petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales a +5 plate armour (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other creatures adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, Drain} It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Power It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (49, 37, D) the +4 plate armour of Entitlement {-Cast rElec Regen+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (unseen) (50, 37, D) a There-And-Back Book a hell hog corpse (51, 37, D) a +5 war axe of electrocution (unseen) (51, 42, D) a salamander corpse (52, 37, D) a staff of poison (unseen) (53, 37, D) a +2 dagger of protection (unseen) (59, 36, D) a box of beasts (59, 37, D) a ring of ice (60, 26, D) a +0 hand axe (60, 36, D) a +5 mace of protection (60, 37, D) a phial of floods (60, 38, D) a +0 dire flail a +0 chain mail (60, 42, D) a +0 giant club an ogre skeleton (60, 43, D) a +0 giant club (60, 44, D) a +0 giant club (61, 8, D) the +4 ring mail of Death Resistance {Str+2} Str: It affects your strength (+2). (61, 12, D) a +0 club a +0 leather armour a +0 dagger a +0 robe (61, 23, D) a +0 trident (61, 26, D) a +3 flail of draining (61, 36, D) a staff of earth (61, 37, D) a ring of see invisible (61, 43, D) a +0 glaive a +0 chain mail (62, 0, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. (62, 8, D) a lightning rod (4/4) (62, 10, D) a +0 club (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a staff of poison (62, 17, D) a +4 antimagic whip (62, 20, D) 2 large rocks (62, 21, D) a +0 shortbow (62, 27, D) a +0 war axe of electrocution (unseen) (62, 37, D) the +1 great sword "Tuelatet" {holy, Fragile rElec rC- rCorr} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (62, 40, D) a +0 giant spiked club (62, 42, D) a +2 great sword of holy wrath a +0 arbalest a +2 chain mail of fire resistance (62, 44, D) a +1 falchion of draining a +0 chain mail (63, 16, D) a +2 battleaxe of holy wrath (63, 21, D) a +0 trident (63, 27, D) a +11 quarterstaff (63, 36, D) a +0 hand axe (63, 44, D) a +2 glaive of freezing a +0 plate armour (64, 16, D) a +2 war axe of flaming (64, 17, D) a +3 triple sword of electrocution (64, 21, D) 3 large rocks (64, 27, D) a piece from Xom's chessboard (15/15) (65, 26, D) 3 potions of berserk rage 6 potions of haste 5 scrolls of blinking (67, 0, D) a +0 whip of venom (unseen) (69, 0, D) a +0 dagger of holy wrath (unseen) (70, 8, D) a lightning rod (4/4) (70, 9, D) a staff of poison (unseen) (70, 37, D) the +10 plate armour "Nazios" {rF+ rCorr Str+4 Dex-2} Str: It affects your strength (+4). Dex: It affects your dexterity (-2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (70, 42, D) a piece from Xom's chessboard (15/15) a phial of floods a lightning rod (4/4) a wand of light (7) a wand of iceblast (7) a wand of mindburst (7) a tin of tremorstones (2/2) (71, 8, D) a staff of conjuration (71, 26, D) a phial of floods (71, 32, D) a +0 rapier a +0 robe a +0 buckler (71, 36, D) a phial of floods (71, 37, D) the +4 morningstar of Ramesah {chaos, rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. (72, 8, D) a staff of death (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 16, D) the +3 short sword "Neeru" {heavy, Int+3 Dex-2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). (72, 17, D) the +10 rapier of the Absolute Madman {heavy, rC+} rC: It protects you from cold. (72, 36, D) a +6 ring of intelligence (72, 37, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (73, 1, D) a +4 short sword of holy wrath (73, 16, D) a +6 whip of holy wrath (73, 26, D) a staff of fire (73, 27, D) a +4 ring mail of positive energy (73, 36, D) a box of beasts (73, 37, D) the +5 hand axe "Hoiduw" {elec, SInv} SInv: It lets you see invisible. (unseen) (75, 1, D) a +2 chain mail of poison resistance