | Entered arena 6. 169 | D | Noticed a sixfirhy 169 | D | Found a transporter. 172 | D | Reached XP level 7. HP: 53/63 MP: 7/7 173 | D | Killed a sixfirhy 174 | D | Reached skill level 5 in Ranged Weapons 174 | D | Reached skill level 1 in Armour 174 | D | Reached skill level 12 in Shields 174 | D | Reached XP level 8. HP: 57/72 MP: 8/8 182 | D | Got Sif Muna's Spellbook of the Coals and Confrontation 187 | D | Got the amulet "Yfoenty" {Faith -Tele Harm Rampage Int+4} 214 | D | Entered arena 7. 214 | D | Noticed a wind drake 214 | D | Noticed a wind drake 214 | D | Noticed a wind drake 214 | D | Noticed a merfolk 214 | D | Noticed a wind drake 215 | D | Killed from afar by a wind drake Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Shields | 9 10 12 | 12.2 Fighting | 6 7 8 9 | 9.8 Long Blades | 5 6 7 | 7.0 Dodging | 5 6 8 | 8.2 Ranged Weapons | 2 5 | 5.5 Armour | 1 | 1.9 Stealth | | 2.9 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Double sword | 7 | | || 7 Fire: Heavy crossbow | | 13 | 6 || 19 Use: Potion | 1 | | || 1 Armor: Plate armour | 3 | 27 | 32 || 62 Dodge: Dodged | | | 7 || 7 Block: Kite shield | 1 | 29 | 25 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 277 | 277 | 0 | 17 | 0 | 1 | 277.0 | Dungeon | 277 | 277 | 0 | 17 | 0 | 1 | 277.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 277 daAuts