petercordia2 the Dungeon (0, 50, D) a +0 buckler a +1 quick blade of draining (0, 52, D) a +4 mace of holy wrath (1, 32, D) the cursed +0 hand axe of the Spectre {flame, SInv} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It lets you see invisible. It has a curse placed upon it. (1, 33, D) a Fen Folio (1, 34, D) a sack of spiders (1, 50, D) an uncursed staff of earth (1, 51, D) a +5 blowgun (1, 52, D) a cursed ring of resist corrosion (2, 16, D) a +3 ring mail of cold resistance (2, 32, D) a +3 ring of slaying {pickup} (2, 33, D) an uncursed staff of air (2, 34, D) a lamp of fire (2, 50, D) a sack of spiders (2, 51, D) a +2 leather armour of magic resistance (2, 52, D) a Fen Folio (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +2 ring mail of poison resistance (3, 15, D) a lamp of fire (3, 16, D) an uncursed staff of summoning (3, 32, D) an uncursed ring of resist corrosion (3, 33, D) an uncursed amulet of regeneration (3, 51, D) a sack of spiders (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Burglary (4, 15, D) a +0 dagger (4, 32, D) the +10 halberd of Superiority {elec, Str+4, pickup} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). (4, 33, D) a +1 dagger of venom (4, 34, D) a phial of floods (4, 50, D) the +4 scimitar "Giesysk" {drain, rElec rF- rN+++ Int+4, pickup} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. (4, 51, D) a phial of floods (4, 52, D) an uncursed amulet of rage (5, 14, D) an uncursed staff of poison (5, 15, D) a +0 dagger (5, 32, D) an uncursed staff of wizardry (5, 33, D) a book of Death (5, 50, D) a book of Fire (5, 51, D) a +4 scale mail of cold resistance (5, 52, D) an uncursed staff of wizardry (6, 15, D) an uncursed staff of cold (6, 16, D) an uncursed staff of power (6, 29, D) a cursed +0 scimitar a +0 robe (6, 33, D) a phial of floods (6, 34, D) a +3 mace of draining (6, 37, D) quicksilver dragon scales 109 large rocks (6, 38, D) +0 iron dragon scales (6, 39, D) 85 large rocks (6, 51, D) a +1 long sword of electrocution (6, 52, D) an uncursed staff of summoning (6, 55, D) a +6 ring of strength a +0 spear a +0 hunting sling 118 stones (6, 56, D) a +0 quarterstaff a +0 robe a +0 robe a +1 antimagic hand axe a cursed -2 animal skin a +0 robe (6, 57, D) a +5 flail of protection a +0 robe a +0 buckler a +2 rapier of speed a +0 robe a +0 buckler of reflection (6, 58, D) a +2 war axe of electrocution a +0 robe a +0 rapier of holy wrath a +0 robe a +0 buckler of reflection the +4 Maxwell's thermic engine {flame, freeze, pickup} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. a +0 robe (7, 15, D) an uncursed staff of death (7, 16, D) a sack of spiders (7, 21, D) a cursed +2 halberd a +0 robe (7, 22, D) a +0 dagger a +0 robe (7, 32, D) a +0 scale mail of magic resistance (7, 34, D) a +0 hunting sling of freezing (7, 39, D) 82 large rocks quicksilver dragon scales (7, 50, D) a lamp of fire (7, 51, D) the amulet of Utogeu {Rage rElec} [amulet of rage] It insulates you from electricity. (7, 52, D) a +2 scimitar of flaming (7, 56, D) a +1 antimagic hand axe a +0 animal skin a +0 rapier a +0 animal skin a cursed -1 quarterstaff a +0 robe a +5 quick blade of pain a +0 robe a +0 buckler of reflection a +0 flail of draining a +0 robe a +0 buckler of reflection a +0 robe a +7 quick blade of draining a +0 robe a +0 buckler of reflection (7, 58, D) a +0 spear a +0 antimagic hand axe a +0 animal skin a +1 demon whip of freezing a +0 robe a cursed +0 buckler a +1 quick blade of pain a +0 robe a +2 buckler (7, 61, D) a -2 longbow a +0 quarterstaff 197 arrows (8, 22, D) a +0 mace the +6 scale mail of the Locust {rCorr Int+2, pickup} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. an uncursed staff of conjuration a +0 robe (8, 23, D) a +0 glaive the ring "Eqipt" {-Tele rElec Dex+7, pickup} [ring of insulation] It affects your dexterity (+7). It insulates you from electricity. It prevents most forms of teleportation. (8, 24, D) a +0 hand axe (8, 32, D) a book of the Dragon (8, 34, D) a lightning rod (4/4) (8, 37, D) 61 large rocks a +0 flail (8, 38, D) 73 large rocks (8, 39, D) a +0 mace 26 large rocks (8, 50, D) a lamp of fire (8, 51, D) a +5 halberd of chopping (8, 56, D) a +5 lajatang of protection a +0 robe a +2 demon whip of electrocution a +0 robe a +0 buckler of reflection (8, 57, D) a +0 robe a +4 demon whip of venom a +0 robe a +0 buckler of reflection (8, 58, D) a +0 quarterstaff a +0 animal skin a +0 robe (9, 15, D) an uncursed staff of poison (9, 22, D) a +1 war axe a +0 plate armour 2 potions of blood an uncursed staff of earth a +0 robe (9, 28, D) an uncursed staff of conjuration a +0 robe an uncursed ring of poison resistance {pickup} (9, 32, D) a +0 shortbow of freezing (9, 34, D) a lamp of fire (9, 50, D) a +0 hand crossbow of velocity (9, 51, D) the ring of Jowkun {+Fly rC++ MR- Dex+4, pickup} [ring of flight] It affects your dexterity (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (9, 52, D) the +2 halberd "Tisura Rohu" {drain, rC++ Int+2 Stlth-, pickup} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It greatly protects you from cold. It makes you less stealthy. (9, 55, D) a +0 robe (9, 57, D) a +0 hunting sling a +0 spear 194 sling bullets (9, 58, D) a +0 quarterstaff a +0 robe (10, 6, D) an uncursed staff of power (10, 15, D) a sack of spiders (10, 22, D) a cursed +0 hand axe a +1 hand crossbow of flaming a +0 robe the ring "Ziwuin" {Ice Dex+2, pickup} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. a +3 dire flail a +0 plate armour the ring of Fior {rElec AC+4 Int+3, pickup} [ring of protection] It affects your AC (+4). It affects your intelligence (+3). It insulates you from electricity. the +6 scimitar of Flaming Death {sticky flame, rF++ rC- MR+, pickup} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 robe of magic resistance (10, 25, D) a +0 dire flail the cursed +0 chain mail of a ziggurat {*Contam rC+ rCorr Dex+3, pickup} It affects your dexterity (+3). It protects you from cold. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (10, 32, D) a phial of floods (10, 33, D) an uncursed staff of death (10, 37, D) a +0 flail (10, 50, D) a +5 ring of dexterity {pickup} (10, 51, D) a +4 ring mail of poison resistance (11, 14, D) a +2 plate armour of magic resistance (11, 15, D) an uncursed staff of poison (11, 21, D) a +0 trident a +0 robe (11, 32, D) a +3 amulet of reflection {pickup} (11, 33, D) a +2 great mace of protection (11, 34, D) a Young Poisoner's Handbook (11, 50, D) a book of Beasts (11, 51, D) a book of Unlife (11, 52, D) a +1 buckler of poison resistance (11, 58, D) a +0 spear (11, 60, D) a cursed -2 spear a +0 buckler of reflection (12, 15, D) an uncursed staff of death (12, 16, D) the +6 flail "Vasteth" {flame, MR+, pickup} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your resistance to hostile enchantments. (12, 32, D) an uncursed staff of conjuration (12, 33, D) a +0 spear of venom (12, 34, D) an uncursed staff of fire (12, 50, D) a book of Rebukes (12, 51, D) a book of Beasts (12, 52, D) a +2 whip of venom (13, 32, D) a +3 hand axe of flaming (13, 34, D) a fan of gales (2/2) (13, 50, D) a +2 glaive of flaming (13, 51, D) an uncursed staff of cold (13, 52, D) a book of the Tempests (14, 50, D) a +2 great sword of slicing (14, 51, D) a +1 crystal plate armour (14, 52, D) an uncursed staff of summoning (18, 48, D) an uncursed staff of fire (18, 49, D) a +0 fustibalus of flaming (19, 0, D) an uncursed ring of wizardry {pickup} (19, 1, D) a +0 scimitar of electrocution (19, 17, D) a +6 ring of intelligence a +6 ring of dexterity (19, 24, D) a +0 flail a +0 animal skin (19, 32, D) the +7 halberd of Moral Flaws {venom, rPois rF+ rC+++ Dex-4, pickup} It poisons the flesh of those it strikes. It affects your dexterity (-4). It protects you from fire. It renders you almost immune to cold. It protects you from poison. (19, 33, D) a +1 hunting sling of flaming (19, 48, D) the Volume of Black Magic and the Arsonist Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Draining Conjuration/Necromancy 5 (19, 49, D) a +2 shortbow of freezing (19, 50, D) the +0 buckler of Valour {rElec rC+ Regen+ Str+4, pickup} It affects your strength (+4). It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. (20, 0, D) a lamp of fire (20, 1, D) the ring of Springtime {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. (20, 16, D) a lightning rod (4/4) (20, 32, D) an uncursed amulet of rage the cursed ring "Jataorai" {rC+ Str+4 Stlth--} [ring of attention] It affects your strength (+4). It protects you from cold. It makes you much less stealthy. It has a curse placed upon it. (20, 33, D) a sack of spiders (20, 48, D) a +0 flail of protection (20, 49, D) a cursed amulet of rage (20, 50, D) a +3 triple crossbow of flaming (21, 0, D) a book of Battle (21, 1, D) an uncursed ring of see invisible {pickup} (21, 16, D) an uncursed staff of death (21, 32, D) the ring "Haoned" {rPois rN+ MP+9 Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (21, 33, D) a +5 blowgun (21, 34, D) a lightning rod (4/4) (21, 48, D) the +7 quarterstaff "Concordance" {pain, +Rage Str+4, pickup} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It lets you go berserk. (21, 49, D) an uncursed staff of death (21, 50, D) an uncursed staff of power (22, 0, D) an uncursed amulet of faith {pickup} (22, 1, D) a +2 leather armour of fire resistance (22, 20, D) a +0 broad axe a +0 animal skin (22, 21, D) a +4 flail of protection a +0 robe a +0 buckler of reflection (22, 22, D) a +1 fustibalus of velocity a +0 club 282 sling bullets (22, 32, D) a fan of gales (2/2) (22, 33, D) a cursed -3 ring of strength (22, 34, D) an uncursed staff of power (22, 48, D) an uncursed ring of see invisible {pickup} (22, 49, D) the +10 broad axe of Infection {chop, rPois Int+4 Stlth+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. (22, 50, D) an uncursed staff of poison (23, 0, D) a lamp of fire (23, 1, D) a +3 battleaxe of distortion (23, 16, D) +2 steam dragon scales (23, 17, D) the cursed +0 scale mail of Watchfulness {MR+ rCorr Int-2, pickup} It affects your intelligence (-2). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (23, 18, D) an uncursed staff of poison (23, 21, D) a +0 longbow a +0 club 152 arrows (23, 22, D) the +3 morningstar of the Poles {crush, MR+ Str+3, pickup} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+3). It affects your resistance to hostile enchantments. a +0 robe a +0 hand axe a +0 animal skin (23, 24, D) a +1 rapier of protection a +0 robe a +0 buckler of reflection (23, 33, D) a +1 trident of freezing (23, 38, D) +0 shadow dragon scales (23, 48, D) a +3 scale mail of poison resistance (23, 49, D) the +9 hand crossbow "Jellyslayer" {elec, Int+2 Stlth+, pickup} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It makes you more stealthy. (23, 50, D) the cursed +0 robe of the Saviour {Str+5, pickup} It affects your strength (+5). It has a curse placed upon it. (24, 0, D) the amulet "Vuesicurgh" {Acrobat rF+ Str-5 SInv, pickup} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (-5). It protects you from fire. It lets you see invisible. (24, 1, D) a +3 war axe of chopping (24, 16, D) a +3 great sword of flaming (24, 18, D) a +0 quarterstaff a +0 robe (24, 22, D) a +1 antimagic war axe a +0 animal skin an uncursed staff of poison a +0 robe a +2 vampiric lajatang a +4 hand crossbow of velocity a +0 robe (24, 32, D) a +1 short sword of venom (24, 33, D) an uncursed staff of poison (24, 34, D) a cursed ring of fire (24, 38, D) +0 shadow dragon scales (24, 48, D) a +2 trident of piercing (24, 49, D) an uncursed staff of fire (24, 61, D) a water moccasin corpse (skeletalised by now) (25, 0, D) a lamp of fire (25, 1, D) a lightning rod (4/4) (25, 17, D) a +0 medium shield of resistance (25, 18, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the cursed +0 pair of boots "Unuddif" {rPois rF- Regen+ Slay-2, pickup} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you vulnerable to fire. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (25, 22, D) a +1 long sword of slicing a +0 robe a +3 vampiric quick blade a +0 robe a +0 buckler an uncursed ring of stealth {pickup} (25, 23, D) a +2 vampiric hand axe a +0 robe (25, 32, D) a book of Misfortune (25, 33, D) a +5 glaive of chopping (25, 48, D) the +0 robe "Irphuhita" {rC+ Int+4, pickup} It affects your intelligence (+4). It protects you from cold. (25, 49, D) an uncursed ring of stealth {pickup} (25, 60, D) a basilisk corpse (skeletalised by now) (26, 0, D) a fan of gales (2/2) (26, 1, D) a +2 robe (26, 16, D) a book of Minor Magic (26, 17, D) a book of Maledictions (26, 33, D) a +1 great sword of holy wrath (26, 48, D) the ring of the Mage {MR+ Archmagi, pickup} [ring of protection from magic] It affects your resistance to hostile enchantments. It increases the power of your magical spells. (26, 49, D) a +2 chain mail of fire resistance (26, 50, D) a +2 crystal plate armour (27, 0, D) a +2 barding of fire resistance (27, 1, D) a +0 flail of protection (27, 33, D) an uncursed staff of air (27, 34, D) the cursed +1 scale mail of the Untouchables {*Slow rF+ rCorr Dex+4, pickup} It affects your dexterity (+4). It protects you from fire. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. It has a curse placed upon it. (27, 48, D) a book of Bombardment (unseen) (27, 49, D) a phial of floods (unseen) (27, 50, D) the ring of Freedom {Wiz rPois rN+, pickup} [ring of wizardry] It improves your spell success rate. It protects you from poison. It protects you from negative energy. (27, 64, D) a black mamba corpse (skeletalised by now) (28, 0, D) the amulet of Satisfaction {Inacc rF+ Int+3, pickup} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It protects you from fire. (28, 1, D) a +0 helmet of intelligence (28, 20, D) a +0 longbow a -1 quarterstaff 62 arrows (28, 33, D) the +8 plate armour of Indomitability {rN+ SInv, pickup} It protects you from negative energy. It lets you see invisible. (28, 48, D) a +0 flail of holy wrath (unseen) (28, 49, D) a +0 plate armour of fire resistance (unseen) (28, 50, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (28, 62, D) a cane toad corpse (skeletalised by now) (29, 0, D) a book of Changes (29, 1, D) a +1 whip of venom (29, 16, D) a lightning rod (4/4) (29, 17, D) an uncursed ring of protection from fire {pickup} (29, 32, D) the +7 hunting sling "Ultimatum" {venom, +Inv, pickup} It poisons the ammo it fires. It lets you turn invisible. (29, 33, D) an uncursed staff of fire (29, 48, D) a +3 blowgun (29, 50, D) an uncursed staff of cold (30, 48, D) the +1 shortbow of Irigh {venom, rF++ Str+4, pickup} It poisons the ammo it fires. It affects your strength (+4). It greatly protects you from fire. (30, 49, D) a +2 short sword of holy wrath (30, 50, D) a +0 scythe of protection (31, 48, D) a phial of floods (unseen) (31, 49, D) a +1 great sword of distortion (unseen) (31, 50, D) a +0 dagger of electrocution (32, 48, D) a +8 antimagic spear (32, 50, D) a +2 chain mail of poison resistance (33, 49, D) the cursed amulet "Havvedag" {Inacc rF+, pickup} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It has a curse placed upon it. (33, 50, D) the cursed +1 short sword "Rudiuxes" {pierce, Dex+6, pickup} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+6). It has a curse placed upon it. (34, 48, D) a +5 rapier of speed (unseen) (35, 14, D) a +6 vampiric scimitar (35, 15, D) the +11 shortbow "Culyipime" {seek, rPois rC+ Int-3 Stlth+} Its attacks will magically seek out their targets, allowing even novice users to hit as often as a master. It affects your intelligence (-3). It protects you from cold. It protects you from poison. It makes you more stealthy. (35, 28, D) the cursed ring of Huirch {Fire *Contam rPois Int+3, pickup} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (35, 29, D) the amulet of Atisup Seoti {Inacc rPois MR+ Str+7 Int-2, pickup} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+7). It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. (36, 0, D) a lightning rod (4/4) (36, 1, D) the +7 morningstar of the Pits of Slime {crush, *Slow +Inv rC- rN+++} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you turn invisible. It may slow you when you take damage. (36, 14, D) a lightning rod (4/4) (36, 15, D) a +2 mace of crushing (36, 28, D) the +0 cloak of the Rose {Str-3 Int+3 Dex+5, pickup} It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+5). (37, 0, D) a book of Summonings (37, 1, D) the cursed +1 chain mail of Elyvilon's Pride {rF- MR+ Str+3} It affects your strength (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (37, 14, D) the +0 ring mail of the Past {rElec rPois Regen+} It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (37, 15, D) a +1 leather armour of cold resistance (37, 28, D) a +1 cloak of invisibility {pickup} (37, 29, D) an uncursed staff of wizardry (38, 0, D) an uncursed ring of poison resistance (38, 1, D) a phial of floods (38, 4, D) +0 shadow dragon scales (38, 6, D) +0 shadow dragon scales (38, 14, D) a book of the Tempests (38, 15, D) an uncursed staff of earth (38, 21, D) a +2 hand axe of flaming a +0 robe (38, 28, D) an uncursed staff of earth (38, 29, D) the +4 long sword of Jato {venom, Str+3 Dex+5, pickup} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+5). (38, 32, D) a +0 giant spiked club (38, 33, D) a +0 scimitar of flaming a +0 plate armour (38, 34, D) a cursed -1 giant club (38, 49, D) a +2 dagger of protection (38, 50, D) an uncursed staff of air (39, 0, D) an uncursed staff of power (39, 1, D) the +2 leather armour of Purpose {rElec} It insulates you from electricity. (39, 13, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (39, 14, D) an uncursed amulet of faith (39, 15, D) a +1 chain mail of fire resistance (39, 18, D) a +0 battleaxe a +0 robe (39, 19, D) a +0 spear a +0 robe (39, 28, D) a +4 ring mail of poison resistance (39, 29, D) a +1 plate armour of cold resistance (39, 34, D) a +2 scythe of slicing (39, 50, D) an uncursed staff of poison (40, 0, D) a +3 plate armour of cold resistance (40, 1, D) an uncursed staff of death (40, 20, D) a +0 long sword a cursed +0 medium shield (40, 21, D) a +1 quarterstaff of crushing (40, 28, D) a book of Ice (40, 29, D) a +3 ring of protection {pickup} (40, 32, D) a +0 giant club (40, 48, D) a book of Changes (40, 49, D) a book of Party Tricks (40, 50, D) an uncursed staff of cold (41, 1, D) a +3 leather armour of poison resistance (41, 14, D) a +2 rapier of venom (41, 15, D) a phial of floods (41, 29, D) a +4 battleaxe of draining (41, 49, D) a fan of gales (2/2) (42, 0, D) the +10 whip "Goblin's Demise" {holy, Fragile rPois rN+ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. (42, 1, D) the +9 battleaxe of the Peculiar Lives {venom, rF++ rN+++ Dex-3 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (-3). It greatly protects you from fire. It renders you almost immune to negative energy. It makes you more stealthy. (42, 14, D) a +0 spear (42, 15, D) a phial of floods (42, 29, D) the +6 chain mail "Kaigho" {rCorr, pickup} It provides partial protection from all sources of acid and corrosion. (42, 50, D) the ring "Juggeela" {Ice Int+2 Stlth+, pickup} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (43, 15, D) an uncursed ring of flight (43, 28, D) the ring of Amorality {*Contam rF+ rC+ Str+3 Stlth--, pickup} [ring of attention] It affects your strength (+3). It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. It makes you much less stealthy. (43, 29, D) the +8 autumn katana {slice, Clar, pickup} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you against confusion. (43, 48, D) a +0 triple crossbow of flaming (43, 49, D) a +0 long sword (43, 50, D) an uncursed ring of magical power (44, 48, D) a +3 battleaxe of venom (44, 49, D) a +4 trident of freezing (44, 50, D) a +1 trident of venom (44, 51, D) an uncursed amulet of guardian spirit (44, 57, D) a +0 mace 2 chunks of flesh {pickup} (44, 58, D) an uncursed ring of poison resistance {pickup} a green draconian corpse (45, 48, D) a +2 barding of fire resistance (45, 49, D) a +4 ring mail of magic resistance (45, 51, D) an uncursed staff of air (45, 56, D) a +0 hand axe of chopping a +0 flail of protection a +0 short sword a +5 whip of electrocution a +0 war axe 2 chunks of flesh {pickup} a yellow draconian skeleton (45, 57, D) a +1 flail of venom a +0 trident a +0 dire flail a +3 short sword of speed a +0 dire flail 3 chunks of flesh {pickup} a black draconian skeleton (45, 58, D) a +5 glaive of chopping a +0 great mace of crushing a +3 rapier of flaming +0 gold dragon scales a chunk of flesh {pickup} a yellow draconian skeleton a golden dragon corpse (46, 48, D) a +0 dagger of speed (46, 49, D) an uncursed staff of fire (46, 51, D) a +4 rapier of venom a +0 cloak a +0 trident (46, 56, D) a +0 dire flail the amulet of the Duchess {Gourm rN+, pickup} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from negative energy. a +0 scimitar 4 chunks of flesh {pickup} a red draconian skeleton (46, 58, D) a +0 trident a +0 battleaxe a +2 triple sword of flaming a +0 hand axe 3 chunks of flesh {pickup} a black draconian skeleton 3 chunks of flesh {pickup} 4 chunks of flesh {pickup} a white draconian skeleton (47, 48, D) the ring "Gobese" {rElec Int+4, pickup} [ring of insulation] It affects your intelligence (+4). It insulates you from electricity. (47, 49, D) a cursed -2 ring of dexterity (47, 50, D) a +2 hunting sling of velocity (47, 51, D) a sack of spiders (47, 56, D) a +0 glaive a +0 scimitar a +6 amulet of reflection {pickup} a cursed +0 flail +0 storm dragon scales a shadow dragon corpse a chunk of flesh {pickup} a yellow draconian skeleton 4 chunks of flesh {pickup} a storm dragon skeleton (47, 57, D) a +0 halberd a +0 short sword +0 gold dragon scales a +0 war axe 2 chunks of flesh {pickup} a purple draconian skeleton a golden dragon corpse a golden dragon corpse a green draconian corpse (47, 58, D) a +0 trident a +0 hand axe a +0 dire flail a golden dragon corpse a chunk of flesh {pickup} a yellow draconian skeleton 2 chunks of flesh {pickup} a purple draconian skeleton 4 chunks of flesh {pickup} a red draconian skeleton (48, 48, D) a +0 hand axe (48, 49, D) an uncursed staff of cold (48, 50, D) a +2 leather armour of cold resistance (48, 51, D) a manual of Fighting (49, 1, D) a phial of floods (49, 12, D) an uncursed staff of cold (49, 24, D) the +6 scale mail of Birdsong {*Corrode rC+ Str+3 Int+7} It affects your strength (+3). It affects your intelligence (+7). It protects you from cold. It may corrode you when you take damage. (49, 36, D) an uncursed staff of poison (49, 37, D) a lightning rod (4/4) (49, 48, D) a +0 long sword (49, 49, D) a +0 short sword (50, 0, D) an uncursed staff of poison (50, 1, D) an uncursed staff of power (50, 12, D) an uncursed staff of air (50, 13, D) the +7 halberd of Blood {venom, Fragile Str+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+4). It will be destroyed if unequipped. It makes you more stealthy. (50, 25, D) an uncursed staff of earth (50, 36, D) a +0 chain mail of fire resistance (50, 48, D) a +0 robe (50, 50, D) a +0 long sword (51, 0, D) a +3 scale mail of positive energy (51, 13, D) a +4 spear of venom (51, 25, D) a +5 mace of protection (51, 36, D) a lightning rod (4/4) (51, 49, D) a +2 plate armour of poison resistance (52, 0, D) an uncursed staff of fire (52, 1, D) a +2 dagger of venom (52, 12, D) a +2 chain mail of poison resistance (52, 13, D) an uncursed staff of air (52, 20, D) a +0 giant spiked club (52, 24, D) an uncursed amulet of the acrobat (52, 37, D) the +5 whip of Law {slash, Int+2} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+2). (52, 48, D) a lamp of fire (52, 49, D) a +0 long sword (52, 50, D) a +2 pair of boots of flying (53, 0, D) a book of Death (53, 3, D) a +0 glaive (53, 13, D) a book of Unlife (53, 24, D) a +0 broad axe of venom (53, 25, D) an uncursed staff of death (53, 36, D) a +1 plate armour of cold resistance (53, 37, D) a +2 flail of holy wrath (53, 48, D) a sack of spiders (53, 49, D) an uncursed staff of power (53, 50, D) a +4 shortbow of flaming (54, 0, D) an uncursed staff of wizardry (54, 1, D) a +0 broad axe a +1 hunting sling of freezing (54, 2, D) a +0 scimitar a +0 scimitar (54, 4, D) a +0 glaive (54, 13, D) a +2 vampiric whip (54, 24, D) a +0 whip of draining (54, 25, D) a +2 scale mail of poison resistance (54, 36, D) a +2 short sword of venom (54, 48, D) a cursed ring of ice {pickup} (54, 49, D) a +2 falchion of slicing (54, 50, D) a +2 robe (55, 0, D) a +0 short sword of speed (55, 1, D) an uncursed ring of positive energy the cursed +1 hunting sling "Puneb" {freeze, MR+ Int+4} It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. 4 scrolls of amnesia the +1 leather armour of Discretion {Str+2, pickup} It affects your strength (+2). (55, 2, D) a +0 mace +0 gold dragon scales a +0 halberd (55, 12, D) a +4 ring of intelligence (55, 13, D) a +1 great sword of draining (55, 24, D) the ring "Exokhel" {rC+ MP+9} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). (59, 36, D) an uncursed staff of power (59, 38, D) 64 large rocks (60, 36, D) a +2 leather armour of poison resistance (60, 37, D) an uncursed staff of air (60, 38, D) 61 large rocks (60, 40, D) 53 large rocks (61, 4, D) a +0 long sword (61, 16, D) the cursed +1 mace "Hecot" {pain, Str+6 Int+4 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (-2). It has a curse placed upon it. (61, 38, D) 42 large rocks (61, 39, D) a +0 giant club a +0 giant club (61, 40, D) a +0 giant club (62, 1, D) a +2 long sword of protection (62, 8, D) an uncursed staff of poison (62, 16, D) a lamp of fire (62, 17, D) a +0 hand crossbow of freezing (62, 27, D) a +0 great sword of protection (62, 36, D) a +3 great sword of protection (62, 38, D) 50 large rocks (63, 5, D) a +2 morningstar of draining (63, 16, D) the +3 arbalest of Unreason {elec, Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). (63, 17, D) a phial of floods (63, 26, D) an uncursed staff of poison (63, 27, D) an uncursed amulet of guardian spirit (63, 36, D) the +2 robe of Vines {NoPotionHeal Regen+7 Str+7} It affects your strength (+7). It increases your rate of regeneration. (63, 37, D) an uncursed staff of air (63, 38, D) 61 large rocks (63, 65, D) a +1 spear the +8 arbalest of Massacring {penet, *Corrode +Inv rF+ rC++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It protects you from fire. It greatly protects you from cold. It lets you turn invisible. It may corrode you when you take damage. the +4 plate armour of the Ten Baking Hounds {rF+ Stlth+} It protects you from fire. It makes you more stealthy. a wand of flame (10) an uncursed ring of positive energy (64, 16, D) a lightning rod (4/4) (64, 26, D) the +8 whip "Soicw" {slash, rC+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. (64, 27, D) a +1 hunting sling of flaming (64, 61, D) a +0 dagger of speed a +0 robe a cursed ring of ice a +2 dagger of electrocution a +2 robe the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. the orc corpse of Nergalle (65, 26, D) an uncursed staff of air (65, 61, D) a cursed -1 dagger a +0 robe a potion of brilliance the human corpse of Prince Ribbit the human corpse of Josephine (66, 62, D) a cursed staff of death a +2 longbow of flaming 170 arrows a +2 barding a +2 dagger of venom a +0 hunting sling 240 sling bullets a +3 scale mail of magic resistance a wand of polymorph (4) the centaur corpse of Nessos the goblin corpse of Ijyb (66, 64, D) a +0 flail a +0 robe a +3 scimitar of flaming a +2 robe (67, 0, D) the +8 morningstar of Wiypreih {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. (67, 4, D) a +4 vampiric war axe (67, 55, D) a +2 war axe of chopping a +3 chain mail of cold resistance a +0 medium shield (67, 64, D) a +1 dagger of freezing the cursed +0 fustibalus of Qoemmef {flame, rElec} It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It insulates you from electricity. It has a curse placed upon it. a cursed +0 animal skin the cursed ring of the Gloaming {Fire rN+ MP-9 Int+2} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (68, 0, D) the +12 glaive of Prune {chop, lignify} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. (68, 1, D) a +0 longbow a -2 dagger 188 arrows a +0 leather armour (68, 4, D) a +3 short sword of flaming (69, 0, D) a sack of spiders (69, 36, D) a +0 pair of gloves of dexterity a +6 ring of intelligence a +6 ring of dexterity a scroll of teleportation a +2 leather armour (70, 8, D) an uncursed staff of summoning (70, 21, D) a cursed +3 battleaxe a +0 robe (70, 36, D) a lamp of fire (70, 37, D) a phial of floods (70, 39, D) a +0 mace a +0 club a +0 hand axe (70, 40, D) a +0 falchion (71, 8, D) an uncursed staff of cold (71, 16, D) a +4 hand axe of chopping (71, 17, D) an uncursed staff of power (71, 27, D) an uncursed amulet of regeneration (71, 37, D) a lightning rod (4/4) (71, 39, D) a +0 flail (72, 8, D) a +2 hand axe of distortion (72, 9, D) a lamp of fire (72, 16, D) a +5 glaive of protection (72, 27, D) a +2 dagger of draining (72, 36, D) a lightning rod (4/4) (72, 39, D) a +0 club a +0 flail (72, 40, D) a +0 hand axe (73, 1, D) an uncursed staff of wizardry (73, 27, D) a phial of floods (73, 36, D) a fan of gales (2/2) (73, 37, D) a phantom mirror (74, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +0 hand axe of chaos