peterlawrence Level 1 of the Dungeon (0, 0, D:1) 16 stones (16, -19, D:1) a +0 robe (21, -9, D:1) a +0 ring mail (28, 10, D:1) a +0 club (38, -6, D:1) a +0 club (41, -9, D:1) a +0 dagger (41, 8, D:1) a +0 club (45, -10, D:1) 19 stones Level 2 of the Dungeon [Shop] Xesh's Weapon Emporium a +0 spear (30 gold) 19 stones (19 gold) a +0 trident (35 gold) the +5 mace "Spiderslayer" {pain, *Corrode *Slow Fly rN+++} (514 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rN: It renders you almost immune to negative energy. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. the +6 dagger of Freehold {antimagic, rCorr Str+5 Dex-5 Stlth+} (514 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+5). Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 hunting sling (15 gold) a +0 morningstar (40 gold) a +3 battleaxe of electrocution (332 gold) (2, 4, D:2) a +0 scale mail (16, -12, D:2) a +0 club (25, 18, D:2) a +0 club (39, 18, D:2) a +0 short sword 2 stones (43, 11, D:2) a +0 dagger 5 stones (57, 32, D:2) a +0 short sword of speed Level 3 of the Dungeon (0, 0, D:3) 21 bolts (2, 0, D:3) a +0 whip (still there?) a +0 flail (still there?) a +0 spear (still there?) a gnoll corpse (still there?) a gnoll corpse (still there?) a gnoll corpse (still there?) (14, -3, D:3) a +0 dagger (20, -30, D:3) a bat corpse (skeletalised by now) (22, -22, D:3) a +0 buckler (24, -7, D:3) a +0 club a +0 club a goblin corpse (25, -16, D:3) a +0 hand axe a +0 leather armour an orc corpse