petercordia the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, -1, D) (unseen) (1, 11, D) (unseen) (3, -1, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) (unseen) (5, 11, D) (unseen) (6, 9, D) a +1 robe a +0 whip (7, 11, D) (unseen) (9, -1, D) (unseen) (9, 2, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +0 sword of Power the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (9, 11, D) (unseen) (10, 6, D) an uncursed staff of power (11, -1, D) (unseen) (11, 11, D) (unseen) (13, -1, D) (unseen) (14, 0, D) (unseen) (14, 2, D) (unseen) (14, 6, D) (unseen) (14, 8, D) (unseen) (14, 10, D) (unseen) (61, 8, D) a +4 hunting sling of flaming (61, 11, D) a +0 flail a +2 fustibalus of flaming a +0 robe a naga corpse (61, 12, D) an adder corpse (62, 0, D) a +6 ring of strength the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +1 pair of boots a +1 hat 7 rations {!d} a +6 ring of strength the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. a sack of spiders the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. +5 shadow dragon scales the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. +5 gold dragon scales the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. a +5 crystal plate armour the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a lightning rod (4/4) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) 2 scrolls of fear 5 scrolls of remove curse 7 scrolls of fog 4 scrolls of amnesia 5 potions of might 5 potions of agility 4 potions of resistance 4 scrolls of blinking 3 potions of berserk rage 7 potions of magic 6 potions of haste 10 potions of heal wounds 10 potions of curing 5 scrolls of identify a lamp of fire a scroll of magic mapping 6 curare-tipped needles 2 potions of invisibility a +0 blowgun 2 potions of brilliance a +0 plate armour of cold resistance (62, 1, D) an uncursed staff of power (62, 8, D) a +2 battleaxe of freezing (63, 0, D) a +1 halberd of chopping (63, 4, D) a water moccasin skeleton (63, 8, D) a +2 great mace of crushing (63, 11, D) a water moccasin corpse (67, 0, D) a scroll of brand weapon {pickup} (69, 3, D) a swamp drake corpse (skeletalised by now) (70, 8, D) an uncursed staff of poison (70, 9, D) a box of beasts (71, 8, D) a +0 chain mail of fire resistance (71, 10, D) a +6 trident a +0 robe (71, 16, D) a +1 buckler of protection (71, 17, D) the ring of Shadows {Umbra +Inv rN+ Stlth++} [ring of stealth] It protects you from negative energy. It lets you turn invisible. It makes you much more stealthy. (72, 8, D) a +6 rapier of freezing (72, 9, D) a book of Battle (72, 16, D) a lamp of fire (72, 17, D) a +2 robe (73, 1, D) a +2 vampiric scimitar (unseen) (73, 16, D) a lightning rod (4/4) (73, 17, D) a +5 flail of protection