petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (6, 8, D) a +0 buckler a +0 scale mail a +0 rapier (7, 7, D) 9 potions of heal wounds (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a potion of might (59, 37, D) a +1 lajatang of pain (unseen) (59, 39, D) a +0 scimitar a +0 short sword (60, 36, D) a staff of alchemy (unseen) (60, 37, D) a +6 ring of dexterity (60, 39, D) a +0 trident (61, 0, D) a staff of fire (unseen) (61, 11, D) a +0 rapier a +0 robe a +0 dagger a +0 robe a spriggan corpse (61, 16, D) a +0 war axe of flaming (unseen) (61, 26, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (61, 36, D) the ring "Rownothry" {^Contam rPois rF+ MP+9 Slay+5} [ring of magical power] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (61, 37, D) a ring of protection from cold (61, 40, D) a +0 battleaxe (62, 0, D) the +2 chain mail "Lunacuph" {Will++ rCorr Str+2 Int-4} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). (62, 1, D) a +1 chain mail of poison resistance (62, 2, D) a +0 trident (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +2 chain mail of fire resistance (unseen) (62, 19, D) a +0 spear (62, 26, D) a ring of fire (62, 27, D) a +1 heavy flail (unseen) (62, 30, D) a +0 hand axe a boomerang (62, 31, D) a +2 dagger of speed (still there?) a +0 robe (still there?) (62, 36, D) the +3 falchion of Ymnabamm {drain, Will+ rCorr Int+5} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (unseen) (62, 37, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (63, 16, D) the +2 glaive of Arrival {antimagic, rElec} rElec: It insulates you from electricity. (unseen) (63, 17, D) a +2 long sword of electrocution (63, 19, D) a +0 quarterstaff a +0 robe (63, 26, D) a +5 ring of evasion (63, 27, D) a +1 vampiric whip (unseen) (63, 29, D) a +0 dagger a +0 robe (63, 30, D) a +0 dagger a +0 scale mail a +0 whip an orc corpse (63, 31, D) a +0 long sword a +0 plate armour (63, 36, D) a staff of death (unseen) (63, 37, D) a tin of tremorstones (2/2) (64, 16, D) a staff of earth (64, 20, D) a +2 spear of venom (unseen) (64, 26, D) a book of Frost (64, 29, D) a +0 mace (still there?) a +1 plate armour of cold resistance (still there?) an orc corpse (still there?) (65, 18, D) a water moccasin corpse (65, 26, D) a +2 scale mail of cold resistance (unseen) (65, 30, D) a +0 whip a +0 leather armour (65, 33, D) a broodmother corpse (67, 0, D) a staff of conjuration (unseen) (69, 0, D) the staff "Doetadau" {rF- rN+ Dex+2 Necro Earth} [staff of death] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (69, 4, D) a brain worm corpse (69, 36, D) the wellspring talisman "Poeghan" {Harm rElec Slay-3} [wellspring talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (unseen) (70, 8, D) a staff of conjuration (unseen) (70, 9, D) the staff of the Harvest {rF+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (70, 36, D) a staff of cold (unseen) (70, 41, D) a water moccasin corpse (71, 16, D) a +0 long sword of holy wrath (unseen) (71, 19, D) a jackal corpse (71, 26, D) the staff of Cocaimmi {rElec rPois Str-2 Dex-5 SInv Earth} [staff of earth] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (unseen) (71, 37, D) a staff of conjuration (unseen) (72, 8, D) a +0 dagger of venom (72, 9, D) the +4 spear "Feys" {heavy, rN+++ Str-2 Int-5 Dex+3} rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (unseen) (72, 16, D) a +1 scale mail of poison resistance (72, 17, D) a staff of earth (72, 26, D) a +2 robe of willpower (72, 27, D) a +2 mace of holy wrath (unseen) (72, 36, D) a staff of air (72, 37, D) a +3 buckler (72, 39, D) a +0 club a +0 robe a naga corpse (73, 1, D) the +1 scimitar of Bile {flame, Int+5} Int+5: It affects your intelligence (+5). (73, 12, D) a +1 flail of freezing a +0 robe (73, 16, D) the +7 trident of Peril {freeze, Will+ Int+4 Stlth-} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (unseen) (73, 26, D) a +2 dagger of freezing (unseen) (73, 27, D) a +1 heavy great mace (unseen) (73, 37, D) a +0 vampiric spear (unseen) (74, 20, D) a rime drake corpse (75, 1, D) the +0 scimitar "Huni" {freeze, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2).