peterlawrence Level 1 of the Dungeon [Shop] Cidiroll's Assorted Antiques a scroll of amnesia (84 gold) a +1 hat (231 gold) a +0 leather armour (42 gold) a +0 dagger (42 gold) a ring of see invisible (315 gold) a scroll of magic mapping (157 gold) a scroll of identify (42 gold) a potion of flight (63 gold) (0, 0, D:1) a +1 dagger of venom (15, 13, D:1) a +0 club (17, -9, D:1) 3 atropa-tipped darts (18, -4, D:1) a +0 club (24, -8, D:1) 6 stones Level 2 of the Dungeon [Shop] Fikhlut's Antique Weapon Emporium a +0 rapier (80 gold) the +10 short sword "Aluluor" {vorpal, rElec rN+ Str-4 Int+2} (1370 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. a +3 vorpal hand axe (430 gold) a +0 mace (60 gold) a +1 mace of protection (212 gold) a +0 sling (30 gold) the +6 mace of Pueceer {vorpal, Dex+3} (956 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). a +2 long sword of electrocution (414 gold) a +2 longbow of flaming (474 gold) a +0 rapier (80 gold) [Shop] Neocs's Antique Weapon Shoppe a +2 spear of freezing (522 gold) a +1 broad axe of flaming (426 gold) a +0 mace (90 gold) a +0 club (30 gold) a +1 vorpal great sword (501 gold) a +0 battleaxe (195 gold) a +0 mace (90 gold) the +6 morningstar "Ysonn" {speed, Fly rF- Int-5 Dex+7} (1449 gold) Attacks with this weapon are significantly faster. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. Fly: It grants you flight. a +3 antimagic broad axe (870 gold) a +0 dagger (60 gold) [Shop] Itimine's Armour Emporium a +0 scale mail (48 gold) +0 fire dragon scales (720 gold) the +0 chain mail of the Final Friends {rElec rC+} (306 gold) rC: It protects you from cold. rElec: It insulates you from electricity. a +0 ring mail (48 gold) a +1 leather armour of fire resistance (168 gold) a +0 pair of boots (54 gold) a +0 robe (8 gold) a +2 crystal plate armour (1104 gold) an orb of wrath (156 gold) a +0 plate armour (276 gold) the +3 pair of mountain boots {steadfast, rC+} (402 gold) It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. a scarf of resistance (384 gold) (0, 0, D:2) a +0 whip (0, 26, D:2) a +0 quarterstaff (1, 26, D:2) a +0 short sword (5, 26, D:2) a +0 ring mail (10, 9, D:2) a +0 robe (20, 18, D:2) a ring of wizardry (21, 29, D:2) 5 stones (28, -10, D:2) a +0 robe (52, 29, D:2) an adder corpse (skeletalised by now) (55, 3, D:2) a +0 club (55, 5, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (1, 11, D:3) a +0 short sword (3, 7, D:3) 3 boomerangs (7, 15, D:3) a +0 hammer (7, 17, D:3) a +0 hammer (8, 14, D:3) a +0 hammer (8, 15, D:3) a +0 hammer of holy wrath (8, 16, D:3) a +0 hammer (8, 17, D:3) a +1 hammer of holy wrath (9, 10, D:3) a +0 whip (9, 14, D:3) a +0 hammer (9, 15, D:3) a +0 hammer (9, 16, D:3) a +0 hammer (9, 17, D:3) a +0 hammer (10, 14, D:3) a +1 hammer of venom (10, 15, D:3) a +0 hammer (10, 16, D:3) a +0 hammer (10, 17, D:3) a +3 hammer of draining (10, 22, D:3) a +0 club (10, 23, D:3) a +0 dagger (11, 15, D:3) a +0 hammer (11, 16, D:3) a +0 hammer (12, 22, D:3) a +0 spear a +0 animal skin a +0 helmet a +0 dagger (14, 23, D:3) a +0 club a +0 dagger a +0 club a book of Air a goblin corpse (19, -1, D:3) a +0 spear