petercordia3 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 mace (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of power (60, 3, D) a +0 short sword (60, 10, D) a +0 shortbow 113 arrows a centaur skeleton (61, 0, D) a +0 mace (61, 3, D) a +0 dagger (61, 8, D) a +0 shortbow (61, 10, D) a +0 arbalest 125 bolts (62, 1, D) a +3 hand axe of electrocution (62, 2, D) the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +0 robe (62, 3, D) a +0 flail a draconian skeleton (62, 4, D) a +2 vampiric short sword (62, 8, D) the +0 shortbow of Blind Justice {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (62, 10, D) a +0 shortbow of freezing 174 arrows a centaur skeleton (63, 0, D) a +0 plate armour of cold resistance (63, 8, D) the cursed amulet "Fethre Othe" {Inacc Str+3 Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It makes you less stealthy. It has a curse placed upon it. (63, 10, D) the +3 shortbow "Hilemm" {seek, rN+ MR+ Dex+4 Stlth+} Its attacks will magically seek out their targets, allowing even novice users to hit as often as a master. It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. 130 arrows (68, 0, D) an uncursed staff of cold (70, 8, D) a +4 shortbow of flaming (70, 9, D) an uncursed staff of conjuration a jumping spider corpse (70, 12, D) a jumping spider corpse (71, 8, D) a +0 hunting sling of velocity (71, 16, D) 4 potions of heal wounds (71, 17, D) a lightning rod (4/4) (72, 8, D) a +4 scale mail of cold resistance (72, 16, D) a book of Clouds (72, 17, D) a +1 chain mail of fire resistance (73, 3, D) a +0 hand axe (73, 16, D) a +2 robe (73, 17, D) a +2 ring mail of fire resistance (74, 3, D) a +0 dagger