Dungeon Sprint DCSS version 0.33-a0-241-g07456b3189 (webtiles) character file. Game seed: 6324498111614408815 0 petercordia2 the Conjurer (level 1, -1/13 HPs) Began as a Barachi Conjurer on Oct 12, 2024. Slain by Ijyb ... wielding a +0 club (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:24 (14 turns). petercordia2 the Conjurer (Barachi Conjurer) Turns: 14, Time: 00:00:25 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: confused, on berserk cooldown, slowed, very slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The floor. Unknown command. Unknown command. Unknown command. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb hits you with a +0 club. You barely miss Ijyb. Unknown command. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You're too confused to move! Ijyb zaps a wand. Your will is overpowered! You are more confused. You hit Ijyb. Ijyb is moderately wounded. You punch Ijyb! Ijyb is severely wounded. Ijyb hits you with a +0 club. You closely miss Ijyb. Ijyb is severely wounded. Ijyb zaps a wand. You resist with significant effort. Ijyb zaps a wand. Your will is overpowered! You are more confused. You feel a strong urge to attack something. There is an open door, spattered with blood here. You are no longer berserk. You are exhausted. You feel yourself slow down. You barely miss Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" ####### #<@#..+ #..g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia2 the Barachi Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 14 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 7 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts