pheathergobbo575 the Dungeon (3, 2, D) a +0 falchion a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (10, 6, D) an uncursed staff of energy (48, 37, D) a manual of Throwing (50, 35, D) 4 scrolls of enchant weapon (unseen) (50, 37, D) a +2 plate armour of poison resistance (50, 38, D) a +0 dagger of flaming (50, 40, D) a death scarab corpse (51, 37, D) the ring of Fubleirph {*Slow +Fly rElec rC+++} [ring of flight] It renders you almost immune to cold. It insulates you from electricity. It lets you fly. It may slow you when you take damage. (54, 35, D) an uncursed staff of conjuration (still there?) an uncursed staff of conjuration (still there?) (54, 37, D) the Disquisition on Gliding Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Silence Hexes/Air 5 c - Deflect Missiles Charms/Air 6 d - Ignition Fire 8 the +7 dire flail of the Stoat {crush, Dex+7} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+7). (55, 36, D) an uncursed ring of resist corrosion (59, 18, D) a +0 short sword (59, 35, D) an uncursed staff of poison (59, 37, D) a box of beasts the +4 long sword of Buenaz {freeze, rC- Int+6} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your intelligence (+6). It makes you vulnerable to cold. a Necronomicon (60, 3, D) a +1 trident of distortion (60, 38, D) +0 storm dragon scales a storm dragon corpse (61, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 8, D) an uncursed staff of death (61, 16, D) a +2 falchion of freezing (61, 17, D) a +0 short sword (61, 19, D) a +1 glaive of venom (61, 37, D) a +0 robe a lightning rod (4/4) (61, 39, D) a +0 robe (62, 0, D) an uncursed staff of poison (62, 1, D) a +0 trident 113 poisoned tomahawks (62, 8, D) a +2 spear of venom (62, 9, D) an uncursed staff of earth (62, 10, D) a tarantella corpse (62, 16, D) an elf skeleton (62, 18, D) an uncursed staff of fire (62, 26, D) an uncursed staff of cold (62, 36, D) a +0 robe (62, 41, D) +0 storm dragon scales a +1 robe of magic resistance a storm dragon skeleton a wind drake skeleton (63, 0, D) a lightning rod (4/4) (63, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) a +2 plate armour of poison resistance (63, 15, D) a +0 long sword 182 arrows (63, 17, D) an uncursed staff of wizardry a +0 battleaxe of flaming a +0 shortbow a +3 short sword of protection a +0 leather armour a +0 long sword an elf skeleton (63, 20, D) a +0 leather armour (63, 22, D) a +4 hand axe of chopping (63, 36, D) a sack of spiders a phial of floods (64, 26, D) a +8 blowgun (64, 27, D) an uncursed staff of death (65, 26, D) a +3 morningstar of draining (67, 0, D) a +0 dire flail (67, 2, D) a +2 lajatang of electrocution a cursed +0 scale mail (69, 0, D) a +0 glaive of distortion a +0 arbalest 75 bolts (69, 3, D) +0 fire dragon scales (69, 36, D) a +1 dagger of flaming (70, 8, D) a +0 falchion of draining (70, 10, D) an iguana skeleton (70, 15, D) a +0 glaive of venom (70, 36, D) a +1 bardiche of protection (70, 37, D) a shapeshifter corpse (71, 8, D) a +2 quarterstaff of draining (71, 19, D) a necrophage corpse (71, 36, D) a +2 large shield of fire resistance a shapeshifter corpse (71, 38, D) a shapeshifter corpse (71, 41, D) a shapeshifter corpse (72, 9, D) a porcupine corpse (72, 10, D) a yak corpse (72, 16, D) a +3 glaive of freezing a +5 trident of piercing (72, 17, D) the +6 mace of Disharmony {drain, rC- Str+5 Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+5). It makes you vulnerable to cold. the +1 spear "Unyban" {holy, rElec rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It insulates you from electricity. (72, 27, D) a +0 club 4 potions of heal wounds Advanced Witchcraft Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Fireball Conjuration/Fire 5 c - Lee's Rapid Deconstruction Earth 5 d - Summon Mana Viper Hexes/Summoning 5 e - Dispel Undead Necromancy 5 f - Summon Forest Summoning/Translocation 5 (72, 28, D) an orc corpse (72, 29, D) a +0 short sword a +0 chain mail an orc corpse (72, 37, D) a shapeshifter corpse (73, 1, D) a +2 rapier of protection (73, 26, D) an uncursed staff of power (73, 28, D) a +0 halberd 116 poisoned tomahawks a +0 plate armour (73, 30, D) a +0 dire flail a +0 chain mail (73, 37, D) a phial of floods