Dungeon Sprint DCSS version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 3235202309196894285 432 petercordia the Destroyer (level 7, -1/66 HPs) Began as a Barachi Conjurer on Sept 21, 2024. Was a Believer of Sif Muna. Slain by an ancient zyme (2 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:08 (221 turns). petercordia the Destroyer (Barachi Conjurer) Turns: 221, Time: 00:04:08 Health: -1/66 AC: 25 Str: 8 XL: 7 Next: 0% Magic: 17/17 EV: -9 Int: 21 God: Sif Muna [**....] Gold: 0 SH: 25 Dex: 16 Spells: 19/20 levels left rFire . . . D - +11 Screaming Sword {sonic wave} rCold + . . B - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . A - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth t - +6 ring of dexterity HPRegen 0.00/turn P - ring of Kaleaman {rPois rC+} MPRegen 0.15/turn %: no teleportation, no spellcasting @: sick, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Renounce Religion, Channel Magic You were in the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). C - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. D - the +11 Screaming Sword (weapon) {sonic wave} (You found it in the Dungeon) E - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. F - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) G - the +8 storm bow {elec, penet} (You found it in the Dungeon) H - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Armour a - a +0 robe A - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. B - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. I - a +3 buckler J - an orb of guile K - an orb of mayhem L - +5 fire dragon scales M - +5 ice dragon scales N - +5 shadow dragon scales O - +5 storm dragon scales Magical Staves R - a staff of air Jewellery s - a ring of flight t - a +6 ring of dexterity (left hand) u - a +6 ring of dexterity v - a +6 ring of intelligence w - a +6 ring of intelligence x - a +6 ring of strength y - a +6 ring of strength P - the ring of Kaleaman (right hand) {rPois rC+} (You found it in the Dungeon) [ring of protection from cold] rC+: It protects you from cold. rPois: It protects you from poison. Q - a ring of protection from fire Wands q - a wand of mindburst (7) r - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance k - a potion of experience l - 5 potions of might Skills: - Level 10.0 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 7.2 Spellcasting * Level 11.3 Conjurations You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 100% 2d8 100% 2 Fulminant Prism Conj/Alch 15% 3d10 100% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The ancient zyme hits you but does no damage. The ancient zyme hits you. The apocalypse crab bites you. You are engulfed in flames! The apocalypse crab claws you but does no damage. The ancient zyme hits you but does no damage. The ancient zyme hits you. The large abomination hits you! You have reached level 7! Unknown command. Unknown command. You barely miss the apocalypse crab. The apocalypse crab is heavily wounded. You block the large abomination's attack. GONNNNG! The apocalypse crab bites you but does no damage. You block the apocalypse crab's attack. PTOANNNG! You block the ancient zyme's attack. BONNNG! The ancient zyme hits you. You feel ill. Unknown command. Unknown command. Unknown command. Unknown command. You hit the apocalypse crab. The apocalypse crab is heavily wounded. The large abomination hits you!! * * * LOW HITPOINT WARNING * * * The apocalypse crab bites you but does no damage. You block the apocalypse crab's attack. GONNNNG! The ancient zyme hits you but does no damage. You block the ancient zyme's attack. GONNNNG! You block the large abomination's attack. GONNNNG! The apocalypse crab bites you but does no damage. The apocalypse crab claws you but does no damage. The ancient zyme hits you but does no damage. The ancient zyme hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓.ß©ß.▓ ▓.)[[.▓.)...▓.....▓ ▓..|..▓.....▓.)...▓ ▓.....▓.....▓.....▓ ▓.Xxt.▓...†.▓..†..▓ ▓..@..▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ancient zyme, a large abomination (strong) and an apocalypse crab. Vanquished Creatures A tarantella (D) A water moccasin (D) 2 scorpions (D) An adder (D) A shadow imp (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | petercordia the Barachi Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Found a transporter. 1 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a viscous altar of Jiyva. 1 | D | Found a corrupted altar of Lugonu. 1 | D | Found a hazy altar of Hepliaklqana. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an opulent altar of Gozag. 70 | D | Became a worshipper of Sif Muna the Loreminder 80 | D | Entered arena 2. 80 | D | Noticed a water moccasin 80 | D | Found a transporter. 83 | D | Killed a water moccasin 84 | D | Reached skill level 10 in Fighting 84 | D | Reached skill level 5 in Conjurations 84 | D | Reached XP level 2. HP: 35/35 MP: 4/6 84 | D | Reached XP level 3. HP: 41/41 MP: 4/7 84 | D | Reached XP level 4. HP: 47/47 MP: 4/8 89 | D | Got the ring of Kaleaman {rPois rC+} 120 | D | Entered arena 3. 120 | D | Noticed a scorpion 120 | D | Noticed a scorpion 120 | D | Noticed a tarantella 120 | D | Found a transporter. 123 | D | Killed a scorpion 123 | D | Reached * piety under Sif Muna 123 | D | Killed a scorpion 124 | D | Reached skill level 5 in Spellcasting 124 | D | Reached skill level 8 in Conjurations 124 | D | Reached XP level 5. HP: 53/53 MP: 8/12 124 | D | Reached XP level 6. HP: 60/60 MP: 8/13 124 | D | Killed a tarantella 124 | D | Reached ** piety under Sif Muna 125 | D | Reached skill level 11 in Conjurations 216 | D | Entered arena 4. 216 | D | Noticed an apocalypse crab 216 | D | Noticed a large abomination 216 | D | Noticed an ancient zyme 216 | D | Found a transporter. 220 | D | Reached XP level 7. HP: 26/66 MP: 17/17 221 | D | HP: 1/66 [large abomination (19)] 221 | D | Slain by an ancient zyme Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 10 | 10.0 Spellcasting | 3 5 7 | 7.2 Conjurations | 5 8 11 | 11.3 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Double sword | 2 | 5 | 2 || 9 Armour: Plate armour | 1 | 14 | 9 || 24 Block: Kite shield | 3 | 10 | 6 || 19