petercordia6 Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 3, D:1) a +0 hand axe (6, 5, D:1) a cursed -1 dagger (7, 8, D:1) a +0 robe a +0 staff (8, 21, D:1) a +0 leather armour (16, 33, D:1) a +0 short sword 4 stones (25, 26, D:1) a +0 pair of boots (36, 1, D:1) 139 stones (40, 23, D:1) a +0 club (43, 0, D:1) a +0 club (49, 2, D:1) a +0 club (49, 46, D:1) a +0 dagger (58, 6, D:1) 132 bolts (59, 21, D:1) a +0 club (59, 22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 135 stones (1, -35, D:2) a +0 whip (8, -27, D:2) a cursed +0 club (13, -35, D:2) a +0 club (14, -38, D:2) a +0 club a +0 hand axe (15, -5, D:2) 73 large rocks (17, -17, D:2) a +0 hunting sling (23, -44, D:2) a +0 dagger (28, -9, D:2) a +0 scythe a +0 robe (37, -9, D:2) a +2 broad axe of flaming (47, -27, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (21, -12, D:3) 15 poisoned needles a +0 short sword a +0 blowgun (22, -8, D:3) a +0 dagger (32, -13, D:3) a +0 chain mail 3 stones a cursed -2 short sword (37, 14, D:3) a cursed -2 club (50, 33, D:3) a +0 hand axe Level 4 of the Dungeon (1, -31, D:4) 145 sling bullets (6, -17, D:4) a +0 robe (12, -6, D:4) a +0 chain mail a +0 mace (13, 17, D:4) a +0 quarterstaff (21, 15, D:4) a +0 robe a +0 short sword (37, -28, D:4) a +0 club (44, 6, D:4) a +0 robe (49, -28, D:4) 89 stones (50, -4, D:4) a +0 whip a +0 chain mail a +0 dagger a +0 robe a +0 ring mail (60, 24, D:4) a +0 hat Level 5 of the Dungeon (0, 0, D:5) a +1 dagger of electrocution a +2 hunting sling of flaming 123 sling bullets a +0 leather armour (3, 28, D:5) a +0 club (3, 31, D:5) a +0 flail (3, 32, D:5) a +0 club (9, 40, D:5) 122 stones (11, 27, D:5) a +0 pair of boots (13, 24, D:5) a +0 dagger (14, -5, D:5) 146 stones (15, 7, D:5) a +0 flail (23, 1, D:5) a +0 dagger a cursed +0 scale mail (23, 2, D:5) a +0 flail (24, -2, D:5) a cursed -2 leather armour a +0 mace a +0 leather armour (31, 30, D:5) a +0 hunting sling (35, 0, D:5) a +0 glaive (42, 1, D:5) a +2 dagger of chaos (46, -1, D:5) 159 bolts (51, -1, D:5) 108 stones Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +3 dagger (1, 4, D:6) a +0 robe a +0 morningstar a +0 robe a +0 dire flail (6, 17, D:6) a +0 flail (7, 16, D:6) a +0 leather armour a +0 flail (7, 17, D:6) a +0 scale mail a +0 short sword (15, 10, D:6) a +0 robe a +3 flail of freezing (16, -3, D:6) 96 stones (19, 32, D:6) a +0 short sword (22, 19, D:6) 107 bolts (23, 7, D:6) a +0 short sword (26, 22, D:6) a +0 giant club (27, 33, D:6) a +0 quarterstaff (38, -3, D:6) a +0 giant spiked club (40, 14, D:6) 314 sling bullets (43, 2, D:6) a +0 pair of boots (45, 3, D:6) a +0 robe a +5 war axe (46, -3, D:6) a +1 robe of positive energy a +5 dagger Level 7 of the Dungeon (0, 2, D:7) a +0 ring mail a +0 trident of piercing (2, 4, D:7) a +0 ring mail (3, 8, D:7) a +0 dagger (5, 6, D:7) a +0 leather armour a +0 mace (6, 6, D:7) a +3 chain mail a +0 flail (7, 17, D:7) a +0 trident a +0 dagger (10, 16, D:7) a +0 ring mail a cursed +0 club a +0 ring mail an uncursed ring of flight a +0 club a +0 dagger a +2 robe of magic resistance a +0 scimitar a +0 plate armour (10, 27, D:7) a +0 scale mail (13, 37, D:7) a +0 war axe (13, 38, D:7) a +0 scale mail a +0 club (16, 35, D:7) 17 gold pieces (16, 36, D:7) a +2 scale mail of poison resistance (16, 38, D:7) 15 gold pieces (16, 39, D:7) 7 gold pieces (17, 35, D:7) a +2 mace of draining (17, 36, D:7) an uncursed ring of protection from magic (17, 37, D:7) 14 gold pieces (17, 38, D:7) a potion of heal wounds (17, 39, D:7) a ration (17, 43, D:7) a +0 robe a +0 dagger (19, 38, D:7) a +0 leather armour (21, 26, D:7) a +0 falchion a +0 robe (22, 37, D:7) 141 stones (22, 41, D:7) a potion of lignification (26, 33, D:7) a +0 dagger (26, 34, D:7) a +0 dagger (26, 35, D:7) 2 stones (28, 35, D:7) 163 stones (32, 31, D:7) a +0 robe a cursed +0 dagger (34, 14, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Tyrumaum's Weapon Emporium the +6 hand axe "Titikk" {flame, rElec Str+2 Int+3} (838 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. a +0 dire flail (56 gold) 193 sling bullets (270 gold) a +1 dagger of venom (131 gold) a +2 long sword of draining (256 gold) a +3 flail of crushing (310 gold) a +0 mace of draining (103 gold) 60 poisoned needles (168 gold) a +0 war axe (49 gold) 219 arrows (306 gold) a +0 morningstar (56 gold) a +0 war axe (49 gold) (0, 0, D:8) a +0 plate armour a +0 hand axe (10, -2, D:8) a +0 robe a +0 hand axe a +0 ring mail a +0 dagger a +0 dagger (12, -2, D:8) a +0 short sword a +0 ring mail (15, 10, D:8) 136 tomahawks of dispersal (21, 23, D:8) a +0 robe a +0 dagger (23, 22, D:8) a +0 falchion a +0 robe a +0 dagger (26, -6, D:8) a cursed +0 leather armour (28, 22, D:8) 383 bolts (33, 20, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 trident (9, -23, D:9) a +0 shortbow (11, -25, D:9) 229 sling bullets (11, -8, D:9) a +0 short sword (12, 12, D:9) a +0 whip (13, -10, D:9) a +0 dagger (14, -11, D:9) a +0 dagger a +0 battleaxe a +0 plate armour (14, -10, D:9) a +0 leather armour a +0 robe a +0 hand axe a +0 dagger (15, -18, D:9) a +0 plate armour (21, 4, D:9) a +0 whip a +0 buckler a +0 scale mail a +0 trident (21, 5, D:9) a cursed -2 halberd (21, 6, D:9) a +0 whip (21, 8, D:9) a +0 halberd (24, -17, D:9) a +2 dagger of venom a +0 robe (25, -27, D:9) 126 poisoned needles (25, -17, D:9) a +4 scimitar of flaming a cursed -2 falchion a +0 leather armour (27, -16, D:9) a +0 battleaxe a +0 plate armour (28, 19, D:9) a +0 robe (38, 1, D:9) a +2 whip of electrocution (40, 7, D:9) 37 large rocks (40, 8, D:9) a +0 giant spiked club a cursed +0 giant club (41, 15, D:9) 122 stones (46, 13, D:9) 149 bolts the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 67 poisoned needles (6, 20, Lair:1) a +0 club (30, -8, Lair:1) a +0 robe (51, -14, Lair:1) the ring "Hoolaxoqak" {+Fly MP+9} [ring of flight] It affects your magic capacity (+9). It lets you fly. (51, -13, Lair:1) a +1 battleaxe of distortion (51, -12, Lair:1) an uncursed ring of poison resistance (52, -14, Lair:1) an uncursed staff of power (52, -13, Lair:1) the +1 hat of the Swan {*Contam rElec MR++} It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (52, -12, Lair:1) 132 arrows (unseen) Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (10, 9, Lair:2) a cursed +0 leather armour (13, -20, Lair:2) 145 stones (20, 8, Lair:2) a +0 blowgun (23, 9, Lair:2) a +0 spear of venom (24, 1, Lair:2) 169 stones (38, -3, Lair:2) a +0 morningstar (42, 0, Lair:2) a +0 pair of boots (42, 3, Lair:2) a +0 plate armour (42, 9, Lair:2) a +0 arbalest Level 3 of the Lair of Beasts (28, 30, Lair:3) 166 stones (30, 46, Lair:3) a +0 club Level 4 of the Lair of Beasts (11, 24, Lair:4) a +0 ring mail (27, 25, Lair:4) 159 stones (33, 32, Lair:4) a +0 dagger (36, 20, Lair:4) a +0 long sword (44, -10, Lair:4) 117 stones (57, 45, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (3, -1, Lair:5) Sif Muna's Grimoire of the Damaging Birds Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Venom Bolt Conjuration/Poison 5 c - Summon Lightning Spire Summoning/Air 5 d - Mana Rupture Conjuration/Hexes 7 (3, 1, Lair:5) a +1 long sword of venom (3, 4, Lair:5) a potion of might (4, -1, Lair:5) 174 stones (5, 30, Lair:5) a +0 dagger (18, 13, Lair:5) a +0 club (18, 15, Lair:5) a +0 rapier (19, 0, Lair:5) an uncursed ring of positive energy (19, 13, Lair:5) a +0 robe (19, 14, Lair:5) a +0 dagger a +0 ring mail (26, 14, Lair:5) 155 javelins (34, -2, Lair:5) 121 stones (38, 16, Lair:5) a +0 leather armour (42, 20, Lair:5) the +8 long sword of Insomnia {flame, *Noise +Fly rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you fly. It may make noises in combat. (44, -2, Lair:5) 147 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) 2 throwing nets {!f} (1, 0, Lair:6) a +4 giant club (21, -11, Lair:6) 219 sling bullets (30, 17, Lair:6) 3 scrolls of torment (31, 17, Lair:6) a potion of mutation (32, 17, Lair:6) a +1 great sword of slicing (33, 16, Lair:6) 25 gold pieces (34, -29, Lair:6) a +0 club (35, 25, Lair:6) 166 stones (37, -27, Lair:6) a +2 dagger of venom (38, -25, Lair:6) 150 stones (39, 11, Lair:6) a +0 leather armour (52, 30, Lair:6) 142 bolts (57, 31, Lair:6) a +0 war axe (65, 1, Lair:6) a +0 morningstar (71, 22, Lair:6) a +0 chain mail (71, 34, Lair:6) 92 poisoned needles (74, 13, Lair:6) a +0 ring mail