pheathergobbo575 the Dungeon (0, 0, D) the +2 halberd "Ultimatum" {chop, Stlth+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It makes you more stealthy. the +4 quarterstaff "Zonawots" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (1, 0, D) a +1 scale mail (2, 0, D) a +0 helmet (3, 0, D) a +0 pair of boots (4, 0, D) a +2 scimitar of holy wrath a +2 dire flail of crushing a +3 war axe of venom a +2 rapier of draining (5, 0, D) an uncursed staff of energy (6, 0, D) 2 scrolls of amnesia (38, 0, D) a +0 club a cursed -1 dagger a +0 robe an adder skeleton an orc skeleton (39, 0, D) a jackal corpse an orc corpse (45, 0, D) a +0 dagger a +0 whip 4 stones a goblin skeleton a goblin skeleton a bat skeleton