petercordia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 whip (8, 4, D) a +1 robe (10, 0, D) the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (60, 2, D) a +2 war axe of chopping (61, 0, D) a +0 trident (61, 2, D) a +0 trident (61, 9, D) a +0 hand crossbow of velocity (61, 16, D) a +2 chain mail of fire resistance (62, 2, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 vampiric battleaxe a +0 trident (62, 8, D) a +5 ring of strength (62, 16, D) a +1 antimagic quarterstaff (62, 17, D) an uncursed staff of earth (63, 0, D) a +4 trident (63, 8, D) an uncursed staff of summoning (63, 16, D) a +4 spear of piercing (63, 17, D) a lightning rod (4/4) (64, 16, D) an uncursed staff of wizardry (64, 17, D) the Almanac of Attacks and Evil Spells Type Level a - Searing Ray Conjuration 2 b - Shock Conjuration/Air 2 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Venom Bolt Conjuration/Poison 5 (67, 0, D) a +1 mace of crushing (68, 0, D) a +6 ring of intelligence a +6 ring of dexterity (70, 9, D) a scroll of brand weapon {pickup} (71, 8, D) 6 curare-tipped needles a +0 blowgun (71, 21, D) a +0 giant spiked club a +0 giant spiked club (71, 27, D) an uncursed amulet of rage {pickup} (72, 8, D) a sack of spiders (72, 16, D) a lightning rod (4/4) (72, 21, D) a +0 giant spiked club a +0 giant spiked club (72, 26, D) the +9 plate armour of Disguise {+Fly Str+6 Dex-4, pickup} It affects your strength (+6). It affects your dexterity (-4). It lets you fly. (72, 27, D) an uncursed staff of conjuration (73, 16, D) the cursed +1 hand crossbow "Naes" {elec, Int+4 Dex+3, pickup} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (73, 17, D) the +9 great sword of Uxtih {slice, Str+2} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+2). (73, 27, D) a +1 buckler of poison resistance