Dungeon Sprint DCSS version bcrawl-1.41.2 (webtiles) character file. Game seed: 13869521301275265895 542373 petercordia4 the Fighter (level 5, -1/74 HPs) Began as an Ent Chaos Knight on Oct 16, 2024. Was an Initiate of Sif Muna. Slain by a fire elemental (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:54 (117 turns). petercordia4 the Fighter (Ent Chaos Knight) Turns: 117, Time: 00:03:54 Health: -1/74 AC: 12 Str: 19 XL: 5 Next: 70% Magic: 5/5 EV: 8 Int: 14 God: Sif Muna [......] Gold: 0 SH: 29 Dex: 14 Spells: 4/4 levels left rFire . . . GDR: 34% S - +7 Singing Sword {slice} rCold . . . SeeInvis . I - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + + + Gourm . (armour unavailable) rPois + Faith . (helmet restricted) rElec + Spirit . (no cloak) rCorr . Reflect . (gloves unavailable) MR +.... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: agile, singing, very slow A: large, slow actions, passwall, strong branches, negative energy resistance 3, poison resistance, slow metabolism 1, torment resistance, unbreathing, AC +12 a: Passwall, Divine Energy, Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace of chaos F - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. G - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. H - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. J - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. K - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. L - the +0 shillelagh "Devastator" {shatter, Stlth+} (You found it in the Dungeon) It makes you more stealthy. M - the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. N - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} (You found it in the Dungeon) It protects you from fire. It protects you from cold. It protects you from poison. O - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. P - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Q - the +0 sword of Power (You found it in the Dungeon) R - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. S - the +7 Singing Sword (weapon) {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. T - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). Missiles V - 1000 arrows W - 1000 bolts X - 1000 sling bullets Armour I - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. U - a +3 large shield Magical Staves Y - an uncursed staff of power Jewellery u - an uncursed ring of flight v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength A - a +6 ring of strength Wands B - a wand of disintegration (7) C - a wand of iceblast (7) D - a wand of acid (7) Scrolls b - a scroll of teleportation i - 5 scrolls of identify p - 4 scrolls of amnesia q - 7 scrolls of fog r - 4 scrolls of blinking s - 5 scrolls of remove curse t - 2 scrolls of fear Potions c - 8 potions of heal wounds d - 10 potions of curing f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Miscellaneous E - a lightning rod (4/4) Comestibles e - 7 rations {!d} Z - a chunk of flesh Skills: - Level 10.0 Fighting - Level 3.6 Maces & Flails - Level 2.1 Dodging * Level 8.6 Shields You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Necrotize Necr #..... 65% 1 None Vampiric Draining Necr #......... 95% 3 #####.. Agony Necr #....... 100% 4 ######. Animate Dead Necr N/A 100% 4 ######. Dispel Undead Necr #....... 100% 5 ####### Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You move and act slowly. You can pass through walls and trees. Your branches can wield two-handed weapons with a shield. Your thick bark is tough. (AC +12) You are too large for most types of armour. You are immune to negative energy. (rN+++) Your system is resistant to poisons. (rPois) You have a slow metabolism. You are immune to unholy pain and torment. You can survive without breathing. Message History You block the fire elemental's attack. GONNNNG! The fire elemental hits you. The fire elemental burns you! The fire elemental barely misses you. You block the fire elemental's attack. PTOANNNG! Your magical contamination has completely faded away. RUN YOU FOOL!!! You hit the fire elemental. Snnnck. The fire elemental is heavily damaged. You flicker back into view. The fire elemental hits you. The fire elemental burns you! The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * You block the fire elemental's attack. PANG! The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! You die... Xom laughs nastily! ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.":[.▓.....▓ ▓.....▓.)...▓ ▓.....▓.))..▓ ▓.....▓.....▓ ▓.E†E.▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 2 fire elementals. Vanquished Creatures A hell hound (D) An orc priest (D) An orc wizard (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia4 the Ent Chaos Knight began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 25/25 MP: 1/1 4 | D | Found a shimmering blue altar of Sif Muna. 4 | D | Found a bloodstained altar of Trog. 4 | D | Found a sacrificial altar of Ru. 4 | D | Found a stormy altar of Qazlal. 4 | D | Found an iron altar of Okawaru. 5 | D | Found a sparkling altar of Nemelex Xobeh. 5 | D | Found a blossoming altar of Fedhas. 6 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 6 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 6 | D | Found the +10 dark maul {crush} 6 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 6 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 6 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 6 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 6 | D | Found the +0 shillelagh "Devastator" {shatter, Stlth+} 6 | D | Found the +8 plutonium sword {irradiate, +Channel *Contam | MR+ Stlth-} 6 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} 6 | D | Found the +9 sword of Zonguldrok {reap} 6 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 6 | D | Found the +0 sword of Power 6 | D | Found the +7 mace of Variability {chain chaos} 6 | D | Found the +7 Singing Sword {slice} 6 | D | Found the +7 longbow "Piercer" {penet, EV-2} 7 | D | Found a transporter. 7 | D | Found an ancient bone altar of Kikubaaqudgha. 7 | D | Found a viscous altar of Jiyva. 7 | D | Found a corrupted altar of Lugonu. 7 | D | Found a hazy altar of Hepliaklqana. 7 | D | Found a burning altar of Makhleb. 7 | D | Found an opulent altar of Gozag. 64 | D | Fell from the grace of Xom 64 | D | Became a worshipper of Sif Muna the Loreminder 78 | D | Entered arena 2. 78 | D | Noticed an orc wizard 78 | D | Noticed an orc priest 78 | D | Found a transporter. 81 | D | Killed an orc priest 82 | D | Reached skill level 7 in Fighting 82 | D | Reached XP level 2. HP: 26/43 MP: 2/2 82 | D | Reached XP level 3. HP: 30/50 MP: 3/3 84 | D | XOM: potion effect (heal wounds) 86 | D | Reached skill level 8 in Fighting 107 | D | Entered arena 3. 107 | D | Noticed a fire elemental 107 | D | Noticed a hell hound 107 | D | Noticed a fire elemental 107 | D | XOM: potion effect (agility) 107 | D | Found a transporter. 108 | D | Reached skill level 10 in Fighting 108 | D | Reached XP level 4. HP: 65/65 MP: 4/4 109 | D | XOM: potion effect (heal wounds) 111 | D | Killed a hell hound 112 | D | Reached XP level 5. HP: 37/74 MP: 5/5 117 | D | Slain by a fire elemental Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 7 10 | 10.0 Shields | 2 7 8 | 8.6 Maces & Flails | | 3.6 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Double sword | 6 | 7 || 13 Use: Potion | 1 | 2 || 3 Armor: Skin | 1 | 14 || 15 Dodge: Dodged | | 7 || 7 Block: Medium shield | 8 | 27 || 35