Dungeon Sprint DCSS version bcrawl-1.38b (webtiles) character file. Game seed: 387041434048662892 0 petercordia2 the Sneak (level 1, 13/13 HPs) Began as a Mummy Enchanter on Mar 3, 2023. Was an Initiate of Ashenzari. Safely got out of the dungeon. The game lasted 00:03:47 (116 turns). petercordia2 the Sneak (Mummy Enchanter) Turns: 116, Time: 00:03:47 Health: 13/13 AC: 25 Str: 23 XL: 1 Next: 0% Magic: 4/4 EV: -4 Int: 14 God: Ashenzari [......] Gold: 0 SH: 26 Dex: 12 Spells: 4/5 levels left rFire x . . GDR: 24% H - +7 Singing Sword {slice} rCold + . . SeeInvis . x - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + + + Gourm . w - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois ∞ Faith . (no helmet) rElec + Spirit . (no cloak) rCorr + Reflect . (no gloves) MR ++... Clarity + (no boots) Stlth ..........NoTele + (no amulet) HPRegen 0.12/turn NoCast + o - +6 ring of strength MPRegen 0.09/turn n - +6 ring of strength @: no status effects A: no food or potions, fire vulnerability, clarity, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing, strong hexes 1 a: Curse Item, Renounce Religion You escaped. You worshipped Ashenzari. Ashenzari was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger t - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. u - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. v - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. y - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. z - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. A - the +0 shillelagh "Devastator" {shatter, Stlth+} (You found it in the Dungeon) It makes you more stealthy. B - the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. C - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. D - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. E - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. F - the +0 sword of Power (You found it in the Dungeon) G - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. H - the +7 Singing Sword (weapon) {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. I - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). S - a +5 fustibalus Missiles P - 1000 arrows Q - 1000 bolts R - 1000 sling bullets Armour b - a +0 robe w - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. x - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. J - +5 fire dragon scales K - +5 ice dragon scales L - +5 shadow dragon scales M - a +3 buckler N - a +3 large shield O - a +3 medium shield Magical Staves T - an uncursed staff of power Jewellery h - the ring "Ugaoten" {+Fly rN+} (You found it in the Dungeon) [ring of flight] It protects you from negative energy. It lets you fly. j - a +6 ring of dexterity k - a +6 ring of dexterity l - a +6 ring of intelligence m - a +6 ring of intelligence n - a +6 ring of strength (right hand) o - a +6 ring of strength (left hand) U - the cursed amulet of Vision {SInv *Curse} (You found it in the Dungeon) [amulet of nothing] It lets you see invisible. It curses itself when equipped. It has a curse placed upon it. Wands p - a wand of disintegration (7) q - a wand of iceblast (7) r - a wand of acid (7) Scrolls c - 4 scrolls of amnesia d - 8 scrolls of fog e - 4 scrolls of blinking f - 5 scrolls of remove curse g - 2 scrolls of fear i - 5 scrolls of identify Miscellaneous s - a lightning rod (4/4) Skills: - Level 0.7 Short Blades - Level 1.5 Dodging - Level 3.2 Stealth - Level 2.6 Spellcasting - Level 3.0 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Slow Hex ###..... 100% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 100% 2 N/A Confuse Hex ###..... 100% 3 N/A Dazzling Orbs Conj/Hex #...... 100% 3 N/A Tukima's Dance Hex ###..... 100% 3 N/A Cause Fear Hex ###....... 100% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. You possess an exceptional clarity of mind. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Your hexes are more powerful. Message History a +5 executioner's axe; a +5 battleaxe; a +5 broad axe You see here 6 rations {!d}. You see here an uncursed staff of power. T - an uncursed staff of power There is a shattered altar of Ashenzari here. You kneel at the altar of Ashenzari. Ashenzari welcomes you! Ashenzari offers you an amulet. You can now curse your items. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. U - the cursed amulet of Vision {SInv *Curse} Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Wear which item? (? for menu, Esc to quit) Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_............._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..))........._▓ ▓8...)..%......8▓ ▓_............._▓ ▓8......!......8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia2 the Mummy Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 1 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 1 | D | Found the +10 dark maul {crush} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 1 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +0 shillelagh "Devastator" {shatter, Stlth+} 1 | D | Found the +8 plutonium sword {irradiate, *Contam MR+ | Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 1 | D | Found the +0 sword of Power 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {slice} 1 | D | Found the +7 longbow "Piercer" {penet, EV-2} 1 | D | Found a shimmering blue altar of Sif Muna. 1 | D | Found a sacrificial altar of Ru. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 8 | D | Got the ring "Ugaoten" {+Fly rN+} 95 | D | Became a worshipper of Ashenzari the Shackled 96 | D | Found the cursed amulet of Vision {SInv *Curse} 116 | D | Safely got out of the dungeon.