Dungeon Crawl Stone Soup version 0.27-a0-1118-ga84896973d (webtiles) character file. Game seed: 12663989727430778063 24 philipeq the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on May 2, 2021. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:20 (937 turns). philipeq the Conjurer (Draconian Conjurer) Turns: 937, Time: 00:02:20 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 0/5 EV: 12 Int: 18 God: Gold: 27 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: slowed, very slow A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Scrolls b - a scroll of holy word {unknown} d - a scroll of magic mapping {unknown} f - a scroll of identify {unknown} Potions a - 3 potions of heal wounds {unknown} e - a potion of mutation {unknown} g - a potion of curing {unknown} h - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 3% 2 Sandblast Erth 2% 2d4 19% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Passwall Tmut/Erth 0% N/A 26% 2 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Petrify Tmut/Erth 1% N/A 87% 4 Lee's Rapid Deconstruct Erth 0% 3d5* 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The endoplasm misses you. The quokka closely misses you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka closely misses you. The endoplasm hits you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the quokka. You kill the quokka! The endoplasm jiggles. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. The endoplasm freezes you. You are frozen. You die... #......#...##.### ....#....##.....##. #. .........#...... ######. #........#..#.. #...#.. #....#......#.. #:..... #...........†.. #...... #....##......†. #......###.............. #.@....############ #..†J#### ..... .....#### ..... ..#..# #########. ##....# #.......## #r.#.# .......... #.... .#######.. #...# ###.....### ##...# ##.........# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:2) 2 goblins 2 hobgoblins (D:1) A kobold (D:1) 2 quokkas A frilled lizard (D:2) 6 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | philipeq the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 114 | D:1 | You fall into a shaft and drop 1 floor! 125 | D:2 | Noticed Terence 426 | D:2 | Reached XP level 2. HP: 20/20 MP: 1/5 936 | D:1 | HP: 1/20 [frozen (4)] 937 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_rooms, serial_shops, nicolae_shop_stone D:2: layout_loops_ring, ebering_ecumenical_altar_hall, uniq_terence, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 10 Tailslap || 2 Club || 11 Cast: Magic Dart || 37 Armor: Skin || 17 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 940 | 940 | 0 | 0 | 774 | 2 | 470.0 | Dungeon | 940 | 940 | 0 | 0 | 774 | 2 | 470.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 564 daAuts D:2: 375 daAuts