Dungeon Sprint DCSS version bcrawl-1.38.1 (webtiles) character file. Game seed: 1061343583782684770 185879 petercordia3 the Digger (level 3, -4/24 HPs) Began as a Formicid Earth Elementalist on Mar 25, 2023. Was an Initiate of Uskayaw. Slain by a deep elf knight ... wielding a +0 long sword (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:53 (98 turns). petercordia3 the Digger (Formicid Earth Elementalist) Turns: 98, Time: 00:02:54 Health: -4/24 AC: 25 Str: 12 XL: 3 Next: 20% Magic: 7/7 EV: -5 Int: 15 God: Uskayaw [......] Gold: 0 SH: 24 Dex: 11 Spells: 4/8 levels left rFire . . . GDR: 23% T - +7 Singing Sword {slice} rCold . . . SeeInvis + J - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Gourm . I - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Faith . (helmet unavailable) rElec + Spirit . (no cloak) rCorr + Reflect . (no gloves) MR ++... NoCast + (no boots) Stlth .......... (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.10/turn (no ring) @: singing, very slightly contaminated, invisible (expiring) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Uskayaw. Uskayaw was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons F - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. G - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. H - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. K - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. L - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. M - the +0 shillelagh "Devastator" {shatter, Stlth+} (You found it in the Dungeon) It makes you more stealthy. N - the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. O - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. P - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Q - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. R - the +0 sword of Power (You found it in the Dungeon) S - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. T - the +7 Singing Sword (weapon) {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. U - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). Missiles b - 300 stones (quivered) Armour c - a +0 robe I - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. J - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. V - +5 fire dragon scales W - +5 ice dragon scales X - +5 shadow dragon scales Magical Staves Y - an uncursed staff of power Jewellery x - the ring "Qius" {+Fly Int+3} (You found it in the Dungeon) [ring of flight] It affects your intelligence (+3). It lets you fly. y - a +6 ring of dexterity z - a +6 ring of dexterity A - a +6 ring of intelligence B - a +6 ring of intelligence C - a +6 ring of strength D - a +6 ring of strength Wands u - a wand of disintegration (7) v - a wand of iceblast (7) w - a wand of acid (7) Scrolls i - 5 scrolls of identify j - a scroll of blinking p - 4 scrolls of amnesia q - 7 scrolls of fog s - 5 scrolls of remove curse t - 2 scrolls of fear Potions a - 2 potions of brilliance d - 10 potions of curing f - 10 potions of heal wounds g - a potion of haste h - 7 potions of magic k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of agility o - 5 potions of might r - a potion of berserk rage Miscellaneous E - a lightning rod (4/4) Comestibles e - 7 rations {!d} Skills: + Level 2.6 Dodging + Level 3.8 Stealth - Level 1.0 Unarmed Combat + Level 3.2 Spellcasting Level 1.1 Transmutations + Level 6.3 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ###... 100% 1 None b - Stone Arrow Conj/Erth ##.... 100% 3 ####... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth ##...... 100% 2 #...... Petrify Tmut/Erth ##........ 100% 4 #####.. Lee's Rapid Deconstruct Erth ###....... 100% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Your Maxwell's patent armour prevents you from hitting the deep elf knight. The deep elf knight gestures wildly while chanting. The deep elf knight seems to grow stronger. You block the deep elf knight's attack. GONNNNG! Your shield and Maxwell's patent armour prevent you from hitting the deep elf knight. You block the deep elf knight's attack. PANG! Your shield and Maxwell's patent armour prevent you from hitting the deep elf mage. The deep elf knight hits you with a +0 long sword! You block the deep elf mage's attack. GONNNNG! You block the deep elf mage's attack. GONNNNG! You block the deep elf knight's attack. GONNNNG! You closely miss the deep elf mage. The deep elf knight hits you with a +0 long sword!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ {{{ ▓.....▓ ▓...:.▓ ▓e....▓ ▓.e...▓ ▓@.©..▓ ▓▓▓▓▓▓▓ {{{ { { You could see a deep elf knight and a deep elf mage. Vanquished Creatures (others) Jessica (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia3 the Formicid Earth Elementalist began the | quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Killed Jessica 2 | D | Reached skill level 6 in Earth Magic 2 | D | Reached XP level 2. HP: 19/19 MP: 4/6 2 | D | Reached XP level 3. HP: 24/24 MP: 4/7 2 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 2 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 2 | D | Found the +10 dark maul {crush} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 2 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +0 shillelagh "Devastator" {shatter, Stlth+} 2 | D | Found the +8 plutonium sword {irradiate, +Channel *Contam | MR+ Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 2 | D | Found the +0 sword of Power 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {slice} 2 | D | Found the +7 longbow "Piercer" {penet, EV-2} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 15 | D | Got the ring "Qius" {+Fly Int+3} 57 | D | Learned a level 3 spell: Stone Arrow 78 | D | Became a worshipper of Uskayaw the Reveler 91 | D | Entered arena 2. 91 | D | Noticed a deep elf mage 91 | D | Noticed a deep elf knight 91 | D | Found a transporter. 98 | D | Slain by a deep elf knight Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.6 Stealth | 3 | 3.8 Spellcasting | 3 | 3.2 Earth Magic | 6 | 6.3 Unarmed Combat | | 1.0 Transmutations | | 1.1 Action || total -------------------------++------- Melee: Double sword || 5 Block: Medium shield || 6