petercordia4 the Dungeon (0, 0, D) 57 large rocks (0, 7, D) a +0 short sword a sky beast corpse a hippogriff skeleton (0, 8, D) a +0 giant spiked club a +0 giant club an ogre skeleton (0, 9, D) the +2 rapier of World Downfall {freeze, *Contam rC+ rN+ MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the +3 war axe of Karma {protect, rElec rF++ Str-4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-4). It greatly protects you from fire. It insulates you from electricity. a +0 morningstar a +1 robe a +1 robe a +0 whip a +3 ring of strength (0, 13, D) a +0 pair of boots (0, 14, D) a +2 scimitar of draining a +4 quarterstaff of speed a +2 halberd of freezing (0, 15, D) an uncursed staff of energy (0, 48, D) a cursed +0 shortbow (0, 49, D) a +0 chain mail (0, 55, D) a +0 club