Dungeon Sprint DCSS version bcrawl-1.42 (webtiles) character file. Game seed: 3444907626710584514 0 petercordia6 the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Gladiator on Nov 7, 2024. Got out of the dungeon alive. The game lasted 00:00:43 (53 turns). petercordia6 the Skirmisher (Formicid Gladiator) Turns: 53, Time: 00:00:44 Health: 18/18 AC: 0.0 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 11.9 Int: 7 God: Gold: 0 SH: 0.0 Dex: 12 Spells: 0/0 levels left rFire . . . GDR: 24% - Fists (3.7) rCold . . . SeeInvis + (no shield) rNeg . . . Gourm . (no armour) rPois . Faith . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Reflect . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons B - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. C - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. D - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. G - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. H - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. I - the +0 shillelagh "Devastator" {shatter, Stlth+} (You found it in the Dungeon) It makes you more stealthy. J - the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. K - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} (You found it in the Dungeon) It protects you from fire. It protects you from cold. It protects you from poison. L - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. M - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. N - the +0 sword of Power (You found it in the Dungeon) O - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. P - the +7 Singing Sword {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. Q - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). Missiles c - 3 throwing nets {=f} Armour E - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. F - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery t - an uncursed ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength Wands q - a wand of disintegration (7) r - a wand of iceblast (7) s - a wand of acid (7) Scrolls i - 5 scrolls of identify l - 4 scrolls of amnesia m - 7 scrolls of fog o - 5 scrolls of remove curse p - 2 scrolls of fear Potions a - 2 potions of brilliance b - 2 potions of invisibility d - 11 potions of heal wounds f - 10 potions of curing g - 4 potions of resistance h - 7 potions of magic j - 5 potions of agility k - 5 potions of might n - a potion of experience Miscellaneous A - a lightning rod (4/4) Comestibles e - 7 rations {!d} Skills: + Level 3.2 Fighting + Level 3.0 Maces & Flails + Level 2.0 Throwing + Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History H - the +7 great mace "Firestarter" {inner flame, rF++} I - the +0 shillelagh "Devastator" {shatter, Stlth+} J - the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} K - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} L - the +9 sword of Zonguldrok {reap} M - the cursed +13 scythe of Curses {drain, *Curse} N - the +0 sword of Power O - the +7 mace of Variability {chain chaos} P - the +7 Singing Sword {slice} Q - the +7 longbow "Piercer" {penet, EV-2} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. There is a staircase leading out of the dungeon here. Items here: !! ) ? [ a +0 leather armour; a +0 flail; a scroll of blinking; a potion of berserk rage a potion of haste Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_............._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).........8▓ ▓_......?..|..._▓ ▓8...[..!......8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ {{{{{{{{{{{ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia6 the Formicid Gladiator began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 14 | D | Found a shimmering blue altar of Sif Muna. 14 | D | Found a bloodstained altar of Trog. 14 | D | Found a sacrificial altar of Ru. 14 | D | Found a stormy altar of Qazlal. 14 | D | Found an iron altar of Okawaru. 15 | D | Found a sparkling altar of Nemelex Xobeh. 15 | D | Found a blossoming altar of Fedhas. 16 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 16 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 16 | D | Found the +10 dark maul {crush} 16 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 16 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 16 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 16 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 16 | D | Found the +0 shillelagh "Devastator" {shatter, Stlth+} 16 | D | Found the +8 plutonium sword {irradiate, +Channel *Contam | MR+ Stlth-} 16 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} 16 | D | Found the +9 sword of Zonguldrok {reap} 16 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 16 | D | Found the +0 sword of Power 16 | D | Found the +7 mace of Variability {chain chaos} 16 | D | Found the +7 Singing Sword {slice} 16 | D | Found the +7 longbow "Piercer" {penet, EV-2} 17 | D | Found a transporter. 17 | D | Found an ancient bone altar of Kikubaaqudgha. 17 | D | Found a viscous altar of Jiyva. 17 | D | Found a corrupted altar of Lugonu. 17 | D | Found a hazy altar of Hepliaklqana. 17 | D | Found a burning altar of Makhleb. 17 | D | Found an opulent altar of Gozag. 53 | D | Got out of the dungeon alive.