peterlawrence Level 1 of the Dungeon (0, 0, D:1) 10 poisoned needles (1, -3, D:1) a +0 club (8, -26, D:1) a +0 club (8, -25, D:1) a +0 whip (8, -2, D:1) a +0 club (17, -10, D:1) 17 poisoned needles (20, -15, D:1) a +0 hand axe (24, -14, D:1) 4 tomahawks (30, -12, D:1) a +0 robe (30, -1, D:1) a +0 club (32, -5, D:1) 9 arrows (35, -9, D:1) 22 arrows (35, 7, D:1) 21 stones (38, 5, D:1) 23 stones (40, -23, D:1) 8 sling bullets (40, -12, D:1) a +0 hunting sling (41, -6, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a stone (2, -1, D:2) a stone (4, -1, D:2) a stone (9, 26, D:2) 4 curare-tipped needles (16, -7, D:2) 13 stones (17, -8, D:2) a +0 club a +0 hunting sling 21 stones (18, -6, D:2) a stone (18, -5, D:2) 2 stones (19, 1, D:2) 17 poisoned needles (26, -4, D:2) a +0 dagger (27, 31, D:2) 11 stones (28, -5, D:2) a stone (29, -5, D:2) a stone (29, 29, D:2) a stone (29, 30, D:2) a stone (32, 14, D:2) 22 poisoned needles (32, 26, D:2) a stone (33, 24, D:2) a +0 hunting sling 20 stones Level 3 of the Dungeon (0, 0, D:3) a cursed +0 club (2, 20, D:3) a cursed +0 large shield (4, 36, D:3) a +0 club (18, 1, D:3) a +0 club a +0 leather armour (19, 17, D:3) a +0 club (19, 22, D:3) a +0 robe (19, 26, D:3) 19 bolts (19, 49, D:3) a +0 flail a +0 chain mail (22, 36, D:3) 17 stones (30, 8, D:3) a +0 club (31, 26, D:3) 20 bolts (33, 2, D:3) a stone (38, 2, D:3) a stone (43, 6, D:3) 10 arrows (51, 48, D:3) a stone (52, 43, D:3) a +0 dagger (52, 45, D:3) a stone (52, 46, D:3) a stone (52, 47, D:3) a stone (58, 25, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 helmet (8, 25, D:4) 17 stones (14, 37, D:4) 19 stones (21, -2, D:4) a wand of flame (18/48) a +0 scale mail a +0 hand axe a +0 leather armour a +0 club a +0 leather armour (28, -2, D:4) 18 stones (35, 34, D:4) a +0 rapier (42, 20, D:4) a throwing net (44, 0, D:4) 13 bolts (46, 37, D:4) 3 needles of confusion (49, 0, D:4) a +0 giant club (50, 4, D:4) a +0 short sword a +0 mace a +0 chain mail (50, 5, D:4) a +0 short sword (50, 8, D:4) a cursed -1 short sword (51, 4, D:4) a cursed +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (9, -29, D:5) a +0 flail (12, -33, D:5) a cursed +0 dagger (13, -32, D:5) a potion of ambrosia a potion of brilliance a potion of degeneration (13, -31, D:5) an arrow a +0 shield a +0 chain mail a +0 long sword (14, -31, D:5) a +0 shield a +0 scale mail a +0 trident an arrow (14, 5, D:5) a +0 scimitar (15, -31, D:5) an arrow (15, 3, D:5) a +0 ring mail (16, -31, D:5) an arrow (17, -30, D:5) an arrow (18, -17, D:5) 3 poisoned needles (19, -30, D:5) 11 arrows a +0 shortbow (31, -36, D:5) a +0 leather armour (34, -36, D:5) 20 stones (34, 3, D:5) a +0 quarterstaff (56, -22, D:5) a +0 hand axe a +0 leather armour Level 6 of the Dungeon [Shop] Kunt's Jewellery Emporium an uncursed ring of flight (262 gold) an uncursed ring of magical power (300 gold) an uncursed ring of stealth (262 gold) an uncursed ring of ice (375 gold) an uncursed ring of positive energy (300 gold) an uncursed amulet of the gourmand (450 gold) a +4 ring of intelligence (405 gold) an uncursed amulet of the gourmand (450 gold) an uncursed amulet of rage (600 gold) [Shop] Muz Ydett's Gadget Emporium a fan of gales (440 gold) a disc of storms (220 gold) a wand of teleportation (3/9) (231 gold) a wand of lightning (9/15) (143 gold) a crystal ball of energy (220 gold) a wand of teleportation (4/9) (264 gold) a wand of flame (15/48) (93 gold) a phantom mirror (330 gold) a wand of disintegration (6/24) (110 gold) a wand of flame (25/48) (148 gold) a phial of floods (440 gold) a wand of confusion (30/48) (264 gold) a disc of storms (220 gold) [Shop] Astaddinie's Book Emporium a Young Poisoner's Handbook (480 gold) a book of Necromancy (360 gold) a book of Transfigurations (660 gold) a book of the Sky (780 gold) a manual of Staves (1324 gold) a book of Cantrips (240 gold) a book of Transfigurations (660 gold) a book of Geomancy (420 gold) a book of Power (540 gold) a book of Misfortune (240 gold) [Shop] Surepum's Weapon Shoppe a +0 falchion (33 gold) a +0 broad axe (44 gold) a +0 battleaxe (71 gold) 8 bolts (17 gold) a +0 falchion (33 gold) the +11 halberd "Zuwukkew" {flame, Str+4} (853 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). 19 stones (20 gold) a +4 shortbow (275 gold) a +1 halberd of flaming (156 gold) (0, 0, D:6) a +0 robe a +0 scythe (1, 16, D:6) a +0 leather armour a +0 flail (2, 16, D:6) a cursed +0 robe a +0 dagger (3, 16, D:6) a +0 trident (5, 11, D:6) a +0 giant spiked club (13, 20, D:6) a +0 giant club (27, 0, D:6) a +0 giant club (33, 13, D:6) the +6 long sword of the Dozen Souls {flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. (35, 10, D:6) a +0 leather armour a +3 rapier (36, 17, D:6) a +0 long sword (38, 13, D:6) a +0 ring mail (40, 13, D:6) a +0 chain mail a cursed +0 great sword (48, 6, D:6) 23 arrows a +0 shortbow (50, 8, D:6) an arrow (56, -6, D:6) a +0 buckler Level 7 of the Dungeon (0, 0, D:7) a potion of brilliance (2, 2, D:7) 18 stones (6, 24, D:7) a book of Callings (7, 26, D:7) a +0 flail a +0 scale mail (9, 28, D:7) a +0 war axe (12, 25, D:7) a +0 mace (13, 24, D:7) a +0 club (13, 25, D:7) a +0 falchion a +0 leather armour (13, 26, D:7) a +0 whip a +0 ring mail (13, 27, D:7) a +0 glaive a +0 plate armour (13, 28, D:7) a +1 dagger of electrocution a +0 robe a cursed +0 dagger a +0 robe (14, 23, D:7) a +0 trident (14, 30, D:7) a scroll of amnesia a scroll of noise a wand of paralysis (15/24) (15, -3, D:7) a +0 shortbow 9 arrows (17, -2, D:7) an arrow (18, -2, D:7) an arrow (20, 0, D:7) 2 arrows (21, 1, D:7) an arrow (22, 1, D:7) an arrow (22, 5, D:7) a +1 robe of cold resistance a +0 dagger (23, 5, D:7) a +0 scale mail a +0 trident (24, 6, D:7) a +0 robe a +0 dagger of protection (39, 5, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 whip (0, 1, D:8) a +0 club a +0 short sword 4 stones (0, 2, D:8) a +0 blowgun 12 poisoned needles (0, 3, D:8) a +0 dagger a cursed +0 club 5 stones (5, -5, D:8) a stone (6, -5, D:8) a stone (7, -5, D:8) a stone (9, -5, D:8) a stone (10, -5, D:8) a stone (12, -4, D:8) a +0 dagger 14 stones 2 potions of degeneration (12, 2, D:8) a +0 robe a +0 dagger (13, -2, D:8) a +0 hand axe (13, -1, D:8) a book of Misfortune (13, 3, D:8) 2 throwing nets (13, 8, D:8) a +0 ring mail (17, -25, D:8) a +0 giant club (32, -6, D:8) an uncursed ring of magical power (32, 14, D:8) a +0 ring mail (33, -15, D:8) 21 bolts (33, 5, D:8) a wand of flame (25/48) (40, -27, D:8) a +0 ring mail (40, -25, D:8) a +0 flail a +0 chain mail (42, 4, D:8) a +0 mace a +0 dagger a +0 robe (42, 5, D:8) a +0 robe a +3 dagger a +0 leather armour a +0 war axe (45, 9, D:8) a book of Geomancy (46, 8, D:8) the +8 great sword "Giuzxe" {freeze, rElec rC+ Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It protects you from cold. It insulates you from electricity. (46, 10, D:8) a +0 spear (47, 12, D:8) a +0 flail (48, 11, D:8) a +0 club (54, 19, D:8) a +0 war axe a +0 club a +0 ring mail (54, 20, D:8) a cursed +0 dagger a +0 robe (64, -2, D:8) a +0 dagger (65, 4, D:8) 19 stones (67, 13, D:8) 29 stones Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (0, 1, D:9) a +0 short sword a cursed -1 short sword (0, 2, D:9) a +0 dagger a +0 robe (0, 3, D:9) a +0 club a +0 leather armour (14, 26, D:9) a cursed -3 hand axe (18, -5, D:9) a +0 whip (18, -4, D:9) a javelin a +0 flail a cursed -1 leather armour (19, -4, D:9) a +0 club a +0 hand axe a +0 ring mail a +0 dagger a +0 dagger a cursed +0 robe 2 javelins (20, -4, D:9) a +0 mace a +0 dagger of electrocution a +0 halberd a +0 chain mail (21, -4, D:9) a +0 dagger of protection a +0 robe a +0 club 11 stones (27, 19, D:9) a +0 dagger a +0 ring mail (28, 16, D:9) a cursed +0 halberd a +0 robe (28, 17, D:9) a cursed +0 long sword a +2 robe of the Archmagi (28, 18, D:9) a +0 vampiric hand axe a +0 ring mail a +0 dagger a +0 robe a +0 flail (28, 32, D:9) a +1 ring mail of fire resistance (29, 17, D:9) a +0 robe a +1 dagger of venom a +0 robe (29, 30, D:9) a +0 short sword a +0 short sword a +0 dagger a +0 robe (36, 32, D:9) 17 stones (37, -9, D:9) a bread ration (55, 11, D:9) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (7, -36, Lair:1) a +0 arbalest (8, 17, Lair:1) a +0 quarterstaff (13, -11, Lair:1) a +0 robe (23, 15, Lair:1) a +0 quarterstaff (24, -15, Lair:1) a +0 rapier (27, -34, Lair:1) an uncursed amulet of magic regeneration a +1 plate armour of fire resistance (33, -30, Lair:1) 14 stones Level 2 of the Lair of Beasts (5, 46, Lair:2) a book of Geomancy (15, 11, Lair:2) a +0 pair of boots (15, 34, Lair:2) a +0 rapier (18, 36, Lair:2) 11 stones (47, 51, Lair:2) a +0 ring mail (54, 12, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (0, 0, Lair:3) 18 gold pieces (5, -27, Lair:3) a porcupine corpse (skeletalised by now) (6, 0, Lair:3) a wolf corpse (8, 1, Lair:3) a wolf corpse (8, 2, Lair:3) a basilisk corpse (16, 1, Lair:3) a +0 halberd (20, -55, Lair:3) a potion of ambrosia (23, -49, Lair:3) a +2 pair of gloves (25, -55, Lair:3) an uncursed amulet of magic regeneration (26, -56, Lair:3) a +0 pair of gloves (26, -26, Lair:3) a wand of flame (19/48) (32, -11, Lair:3) a +0 robe (38, -10, Lair:3) a potion of ambrosia (43, -16, Lair:3) 19 stones (43, 2, Lair:3) a +0 cloak (44, -15, Lair:3) a potion of degeneration (51, -19, Lair:3) a wand of lightning (11/15) (52, -35, Lair:3) a +0 spear (54, -2, Lair:3) a +2 great mace of protection (59, -27, Lair:3) a +0 cloak