petercordia the Dungeon (2, 6, D) a +3 medium shield the +0 sword of Power the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. a +6 ring of intelligence a +6 ring of dexterity (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +2 leather armour a +0 mace of chaos a scroll of teleportation (59, 37, D) the Incunabulum of Earthen Air Spells Type Level a - Static Discharge Air 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Tornado Translocation/Air 8 (60, 36, D) a +0 war axe (60, 37, D) a +1 chain mail of magic resistance (60, 44, D) a necrophage corpse (61, 16, D) a +0 mace (61, 29, D) a +6 glaive of protection a +1 arbalest of flaming a yaktaur skeleton (62, 1, D) an uncursed staff of wizardry (62, 8, D) an uncursed staff of cold (62, 16, D) the +2 chain mail of Boniq {rElec rF+ Str-2 Slay+2, pickup} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It insulates you from electricity. (62, 17, D) a +2 triple sword of slicing (62, 21, D) a +0 leather armour a +2 vampiric war axe a +0 plate armour (62, 26, D) a +2 triple crossbow (62, 27, D) an uncursed staff of power (62, 37, D) a +0 dagger (63, 0, D) a +5 dire flail of venom (63, 8, D) a +6 rapier of flaming (63, 16, D) the cursed +0 leather armour "Feulin Qaats" {rN+, pickup} It protects you from negative energy. It has a curse placed upon it. (63, 18, D) the +9 spear of Cybreuzu {pierce, rN+ Str+4 Int-4 Stlth+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+4). It affects your intelligence (-4). It protects you from negative energy. It makes you more stealthy. (63, 20, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +0 flail a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) a +2 ring mail of cold resistance (63, 27, D) a +0 dire flail (63, 36, D) a +1 helmet of intelligence (63, 37, D) an uncursed staff of wizardry (64, 16, D) a +0 flail (64, 17, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (64, 19, D) a +2 broad axe of chopping (64, 26, D) a +0 chain mail of magic resistance (64, 27, D) an uncursed staff of wizardry (64, 31, D) the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. a +3 war axe of freezing a +0 plate armour a +0 long sword an elf skeleton (69, 0, D) a +3 ring mail of cold resistance (69, 36, D) a +5 blowgun (70, 36, D) a phial of floods (70, 37, D) the +5 demon whip "Spellbinder" {antimagic, MR+, pickup} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (71, 9, D) a +3 large shield (71, 16, D) a +2 hand crossbow of flaming (71, 18, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (71, 31, D) an uncursed staff of death (71, 37, D) 1000 arrows 1137 bolts (71, 39, D) a +0 dagger a +0 robe an orc skeleton (71, 40, D) a +5 lajatang of flaming a +0 hand axe of chopping a +0 chain mail a +0 club a +0 ring mail an orc skeleton an orc skeleton (72, 8, D) a +1 scythe of holy wrath (72, 9, D) a +6 ring of dexterity (72, 16, D) the +10 short sword "Vos Duss" {elec, rF+ MR+, pickup} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It affects your resistance to hostile enchantments. (72, 17, D) the +2 robe of the Hidden Vale {rC- rN++ MP+9 Str+3, pickup} It affects your strength (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your magic capacity (+9). (72, 18, D) 1000 sling bullets (72, 19, D) a +0 hand axe (72, 26, D) an uncursed staff of summoning (73, 17, D) a +6 battleaxe of freezing (73, 19, D) a cursed -1 spear a +0 robe of cold resistance (73, 26, D) an uncursed staff of cold (73, 37, D) an uncursed staff of summoning (73, 39, D) a +0 dagger a +0 flail an orc skeleton (74, 39, D) a +0 dagger a +0 robe (75, 1, D) a +0 halberd of venom