Dungeon Sprint DCSS version 0.30-a0-1016-gfb0d676c02 (webtiles) character file. Game seed: 4659611270991632700 0 petercordia3 the Magician (level 1, 18/18 HPs) Began as a Djinni Warper on Apr 7, 2023. Got out of the dungeon alive. The game lasted 00:01:04 (30 turns). petercordia3 the Magician (Djinni Warper) Turns: 30, Time: 00:01:05 Health: 18/18 AC: 3 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 mace rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . NoTele + (no gloves) Will ..... (boots unavailable) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) z - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). A - the +10 dark maul {heavy} (You found it in the Dungeon) B - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. C - the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. F - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) G - the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. H - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. I - the +7 mace of Variability {chaos, chain chaos} (You found it in the Dungeon) J - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. K - the +13 scythe of Curses {drain, curses, Drain} (You found it in the Dungeon) Drain: It drains your maximum health when unequipped. L - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) M - the +8 storm bow {elec, penet} (You found it in the Dungeon) N - the +9 sword of Power {lifebolt} (You found it in the Dungeon) O - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Missiles d - 7 boomerangs of dispersal (quivered) Armour b - a +0 leather armour (worn) D - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. E - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Jewellery s - a +6 ring of dexterity t - a +6 ring of dexterity u - a +6 ring of intelligence v - a +6 ring of intelligence w - a +6 ring of strength x - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of acid (7) Scrolls c - 5 scrolls of blinking n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 3 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of might Miscellaneous y - a lightning rod (4/4) Skills: + Level 2.0 Fighting + Level 1.5 Maces & Flails + Level 0.7 Throwing + Level 1.0 Armour + Level 2.1 Dodging + Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 16% N/A 17% 2 b - Lesser Beckoning Tloc 16% N/A 17% 2 c - Vhi's Electric Charg Tloc/Air 16% N/A 34% 3 d - Teleport Other Tloc 8% N/A 34% 3 e - Manifold Assault Tloc 8% N/A 75% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Found two items. Found seven altars. i - 2 potions of brilliance; j - 2 potions of invisibility g - 6 potions of haste (gained 5); k - 4 potions of resistance l - a potion of experience; m - 5 potions of might h - 3 potions of berserk rage (gained 2) f - 10 potions of heal wounds (gained 9) e - 10 potions of curing (gained 9) You see here 5 potions of magic. Found six altars. Found a transporter. n - 7 scrolls of fog; o - 5 scrolls of identify; p - 2 scrolls of fear c - 5 scrolls of blinking (gained 3) You see here 4 scrolls of amnesia. q - a wand of mindburst (7); r - a wand of acid (7) s - a +6 ring of dexterity; t - a +6 ring of dexterity u - a +6 ring of intelligence; v - a +6 ring of intelligence w - a +6 ring of strength; x - a +6 ring of strength You see here a ring of flight. You see here a lightning rod (4/4). y - a lightning rod (4/4) Items here: )))) [[. z - the +6 Majin-Bo {spellvamp, MP+6 Int+6} A - the +10 dark maul {heavy} B - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} C - the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} D - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} E - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Items here: )))))))))). F - the +11 Singing Sword {sonic wave} G - the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} H - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} I - the +7 mace of Variability {chaos, chain chaos} J - the +11 plutonium sword {Contam Stlth-} K - the +13 scythe of Curses {drain, curses, Drain} L - the +6 shillelagh "Devastator" {shatter} M - the +8 storm bow {elec, penet}; N - the +9 sword of Power {lifebolt} O - the +9 sword of Zonguldrok {reap} There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_............._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..))........._▓ ▓8...).....=...8▓ ▓_......?......_▓ ▓8...[..!......8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia3 the Djinni Warper began the quest for the Orb. 0 | D | petercordia3 set off with the following spells memorised: | Blink, Lesser Beckoning, Vhi's Electric Charge, Teleport | Other, Manifold Assault. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, inner flame, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chain chaos} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 30 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 22 | 8 | 0 | 0 | 1 | 30.0 | Dungeon | 30 | 22 | 8 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 30 daAuts